Drconfused
New member
Trying to cater to 'most people' is a poor decision if that is the intent, it will never work unless you have an infinite budget or better yet a time machine.Its not that, its being realistic about the demographic audience. Most people have better things to do then play one game for thousands of hours.
Where does this number come from? And does it at all take into account the changing landscape of gaming? Gaming is not like it was even 5 years ago. But I am interested in any legitimate research that can be cited.Most AAA games have about 6-10 hours of play
Late game crap should be relegated mainly for modders, there are a crap ton of new gamers that are growing exponentially that require a game to have moddability for them to play so that they can take advantage of others additiions. It's the only reason I play it and mod for it. Creating a tremendous support network for the modders, in m perception is paramount to greater sales. How many people have bought the game cause a friend raved how awesome it was. (I bet a good portion of sales in that small hours basis in triple A titles is from those people's people). I know I bought numerous copies for friends who may or may not have played. Maybe poll those users who are more frequent to see how many times they bought the game for others?, so aiming for 20-30 with hobby potential is still a very admirable design goal. The fact people play it 5000 hours or more is just bonus. I'm happy if I buy a game I play for more than 2 hours. If I can get 20-30 hours out of a game I'm super happy with it. We do want to create games that can become a hobby, but we can't expect people to play for thousands of hours and people who have played it for thousands of hours can't expect us to keep making it fun for them.
Then your on a slippery slope of adding late game crap 2% of players see. Its better to have less content that is super engaging for 20 hours than a ton of content that is meh or blocked.
Like I have to wonder how many players actually legit got tek gear in Ark on vanilla servers lol. What a waste of time making all those models and code for that stuff nobody ever got to use it unless they cheated.
Considering that in the past 30 days Ark has had nearly 4x the amount of users is an indicator that possibly they did something right, and historically they greatest number of players that peaked for 7 days to die has never even surpassed the average players base in Ark. They are likely going to have many players who will enjoy that end game content. And again it is likely that those players are major influences in the smaller time invested player purchases.
There are a lot of things that you say that I really enjoy and get excited about but if TFP are focusing on the casual gamer your best bet is through upgrading the modders tool kit and taking extra serious what the modders are calling out for. Just my two cents.