It never had an identity crisis, we let one guy squat on AI/VEHICLES/BUFFS/AUDIO for way too long with no progress. Buffs were an integral part to doing the skill system we always wanted to. All we could manipulate then was health and stamina, now we can manipulate anything. What we wanted was A17. Its not balanced yet, but its getting there. We got Faatal and the AI and vehicles rock now, and we had robert redo the buff system, and a new guy for audio. We hired a guy to do the perk system and it was supposed to have been done in June and then he quit in September and I got handed the mess and redesigned it and implemented it in 2 months. So I did a 6 month system in 2 months, so no wonder there was some backlash and balance issues.
It was also designed during content lock so that was really limiting in what I could do with it. We didn't want to break saves any more so the big rebalance is coming for A18 and I feel like it will live up to our expectations a lot better. More specialization, new weapons to fit attributes, better balance, incentives to loot and more clearly defined player archtypes should be a lot better.