See, I understand what he was saying about Skyrim's skills. But when I played it, it just gave me more motivation to adopt a new play style. Maxed out One Handed? Start rolling Two Handed. Same with Light or Heavy Armor. So there's definitely more than one way to look at it.
I really think a hybrid of old and new systems could be the best way. Doesn't seem to be the way TFP will go, but I think some LDB could good.
Edit- And also, I still think that even after maxing INT and crafting, there should just be certain things you can't craft. Tier 6 anything, for example. I'd even be happy with vehicles having at least one part you can't craft, but have to loot. Exploration and looting need more of an emphasis than they currently have. It used to be weapon parts and such, but they took those out. Random stats on gear could help with that. Make it so crafted items aren't as good as what you might find looting. Like say, crafting determines the damage a pistol you craft can do, but it's not a set number but instead a range it can fall in. And even at max stats, you can only craft it so high, but can find higher stat items out in the world.
I think that might be the idea for the legendary stuff maybe, but I think it would be well applied to everything, really.