If the death animations and death sounds and the fact that they aren't moving any more isn't enough, then I'd say we failed at creating a satisfying death sequence of the zombie for players to experience. So removing the XP wouldn't do anything, as I think its clearly obvious when a zombie dies. I mean if you stop looking at the XP popout, its actually 100% clear if a zombie is dead or not dead IMO. So your asking us to do work that would benefit noone.
Giving the option to hide that part of the HUD is a tiny thing to implement and would most definitely lessen my awareness of the wellbeing of my enemies. And as some seem to suggest at least me and Sirillion would benefit out of this. Are we nobodies to you? Is it then that only new customers are what you care for and as such only their money because once they pay they are ready for the bin..?
I have so far refused to see you, madmole, with the eyes a lot of people seem to share online - I quote "just a bully on the official forums" - but seeing you brush off question after question as if you are asked for too much and doing it in a seemingly taunting way I cannot help but wonder what's your side of the story?
Are your current customers too needy for you? Have you just given up on pleasing anybody or do you perhaps see it that this is your game and now your money and your decision on what needs to be done in order for the game to succeed?
Are you having struggle with your personal life? Are you in need of a vacation?
I get it, you act tough - "Daaayumm, madmole's the boss" - but does it do anybody good that the development team is seen this ignorant and full of themselves? Go ahead, "roast me" and tell me how silly I am for pointing this out - my message should be delivered if you've personally read this far.
Some of your customers are asking you if the exp pop-up could be removed through an option or at least a tweak in a configuration file. Are we not at least entitled to have our request looked into? I hope to be able to more easily immerse into the game and if your moley eyes can accurately see the zombies die before your periferal vision picks up a white text on the else dark display then I think that's good for you. Or bad. I don't know...
Might be that I'm younger or whatnot, but my periferal vision is automatically honed on seeing that text. I can not
not see it even if I'm focusing actively on the zombies. You don't need to look anywhere near the bottom right corner to see the text light up but you cannot kill the zombies without seeing the screen at all!
I've also hoped for a more immersive option for how the HUD is displayed. Sure the numbers and bars for health & hunger and such kind of fade away being constantly displayed, but I'd be thrilled to have more options on how much/little I read from the HUD and how much I could as an example make out of these states of wellbeing by sound.
A distinct sound played to signal thirst and hunger could be effective and as long as they aren't too frequent they are sure not to annoy.
After all, "Slow Metabolism" makes the rates at which hunger/thirst become urgent very bearable, so if you're given a sound cue every now and then with an increasing intensity the bars would basically be obsolete - and for those who insist on reading bars in a "Progress Quest"-kind of fashion, then sure why not give the option to keep those as well. Maybe a sound option to adjust the hunger/thirst cue volume as well?
This is my first post on the forums although I have so far owned the game for a while and much before played it on Xbox. I seldom care to join the communities of any games, but 7 Days To Die has definitely left a trace in me that will not fade in any years soon. I love this game and have earlier bought another copy of the game just to support the development - I honestly hope you could take into account your fans more, madmole, although I completely understand that you'd stick with an original vision of what the game is to become once it's finished. Just be more polite and at the very least pretend that you care for your customers.
I do not want to see this game become another zombie lost forever in "Alpha" because of a stuck up, self-important and moronic attitude that repels customers.
Peace and safe travels!
-Ace.