Faulty items now hold one mod, and legendary hold 6.
Shot it the dark here:
What if quality ranges, besides determining Mod slots and durability, determined stat ranges?
Examples-
Lvl 1 Random Roll Pistol Stats:
Ranged Damage 22-32
Magazine Size 8-15
Rounds/Minute 120-180
Effective Range 12-18
Recoil 12-8
Weapon Handling -12% to -5%
Max Durability 450 - 3,000
Then the higher the rating the more the minimum stat modifier increases so that a lvl 6 pistol looks like this
Lvl 6 Random Roll Pistol Stats:
Ranged Damage 28-32
Magazine Size 13-15
Rounds/Minute 168-180
Effective Range 16-18
Recoil 9-8
Weapon Handling -7% to -5%
Max Durability 2,850 - 3,000
This would always have you hunting for that perfect gun and adds another layer to the loot game.
This would probably wouldn't be feasible now, but maybe the next game?
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Loving the books, keep em coming