Im not talking frame rates..im talking about an artsy/ visual person spending time on a new zombie instead of a UI improvementThat person would be a graphic artist, a person with the least amount of influence on the frame rate.
The coding is fine, only the textures are basic.
300? I will eat my only pair of underwear if this is possible at more than 15 frames a second.Are the new Character controllers gonna be in A17.3 or A18? Gonna be sweet to have 300 zombie horde nights. Occlusion is gonna be A18 I assume?
The current zombie limit has very little do with not enough time to do the graphics, it's a system resources problem.Im not talking frame rates..im talking about an artsy/ visual person spending time on a new zombie instead of a UI improvement
" A man can dream... A man can dream........."300? I will eat my only pair of underwear if this is possible at more than 15 frames a second.
Not talking technical details AT ALL, can someone get gronk out of the weeds for meThe current zombie limit has very little do with not enough time to do the graphics, it's a system resources problem.
The amount of system resources required for a new zombie is substantial whereas the system resources required for new UI graphics doesn't change at all if you just change the textures.
If memory serves TFP have three or four zombies ready to add if they can free up enough resources to use them, a female in a biohazard suit is one unless I'm very much mistaken.
Okay, I'll explain it simpler.Not talking technical details AT ALL, can someone get gronk out of the weeds for me
One last try, id rather the effort of a human employee of TFP with art/design experience work on a new zombie model than new UI elements
Id still rather 1 more than a new UI.There are already new zombie models and textures created and ready to add to the game, that work has already been done.
I think you are taking my original statement way too literal. Maybe my fault. I meant , if there is anything else AT ALL that person could be working on rather than redoing the UI i would rather them NOT work on the UI. "One new zombie" was simply an example which would illustrate the point.
The bottleneck for pretty much everything is, as always, the programming. The graphic designers are not particularly rushed.I think you are taking my original statement way too literal. Maybe my fault. I meant , if there is anything else AT ALL that person could be working on rather than redoing the UI i would rather them NOT work on the UI. "One new zombie" was simply an example which would illustrate the point.
UI would be dead last on my list to have someone waste time on.
5 minutes is too much time wastedThe bottleneck for pretty much everything is, as always, the programming. The graphic designers are not particularly rushed.
A few UI backgrounds is something you can do on a lazy afternoon and still have time to drink your own body weight in coffee.
My point is, it wouldn't slow down the development process at all.
Speaking of, about that progression system......Could it be better? Probably, but I'd give it a B+ and we're not redoing anything unless its a C or D.
Okay, I thought I was done with this but now I have to say that I understand the appeal of a pleasing UI. Very well done and beautiful. I like the dark background with the white text. Sometimes a picture is worth a 1000 words.Now, this is MY vision for it...it is a work in progress, and far from done, so be kind.
IKR?Speaking of, about that progression system......
I think I mentioned this, they were blurry. I'm not saying we won't ever look at it, its just not on the table for A18. But its kind like wow, really? Out of all the stuff that is totally trashy yet, you want us to improve one of the things that is totally fine?I wonder why you redid the icons then.. they were not in the Kickstarter, they were functional and nobody cared about them.
Don't get me wrong, I love that you improved them. I'm just saying there is incoherence in disregarding any UI improvement as not worth it, but them do the icons over.
Yes they are squares now instead of rectangles so they will look good at different resolutions.The high-def icons probably weren’t absolutely necessary, but definitely helps out more than simply changing the look of the UI. It opens things up to scale down the UI and still have it comfortable for viewing.
Yes, we overhauled the UI around alpha 13 I think. I think some people forgot the horror show we used to have for crafting, etc.No wonder Steve Jobs made Apple so freaking valuable ... he was one of the few who knew the value of visual design in technical products. If some engineer would have said: huh, the UI looks fine, we have more important things to do ... well, that would have ended badly for him.
You will be really happy in the future.I'd rather have optimization, I have a 2080ti now and still dip to -30 fps on horde nights.