PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Can we put this m60 on the Jeep?
That could be amusing. Couple jeeps driving in circles around the zeds on bloodmoon, while blasting away.

(until the vulture comes down and tries to eat the driver, the gunner shoots the bird and the driver, and they

all die a horrible firey death. wheeee!)

yup, gimme! :devilish:

 
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You should add some aoe ability when hitting grass, or a tool that helps do it. The crowd would go crazy for that ability.
Collect grass on all adjacent blocks or something like that.
Maybe a hoe mod?

 
Actually I have to click on it, then press A. Two clicks compared to holding shift and clicking once. It makes a difference. Really does. Play Empyrion, try it out. Clicking for hours upon hours, every click makes a difference. Anyways, thanks for the response at least, I'll take it as a no. Everyone would appreciate it though, that's all I'm saying. I didn't know I would until I tried it. It's like holding shift and left clicking to transfer items. You could just click and drag, but with so much of that throughout the game, you appreciate any shortcuts. Maybe I can work out a macro setup or something.
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You have to select the item then press A. If you hold shift and select the item, you could use it as you select it. And that would be half the work.
Ok I have only had one sip of coffee here, but how is that half the work? You are asking to press shift and click, I'm offering click and press A, its still two actions.

 
I was about to suggest exactly that. But, I doubt it would make it into the game.
For one thing, it's adding an entirely new mechanic - the "alternate attack within range X" mechanic. I doubt TFP are willing to do that this close to gold.

For another thing, once they implemented that mechanic for one weapon, people would want it for all weapons. "Hey, it would be cool if you hit zombies with the butt of your shotgun." "Hey, it would be great if clubs pushed zombies back." All neat ideas - but a ton of work beyond what TFP are planning for.

I'm willing to be pleasantly surprised though.
That is klunky. What if the user wants to iron sight to shoot a barrel in the distance to blow up 50 barrels to kill a huge horde, but can't because one weak zombie is near him?
If anything we'd change power attack to press and hold LMB, and make RMB block/special attack on mining. But that might annoy miners who like to just hold LMB forever to mine. Remember everything we do has to port to a controller.

 
How will you combat the pvp players turning off shadows, low grass, etc etc that they do? Thinking the suit will stand out quite a bit, unless maybe those graphics will go down too?
You make your game and move on, there are always jerks who hack players to hack skins or mess with gamma so they glow or whatever. Even with no shadows its harder to see someone in it than a naked or the other outfits.

 
Isn't an M60 a fairly hefty weapon? I would expect so anyway, and so the premise of swinging it around as a melee weapon seems impractical...as does the thought of iron sighting unless it was mounted on a base wall or a vehicle, or when lying prone and utilizing a bi-pod.
I could see a sprinting zombie impaling itself on that blade though :)
That would depend on your strength.

The British military largely ignore the standard BMI index score for their soldiers mostly because of one war story. There was a very heavily built fellow who, upon being charged by an overwhelming enemy force, picked up a vehicle mounted heavy machine gun and started firing it from the hip. If BMI had been implemented at the time this gentleman would have been considered overweight.

A tertiary action on weapons would be useful, click the middle mouse button or something.

 
He can just press A.
I disable most hotkeys because they don't work correctly when i try to start moving urgently.

Then you couldn't iron sight.
Yes, of course, be able to aim OR push ... yeah, of course - the limitation of the Unity engine does not allow you to implement it... yes...

Push would be much more useful and interesting for the gameplay than an enhanced attack. When run out of ammo and no time to reload. A good example is L4D.

 
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Ok I have only had one sip of coffee here, but how is that half the work? You are asking to press shift and click, I'm offering click and press A, its still two actions.
Because lets say you are going to use 5 items in succession, you press shift ONCE and hold it down as you click each of the items. So to use 5 items it would be 6 total actions. With the current method it would be 10. He is right. I've played Empyrion and it is a nice feature. Not a must have but it makes doing certain things much less tedious feeling.

The shift click to loot items is pretty much the same thing and already in the game so the code to implement is possibly already there.

 
I disable most hotkeys because they don't work correctly when i try to start moving urgently.


Yes, of course, be able to aim OR push ... yeah, of course - the limitation of the Unity engine does not allow you to implement it... yes...

Push would be much more useful and interesting for the gameplay than an enhanced attack. When run out of ammo and no time to reload. A good example is L4D.
Yes there are guys on the team asking for it since 2013. I'd like to see it and a perk to improve it. Charging bull is getting reworked to stun or ragdoll guys when you run into them and is now a strength perk.

 
Yes and when I talk about this some forum rats act like we're ♥♥♥♥ting on the veteran players lol. Better designs are better designs.
Yup, I suppose that sums up the opinion the devs have of their playerbase when we complain that the game isn't geared for us anymore, it's geared to "hook" new players.

 
Yup, I suppose that sums up the opinion the devs have of their playerbase when we complain that the game isn't geared for us anymore, it's geared to "hook" new players.
We're not always right and are working towards making everyone happy as possible. Lets not confuse fixing bugs, performance, finishing half baked ideas and polishing art and animations to hook new players with dumbing down the game.

 
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I just want RWG to be fixed as soon as possible. It just looks SO BAD that I rarely have the desire to go out and explore any more. Roads beside roads that seem to twist around one another with sudden 'ups and downs' for no reason. Also makes me want to NOT build anything more than a bicycle. Any new pics of rwg you could throw up in a post. As opposed to throw-up in a post... sorry, just read the last bit and the words 'throw up' jumped out.

Anyway, I know there are a lot of complaints on the forum lately (let's face it, there always is. Those who aren't complaining are actually playing the game), but I think things are going well. Obviously things can be tweaked to be better, but I still like it.

 
Yes there are guys on the team asking for it since 2013. I'd like to see it and a perk to improve it. Charging bull is getting reworked to stun or ragdoll guys when you run into them and is now a strength perk.
Oh, no... this sounds suspiciously like a perk in Fallout. Hm... lol Nice to see that charging bull is being reworked. Hopefully, when A18 comes people pick it. That's the difficulty in making perks and making it something that a player would pick. Especially since some perks are more so situational. Like that swimming perk, in most of the RWG maps right now it's mostly ponds and even with the POI's that have water in them, you don't even have to go in them.

 
EVE online has a reputation of veteran player based development and completely noob hostile.
Perhaps that's why Eve player base is SO flat and 7DTD hit it's new all time highs in December and January? Yes, it dropped off a fair amount since then, but there are legit reasons for that that everyone recognises (and by the sounds of it... are being addressed). Just saying that 'being completely noob hostile' ain't doing the EVE devs any favors. So unless you were trying to prove a point to be less hostile to the noobs, your point fell flat.

 
Oh, no... this sounds suspiciously like a perk in Fallout. Hm... lol Nice to see that charging bull is being reworked. Hopefully, when A18 comes people pick it. That's the difficulty in making perks and making it something that a player would pick. Especially since some perks are more so situational. Like that swimming perk, in most of the RWG maps right now it's mostly ponds and even with the POI's that have water in them, you don't even have to go in them.
If they do its purely coincidence, I don't recall it. I know you can knock guys on their ass with some of the high end gun perks in it, but I don't recall anything letting you to knock guys over running into them.

 
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