We used to have fertile levels that could be used for restriction of what grows and we realized farming simulator is not what this game is all about. Overdesigned systems just don't get used by players. Arks farming is pretty stupid having to run irrigation pipes and collect dino poo and all that crap. I just want to plant some crops and come back later and harvest my ♥♥♥♥. I'd be ok with natural disasters wiping them out, but they should be easy to use.
The problem with you guys suggestions is you are all 1000+ hour veterans and just want more complex stuff. Like if you get in on EA and play the game every update you can absorb more advanced techniques because you played the game when it was basic. But if a new player comes in and its not easy to understand because we designed it around you guys who are bored wanting it harder... then thats just going to kill our johnny newcomes.
You have to go out, bash your head in with a rock and get amnesia, then play the game as a noob and see if it really needs that stuff lol. You have to keep new players in mind, and actually current players. I mean really that kind of stuff would make farming a big turn off to me. I don't want to set up a farm in each biome. Sure its unrealistic you can grow yucca in the snow, but its a game, and a game about fending off hordes and surviving in between. IF the in between is too tedious, you won't have time to do the fun stuff like build a base, do quests, etc.