Sirillion
Active member
I like this.Mods that change handling are also "interesting".
In Ghost Recon Wildlands it's done pretty well. Some mods give you better range, silence the weapon or even add more damage but take away handling. Some mods increase handling instead. When you're building a close range weapon to use inside of a house, you might prefer less range and damage to reload and aim faster.
Adding mods that occupy the same slots with different benefits would also give incentive to build several weapons with different setups for different use cases.
I like the thought of having to choose between silence or power or range and so forth.
I would also like to see a change to the dye system for weapons and propose they use a separate slot outside the mod slots and instead of having a full color tint only there could also be decals that could be added. Angry bunny faces, skulls, notches...stuff like that.
This could be useful to distinguish between different setup weapons in the heat of battle.