PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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I agree with in principal but the problem is most mods become kind of lame because everyone wants more DPS.
That's what the perk tree and books are for. The way it is now you NEED all 5 mods just to cap damage. It dosent even matter what mods you use any combination of 5 mods will get you to the same max damage on a weapon. I would rather have each tier of weapons have a damage range and mods add fun bonuses.

 
I agree with the: Mods dont all need to add damage.

Effects could be sweet. Though things like electrical effect, does seem a bit like sorcery.

Tradeoffs could be cool. Like a legendary effect, that doubles swing speed and halfs damage per hit.

Or extends reach, lowers dam...

Anyone got any better? :)

 
Will more special type zombies with special abilities be added in? Also I was watching Kick Boxer ( amazing movie btw ) and just thought of why don't we have broken glass knuckles as a fist weapon? Some glue, cloth and broken glass? Would make for a really nice early game weapon.

 
I love the idea to have stats ranges in weapons and tools, making the player keep looting to find the same gun/tool with a little bit better stats.

 
OOO Tunnels! I wonder if something like that might be a good solution/alternative for too steep terrain? several pois could be made the same width as roads that could be linked together for the tunnel. There could be an underground maintenance facility leading from tunnel doors, and with flickering lights the tunnel could be scary to traverse.

Thats probably more than they could chew off for going gold, but it WOULD be nice, along with several types of bridges for rivers. (Or at least a rustic one for rural areas, and a modern one for citys/highways.)

 
Nice to hear that roads are getting worked on for this Alpha. :)

This is something that has been bugging me for awhile.

Paved roads:

Too steep.

Painted right in the ground.

Too erratic in RG.

Also dirt roads seem too narrow for cars to go on.

 
I think a lot of this has to do with pacing. You can craft level 6 quality items - whose only real difference is more MOD slots as durability is not a major issue with 99% of items - FAR before you get the MODS to make it any different. I think that leaves the player feeling as though there is no difference to the base item and the level 6 one they worked so hard to craft. When you finally get the MODS, the difference is crystal clear.

Most of this is irrelevant because the crafting, mod and quality changes that are coming down in .3. We will have to see how those affect the feel of higher tier items. I think that the pacing is going to change dramatically as you can no longer craft top tier items. If we get those items around the same time that we find MODS to fill them with then the new items will feel much better IMHO.

- - - Updated - - -

No mines. No mines!

Now I know what I am going to be hunting for :D I HATE stepping on a mine.
Rushed to craft my T6 shotgun, and all I got were these 6 empty mod slots. :D

Yeah I think players will have all the mods long before they have a gun that will hold them with some proper balance. We could be more liberal with mods in loot and be stingy on the gun that will hold them all. Everyone wanting guns to do damage just wants to craft their way to victory. With the top tier weapons find/buy/craft with schematic only it should play a lot better.

 
You can hear their pain sounds but maybe we can squirt some blood periodically when the buff fires somehow.
Well... I must sheepishly admit that I didn't think zombies bled in A17. I'd been assuming bleeding was just for players, animals, and eventually bandits, and so clubs were superior in practice. So I'll agree - blood spurts would be nice to make this more obvious, because I totally missed it. :)

Immunity to landmines will be cool, but to be honest I'd be plenty satisfied with less powerful abilities, like the ability to defuse & recover mines, or the ability to not trigger them so long as I'm not running/sprinting/jumping. The book as described is basically 'turn landmines off mode' (except vehicles), so I hope that's the last, most powerful upgrade in a sequence, much the same way that if there were a 'turn weather off' coat, you'd want there to be intermediate steps before you get it.

 
I agree with in principal but the problem is most mods become kind of lame because everyone wants more DPS.
dps isnt the end, its a means to an end. anything that helps deal with zombies faster is desirable. DPS is the most efficient tool to achieve that right now.

 
Nice to hear that roads are getting worked on for this Alpha. :)


This is something that has been bugging me for awhile.

Paved roads:

Too steep.

Painted right in the ground.

Too erratic in RG.

Also dirt roads seem too narrow for cars to go on.
AFAIK Its an entire new RWG not just some fixes to what you got in 17. It uses images arranged with a node editor similar to substance designer to create some pretty nice height maps.

 
AFAIK Its an entire new RWG not just some fixes to what you got in 17. It uses images arranged with a node editor similar to substance designer to create some pretty nice height maps.
Is it in the testers hands or does Robert still have it sequestered?

 
- The features of the tools are not easy to understand (I am so used to this system that I never really questioned it): now I think that the wrench should only be used to disassemble stuff, not to improve blocks. The hammer and the nailer are ok for wood and metal, but for blocks of stone, brick or cement, wouldn't it be more obvious to have a trowel?
You had to use different tools for different blocks at one time. It was painful to build anything.

 
If you gave us enough points to max out everything though, like we asked many times..
In A17 vanilla you can max out every perk.

Simple fact.

I acknowledge that you want an easier way to do it but... nah. ;)

you can have mods that improve DPS and mods that change handling and user stats. for example...

so RPM and +P rounds would increase total DPS delivered and other mods increase accuracy and reduce my burden.
It does sound nice on paper and from a RP perspective but most players don't look further than damage/DPS stats.

Immunity to landmines will be cool, but to be honest I'd be plenty satisfied with less powerful abilities, like the ability to defuse & recover mines, or the ability to not trigger them so long as I'm not running/sprinting/jumping.
You can already harvest them. You just need a T6 wrench.

I like the no-sprinting restriction, though. =)

Eh , I have one and they were nice...but are completely blown away by newer shotguns...My Kel-tec KSG which I keep loaded with 12guage mini slugs , holds 25 rounds . Even better , I like my new and cheap(under $600) Tristar KRX semi auto with 10 round magazines...shooting 10 12gauge rounds in a couple of seconds is awesome!
If you need 25 slugs, maybe you should go with shells and a duckbill. ;)

 
To figure out how much wood is needed to smelt common resources like Stone, Raw Iron, Clay Soil, Sand; resources that take 5 seconds per piece to smelt.
Each Wood burns for 50 seconds, so you can simply divide by 10, or move the decimal place one to the left, however you think of it.

So a full stack of Raw Iron, 1200 bits, needs 120 Wood to be fully smelted into the Forge.

Half a stack of Stone, 3000, needs 300 Wood.
Spoiler alert! That was our Super Sekrit Plan!

(or the mysterious and amazing decimal system - however you want to phrase it)

What if quality ranges, besides determining Mod slots and durability, determined stat ranges?...

This would always have you hunting for that perfect gun and adds another layer to the loot game.
With weapon crafting it would only mean spam-crafting until you get one "good" gun so it would be a pretty meaningless feature.

In a game like Diablo that works because you're not crafting most of your gear.

 
You had to use different tools for different blocks at one time. It was painful to build anything.
You had to use different meats for different meals at one time. It was painful to cook anything....

You had to use different molds for different guns at one time. It was painful to craft anything....

Am I playing right? =p

You can already harvest them. You just need a T6 wrench.
Hey! That's my shtick!!!

 
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