PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Ravenhearst and WookieNookie (Our coder) has this covered. We have degradation and weapons and tools that break. When a weapon degrades it loses its slot, the mod is safely ejected into your backpack for later use.
This is one of those times (probably only so enjoy) that I will say let modders focus on that kind of stuff. Its a niche want anyway, not many will enjoy it.

That baton on the other hand looks amazing! Is that the type of weapons we will see as legendaries? Because if so I cant wait to see some more.
Right, I don't think degradation lowering to the next tier is something needed in the base game, because of the problems to solve. What happens when the users backpack is full? Does it eject the mod on the ground?

The baton is designed for the INT player. We're trying to have a goto weapon and single perk tree to get good at that weapon under each attribute so players can specialize easier. So perception is no longer a catch all for every firearm. Strength is not a catch all for melee. An example is Agility has bows, gunslinger, and knives.

 
What happens to your installed mod when it goes from tier 5 to tier 4? is it greyed out? Ejected? Also given the fact that legendary items are loot only and top tier weapons are not craftable without a schematic, I think people will be on the lookout for better gear a LOT more in A18. Perma degradation would have some issues to resolve IMO making it not very easy to add and it might just add more clunk and confusion to game play. I'd be angry to finally find a pink weapon and after some use its blue now, and a bit more and now its green, etc. Unless it was just field repair and at a work bench you could restore it to pristine condition.
Either way I think its more scope than want right now. We are more concerned with balancing everything we have and optimizing the game right now than adding new mechanics.
Maybe it could work like this:

Weapons and Tools do not degrade in "color", maybe they could have 2 degradation bars, A normal degradation one (Can be repair to the max of that bar with repair kits or whatever) and a permanent degradation one (can't be repaired and once it goes down to 0 you cannot use that item anymore) BUT! your mods stay on that weapon/tool until you go to a workbench and dissemble that item to get you mods back (destroying the weapon/tool in the process and preventing mods dropping on the ground).

I think it's a pretty good system to spice things up a little bit and encourage the player to Buy/find/trade/craft new items occasionally. Right now you only need to have an decent number of repair kits and materials and you're set.

Have a good one!

Trankitas.

 
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You’re operating on the assumption that A18 perk system will be like A17 which it won’t. Madmole said that the taser will be the Intellect build melee weapon so it will be useful for those who specialize into intellect.
As has been mentioned all weapons and the ability to craft them at higher quality and possibly even to craft the ammo for them will be different than it now is. Some will be unlocked by perking into Strength, others into Perception, others into Agility, etc. No longer will crafting be completely controlled by Intellect.

I just hope it is a powerful melee weapon that is a lot of fun to use, very rare to find, and only unlocked deeply enough into intellect that the player actually does have to choose to specialize in order to get it.
Neat idea. So if I were the guessing type (and I am!), I would guess that heavy weapons like sledges are staying in the Strength tree and knives and machetes are moving to the Agility tree? I could also see some explosive weapons moving to Intelligence tree.

Interesting to see what guns get moved out of Perception tree. My guess is rifles stay with perception and pistols move to agility.

EDIT: madmole answered some of this in a previous post. my bad!

 
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Ravenhearst and WookieNookie (Our coder) has this covered. We have degradation and weapons and tools that break. When a weapon degrades it loses its slot, the mod is safely ejected into your backpack for later use.
This is one of those times (probably only so enjoy) that I will say let modders focus on that kind of stuff. Its a niche want anyway, not many will enjoy it.

That baton on the other hand looks amazing! Is that the type of weapons we will see as legendaries? Because if so I cant wait to see some more.
lol, currently playing your mod and I was super scared of losing my mods when I repaired, so i'd take them all out then repair. This clears things up.

I'm thinking legendaries will be the same models that are in game just with crazy stats or effects.

 
The baton is designed for the INT player. We're trying to have a goto weapon and single perk tree to get good at that weapon under each attribute so players can specialize easier. So perception is no longer a catch all for every firearm. Strength is not a catch all for melee. An example is Agility has bows, gunslinger, and knives.
This is an awesome idea, the less pigeon holing the better. Actually making it a preference choice.

 
Still need to discuss all the smaller details. It might just have everlasting power otherwise if it ran out of ammo you would be totally defenseless and the idea is melee.
Just have an okay amount of base damage on it, with the bonus damage from the stun/shock effect. That way if the batteries run out, you could still manage to defend yourself. Or since it looks like it has a lever to activate it, you could maybe make it able to be turned off to save battery life while you beat on that single zed in front of you.

 
My advice is to fake it until you make it. In other words do what your dream job is at night and on weekends in your spare time. Pretty soon you will become just that, and be able to make a living at it. You have to have a portfolio full of amazing work, that is what gets you noticed. Work with modders on projects or just make your own. Two years from now you should have a portfolio full of amazing work to show off.

Judge your work and release your work as mods for others to download and listen to their crits with an open mind. That is the fastest way to improve. Start with small projects and advance to bigger ones.
+1000000

 
Out of curiosity, what happened to that spear we were "promised" a looong time ago? :)
Perception needs a melee weapon so maybe that will fit in there. Now that we have arrow retrieval it shouldn't be a big problem to left click jab, right click throw.

 
Why release 17.3 when A18 is gonna drop next month? :playful:
Not everyone plays experimental, and why subject people to bugs that are fixed? Some sound particularly nasty like some of the networking bugs. Furthermore, why make testing of 18 bigger than it needs to be? Lets get these fixes out and tested so 18 isn't as hard to go stable with.

 
Why release 17.3 when A18 is gonna drop next month? :playful:
The people who will hate the changes in A18 will need a nice place to revert to so they can still play but also post that they (and everyone they know) are NOT playing A18 with as much righteous indignation as possible. ;)

 
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I am still playing Alpha 7! when It was all square and blocky terrain! &lt;hip to be square&gt;

Screw all your fancy splat maps and distant terrain!

SAID NOBODY EVER

 
The people who will hate the changes in A18 will need a nice place to revert to so they can still play but also post that they are NOT playing A18 with as much righteous indignation as possible. ;)
and some peeps say you'e heartless... :biggrin1: &lt;joking!&gt;

Ok, apologies but since we're getting so much info... :) MM, would you possibly chat about melee shields?

They've just always seemed like such a rational 'first step' in a ZA.,,

 
Perception needs a melee weapon so maybe that will fit in there. Now that we have arrow retrieval it shouldn't be a big problem to left click jab, right click throw.
That would be ♥♥♥♥ing amazing, pardon my French. Please, make it happen. I want to explode a zombie head by throwing a spear to their face.

EDIT: Hell, if you're gonna implement that, please implement stacks of throwing weapons too, like javelins, knives or axes, that do significantly more damage than arrows or bolts but come in much smaller stacks. Few games have throwing weapons properly represented, and Mount&Blade Warband has some of the most satisfying throwing weapon kills in the world. It could be a strength-based ranged weapon! :D

 
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That would be ♥♥♥♥ing amazing, pardon my French. Please, make it happen. I want to explode a zombie head by throwing a spear to their face.
EDIT: Hell, if you're gonna implement that, please implement stacks of throwing weapons too, like javelins, knives or axes, that do significantly more damage than arrows or bolts but come in much smaller stacks. Few games have throwing weapons properly represented, and Mount&Blade Warband has some of the most satisfying throwing weapon kills in the world. It could be a strength-based ranged weapon! :D
Yes.

 
Not everyone plays experimental, and why subject people to bugs that are fixed? Some sound particularly nasty like some of the networking bugs. Furthermore, why make testing of 18 bigger than it needs to be? Lets get these fixes out and tested so 18 isn't as hard to go stable with.
I'm happy that's the plan... and hopefully A18 will get some hype, some better reviews, and more fans.

Like I said before, A18 is looking like it's the A17 everybody was hoping for... and it deserves a smooth launch.

 
Perception needs a melee weapon so maybe that will fit in there. Now that we have arrow retrieval it shouldn't be a big problem to left click jab, right click throw.
yes please

btw I saw u answering a comment about A17.3 soon and A18 in a month, but I didn't find more info. Is this serious info or only a fan prediction?

 
Wow I just want to say thanks for your service, it was an insane event. Yes enjoying what you are doing makes a huge difference. I'm very grateful to work in games as it is very rewarding and fun industry to work in. I mean can you imagine influencing so many people with your work? Its really a crazy cool feeling to have so many passionate fans about what we're doing.
Thx...insane is a good word for it. Lost more than my health that day! I was walking that building in 93' about 10 minutes after as well....2x was enough for me....3rd time is the charm as they say....you can have it!!

7DtD is one of the best games out there....never have I gotten more out of a $20 game. Having fun is the other half of the equation to loving your job!!

 
Still need to discuss all the smaller details. It might just have everlasting power otherwise if it ran out of ammo you would be totally defenseless and the idea is melee.
It can has durability like other melee weapon, if durability is out it is battery out and then to repair it use repair kit that charge its battery.

 
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