PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Not me....i had the best job in the world...i loved going to work..every day was something different and every day was an adventure. Sure my health has been affected in a not so pleasant way from several of those days.. but i would do it all over again given the oppurtunity. 9-11-01 all gave some , some gave all
Were you a firefighter IRL in NYC?

 
What would be sick is if you guys added ideas from satifactory where you can have an assembly line of machines creating stuff
Doing this in minecraft could be quite heavy for older computers. And due to the nature of the game, you could build an infinitely large factory which would evenutally crash your hardware.

IMO this is something we will only see through modding, cause it doesn't fit with the "upgrading performance" motto.

But i am first to download when it happens.

 
Were you a firefighter IRL in NYC?
Yup...Loved it!! Miss it!! I truly beleieve that if you love your job....thats more than half the battle. Gotta wake up and enjoy what you are doing...money is not the only answer!!

 
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MadMole,

I was playing this morning and came up with an idea. I know you are not looking at adding 'mechanic' changes to A18, but you also said that if the idea is good enough it will gain traction, so here it goes.

~ Currently cupboards that are open signify that they are not searchable, and that streamlines looting and is all good. IMHO

~ If you want those cupboards to be functional the only way is to destroy them and make new ones.

~ which is not hard even day 1 they are easily crafted and replaced.

~ My idea to streamline this is:

~ make the open cabinets 'fixable/ repairable' and then they are 'fixed/ repaired' the door shuts and they are usable.

I do not know the logistics of this, but I think of it like a damaged block on the side of a POI that you can see through. You repair it and it becomes a solid wooden block. It seems like the cupboards could do the same thing, but repair into a functional cupboard. This would save time not having to craft new ones after knocking out the old ones. Just four right clicks with a stone axe, a cost of 4 wood and boom functioning cupboards.

Edit to add:

~ this could be done with fridges and ovens also. Repair with a wrench and costing scrap metal and maybe some electrical or mechanical parts or both and boom the door closes and you have a storage container. (as that is all the functionality they have for now.)

I know this is a little thing and probably a bit nit picky, but there it is. Have a great one!

 
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+++Joel PLEASE READ THIS+++

Do you have any plans for tweaking repairing system? I noticed that you can repair tools and weapons as many times as you want, so making new gear is not that necessary as it should be. I think it would be more logical to make items brake completely after several repairs (or lowing their durability stat to minimal number/losing stat point etc.) so players will be interested in finding better gear/repair kits.

Hope you'll see this post.

Best regards

 
Do you have any plans for tweaking repairing system? I noticed that you can repair tools and weapons as many times as you want, so making new gear is not that necessary as it should be. I think it would be more logical to make items brake completely after several repairs (or lowing their durability stat to minimal number/losing stat point etc.) so players will be interested in finding better gear/repair kits.
I would agree with this. I think that one way to do it would be you can repair the item X times (where X = the quality of the item) before it lowers in quality.

So a quality item of 6 allows you to repair it 6 times and then it lowers to quality 5. You would then be able to repair it 5 more times until it lowered to 4, etc.

The biggest concern would be what happens to the mods when the quality is lowered. Would they be lost ( a valuable motivator to pay attention) or would they go into your inventory?

Just my 2 cents.

 
Yup...Loved it!! Miss it!! I truly beleieve that if you love your job....thats more than half the battle. Gotta wake up and enjoy what you are doing...money is not the only answer!!
Wow I just want to say thanks for your service, it was an insane event. Yes enjoying what you are doing makes a huge difference. I'm very grateful to work in games as it is very rewarding and fun industry to work in. I mean can you imagine influencing so many people with your work? Its really a crazy cool feeling to have so many passionate fans about what we're doing.

 
Wow I just want to say thanks for your service, it was an insane event. Yes enjoying what you are doing makes a huge difference. I'm very grateful to work in games as it is very rewarding and fun industry to work in. I mean can you imagine influencing so many people with your work? Its really a crazy cool feeling to have so many passionate fans about what we're doing.
Well said. And on that note... are you ever going to fill the open positions on your website? I try not to bring it up too often, but working for you is a dream of mine. :)

 
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This Is my first and probably only post. All I ask for is a spear or equivalent melee weapon with longer reach. When I play with my friends the game always has a little lag, it's just part of the game, so melee is impossible without getting hit. Having a weapon with extra range would be amazing.

Thanks, love the game.

 
This Is my first and probably only post. All I ask for is a spear or equivalent melee weapon with longer reach. When I play with my friends the game always has a little lag, it's just part of the game, so melee is impossible without getting hit. Having a weapon with extra range would be amazing. Thanks, love the game.
Try the shovel while you wait. It is pretty spear-ish with it's jabbing animation and has an almost OP reach.

 
Since I have Jayick's mod with the katana and the electric chain stun mod, and if its like that this will be VERY popular...its fun as all hell!
He has it on a scythe, but jump to 24:40

Yeah I watched that, something like that.

 
MadMole,
I was playing this morning and came up with an idea. I know you are not looking at adding 'mechanic' changes to A18, but you also said that if the idea is good enough it will gain traction, so here it goes.

~ Currently cupboards that are open signify that they are not searchable, and that streamlines looting and is all good. IMHO

~ If you want those cupboards to be functional the only way is to destroy them and make new ones.

~ which is not hard even day 1 they are easily crafted and replaced.

~ My idea to streamline this is:

~ make the open cabinets 'fixable/ repairable' and then they are 'fixed/ repaired' the door shuts and they are usable.

I do not know the logistics of this, but I think of it like a damaged block on the side of a POI that you can see through. You repair it and it becomes a solid wooden block. It seems like the cupboards could do the same thing, but repair into a functional cupboard. This would save time not having to craft new ones after knocking out the old ones. Just four right clicks with a stone axe, a cost of 4 wood and boom functioning cupboards.

Edit to add:

~ this could be done with fridges and ovens also. Repair with a wrench and costing scrap metal and maybe some electrical or mechanical parts or both and boom the door closes and you have a storage container. (as that is all the functionality they have for now.)

I know this is a little thing and probably a bit nit picky, but there it is. Have a great one!
Not a bad idea.

 
+++Joel PLEASE READ THIS+++ Do you have any plans for tweaking repairing system? I noticed that you can repair tools and weapons as many times as you want, so making new gear is not that necessary as it should be. I think it would be more logical to make items brake completely after several repairs (or lowing their durability stat to minimal number/losing stat point etc.) so players will be interested in finding better gear/repair kits.

Hope you'll see this post.

Best regards
What happens to your installed mod when it goes from tier 5 to tier 4? is it greyed out? Ejected? Also given the fact that legendary items are loot only and top tier weapons are not craftable without a schematic, I think people will be on the lookout for better gear a LOT more in A18. Perma degradation would have some issues to resolve IMO making it not very easy to add and it might just add more clunk and confusion to game play. I'd be angry to finally find a pink weapon and after some use its blue now, and a bit more and now its green, etc. Unless it was just field repair and at a work bench you could restore it to pristine condition.

Either way I think its more scope than want right now. We are more concerned with balancing everything we have and optimizing the game right now than adding new mechanics.

 
How much work would it be to code in duel wielding pistols or revolvers? That could make for a really fun perk or book
Way too much work to do something you can do already. If you want to fire more rounds, grab an SMG instead of a pistol.

 
Well said. And on that note... are you ever going to fill the open positions on your website? I try not to bring it up too often, but working for you is a dream of mine. :)
Those are filled but if an opportunity hire came along we'd hire them, so the jobs are still listed. You either need to have shipped a game or be a guild hall graduate to get a job as a world builder. Its so much more involved than people think it is. Study real world architecture, construction, and look at a lot of games.

I think we've brought on like 3 new level designers this last year and have a total of seven now. My advice is to fake it until you make it. In other words do what your dream job is at night and on weekends in your spare time. Pretty soon you will become just that, and be able to make a living at it. You have to have a portfolio full of amazing work, that is what gets you noticed. Work with modders on projects or just make your own. Two years from now you should have a portfolio full of amazing work to show off.

I haven't played guitar in 25 years and wasn't ever that great at it back in the day. I started playing 45 minutes a day 5-7 days a week and I think its my one year anniversary now, and I'm way better than I was when I quit. If you just commit to some reasonable amount of time nearly every day to practice a new craft you can get pretty good.

Judge your work and release your work as mods for others to download and listen to their crits with an open mind. That is the fastest way to improve. Start with small projects and advance to bigger ones. Make sure you finish everything, so once you finish a shed that is amazing, advance to a 1br house, then do a 2, then a mansion, etc. Lighting, detail that matters, interesting architecture, mood, theme and performance are all very important things to consider in design. Game flow as well, how does it play?

 
What happens to your installed mod when it goes from tier 5 to tier 4? is it greyed out? Ejected? Also given the fact that legendary items are loot only and top tier weapons are not craftable without a schematic, I think people will be on the lookout for better gear a LOT more in A18. Perma degradation would have some issues to resolve IMO making it not very easy to add and it might just add more clunk and confusion to game play. I'd be angry to finally find a pink weapon and after some use its blue now, and a bit more and now its green, etc. Unless it was just field repair and at a work bench you could restore it to pristine condition.
Either way I think its more scope than want right now. We are more concerned with balancing everything we have and optimizing the game right now than adding new mechanics.
Ravenhearst and WookieNookie (Our coder) has this covered. We have degradation and weapons and tools that break. When a weapon degrades it loses its slot, the mod is safely ejected into your backpack for later use.

This is one of those times (probably only so enjoy) that I will say let modders focus on that kind of stuff. Its a niche want anyway, not many will enjoy it.

That baton on the other hand looks amazing! Is that the type of weapons we will see as legendaries? Because if so I cant wait to see some more.

 
That baton on the other hand looks amazing! Is that the type of weapons we will see as legendaries? Because if so I cant wait to see some more.
Not exclusively legendary, because it's intended to be craftable to INT mains.

 
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