PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Alpha 16 was so awesome without it though, right? :)
O yes! :)

this is a good thing, but only to do the balance, for the game it's a bad idea - you need to make it possible to turn it off, at least through .xml.

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Now i understand what "LBD" is...i thought it was different :D

I thought you were talking about some kind of sadomasochism, and it turns out this is a good thing, now i can say that I love "LBD" and I will not be ashamed!

By the way, your team figured out how to solve the grinding problem...

now XP in the forge comes only first, and then is blocked....

... so why don't you use this, why did you make a stupid perk system?

 
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Hello Fun Pimps,

I want to thank you for this amazing Alpha 17 and for the 3000 hours on 7Day To Die

My question is about balancing weapons

Since the A17, I saw that the players used other weapons like the pistol with silencer, the crossbow for the stealth in the POI, the SMG became interesting, the mods rebalanced the use of some weapons.

Nobody plays with Blunderbuss, think you can delete it and replace it with another weapon?

Hunting rifle is not balanced damage similar to MR10 and reloading too long.

Would it be possible to rebalance it or add another sniper rifle 308, 338 lupua or .50 ?

A powerful weapon with long range but with a high reloading time.

Last question, do you plan to create a helicopter for several people, similar to the Iroquois Bell UH-1?

 
Quote Originally Posted by madmole View PostWe might remove the xp popout so you can't tie a value very easily to an activity.

Please leave it in. It's awesome. And for people that dont like it they can play Roland's upcoming mod lol. Let's make different experiences not all the same game.
Would be fine with that, other than it should be an xml edit to do so, not needing to butcher everything more than what is needed currently, just to get it removed.

 
I have functionality question:

Madmole,

When we used to hit 'E' to harvest plants and crops we could alleviate the traders of their small gardens and this was a nice thing, especially if they happened to have a crop that was not native to the biome.

Now that we punch to harvest we can no longer do this. Is this intended? Or will this be changed in A18 or the future?

Thank you!

 
Okay, let me throw you a bone. I liked Athletics. I thought it was well balanced. Every time Athletics leveled up, my reaction was, "Oh yeah, I have been running a lot come to think of it."
Would be cool if they add passive skill bars like:

Fitness: If you run a lot you level it up, if you have a sedentary lifestyle you level it down. (affects stamina)

Nutrition: If you eat good food you level up, if you eat canned food you level down. (affects health regen. or INSERT_BETTER_IDEA)

Drug dependence(?): If you use a lot of pills and drugs you level it up, if you don't you level it down: (affects base stats(?))

 
Please leave it in. It's awesome. And for people that dont like it they can play Roland's upcoming mod lol. Let's make different experiences not all the same game.
To be fair, my mod doesn't just remove the pop out. It removes xp which is why the pop-out (which is still enabled) doesn't show up. If someone just doesn't want the pop-out my mod isn't really the answer. If they just make it able to be removed through xml edits then that would be great.

 
We are thinning the sleepers some more and adding more what we call abandoned houses, which is what you spawn by. Go for a garage if you can't find an abandoned house. You only need one room, not a full house.
Having done that with our current playthrough, I almost got my face ripped off because the garage I hit had six sleepers on the first floor and/or in the rafters. I know - you just said (and I just quoted) that you're thinning out sleepers and adding abandoned places, but for current games it's still really rough.

Then again, if you didn't like it really rough, maybe you shouldn't have woken up in your underwear in the middle of a zombie apocalypse. :)

 
Hello Fun Pimps,I want to thank you for this amazing Alpha 17 and for the 3000 hours on 7Day To Die

My question is about balancing weapons

Since the A17, I saw that the players used other weapons like the pistol with silencer, the crossbow for the stealth in the POI, the SMG became interesting, the mods rebalanced the use of some weapons.

Nobody plays with Blunderbuss, think you can delete it and replace it with another weapon?

Hunting rifle is not balanced damage similar to MR10 and reloading too long.

Would it be possible to rebalance it or add another sniper rifle 308, 338 lupua or .50 ?

A powerful weapon with long range but with a high reloading time.

Last question, do you plan to create a helicopter for several people, similar to the Iroquois Bell UH-1?
Blunderbuss is simply balance. Make shotguns / firearms more rare early game and players will probably use it.
Hunting rifle is a tier 1 weapon. Rail gun will probably become the T3 sniper weapon, MR10, T2.

No plans for a helicopter right now but maybe in future builds.

 
I have functionality question:
Madmole,

When we used to hit 'E' to harvest plants and crops we could alleviate the traders of their small gardens and this was a nice thing, especially if they happened to have a crop that was not native to the biome.

Now that we punch to harvest we can no longer do this. Is this intended? Or will this be changed in A18 or the future?

Thank you!
It was a side effect of the new farming system. I see it as a good thing, getting free loot from traders was BS.

 
Can the text above cotton plant, goldenrod, etc. be removed...kind of annoying an unnecessary innit?

 
Alpha 16 was so awesome without it though, right? :)
Indeed. We have removed it in Ravenhearst and ever since I find myself double checking behind me. Although you guys have done such a good job with the falling and the sounds you still know when they died. Its the visual annoyance of having the information told to me. Sometimes it can be valuable but for some reason that XP pop up, i dont know.

It just feels better without it. Be ready for the angry masses though. Im fortunate I can tell people to stick it im just a modder :D

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Can the text above cotton plant, goldenrod, etc. be removed...kind of annoying an unnecessary innit?
Agreed. We know what they look like, it breaks immersion

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It was a side effect of the new farming system. I see it as a good thing, getting free loot from traders was BS.
ROCK ON!!!!

 
Indeed. We have removed it in Ravenhearst and ever since I find myself double checking behind me. Although you guys have done such a good job with the falling and the sounds you still know when they died. Its the visual annoyance of having the information told to me. Sometimes it can be valuable but for some reason that XP pop up, i dont know.
It just feels better without it. Be ready for the angry masses though. Im fortunate I can tell people to stick it im just a modder :D

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Agreed. We know what they look like, it breaks immersion

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ROCK ON!!!!
You can see your blue bar moving and get a feel for it anyway.
 
How will you know if its ready to be harvested?
I was referring to wild plants when walking through a forest...but off the top of my head, add text to previous growth stages and remove text when it's ready?

 
I was referring to wild plants when walking through a forest...but off the top of my head, add text to previous growth stages and remove text when it's ready?
Or just remove the text entirely and let the players learn by doing when the plants should be harvested...

 
I miss the ability to randomly progress while doing normal stuff. Min-max is always present anyway, grinding to me is having to rambo into a city because everything else gives little or no progress in any way.

 
I was referring to wild plants when walking through a forest...but off the top of my head, add text to previous growth stages and remove text when it's ready?
You have to stare at it for a bit before the text pops up, so to me its not annoying as before when you had press e to take showing up constantly.

 
I miss the ability to randomly progress while doing normal stuff. Min-max is always present anyway, grinding to me is having to rambo into a city because everything else gives little or no progress in any way.
I don't know what game you are talking about, you can mine and build and gain tons of levels. Have you played 17.2 are are all negative comments biased on 17.0?

We even sent our testers off into groups and the builder was leveling faster than the killers. Are you sure you have played recently?

 
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