Demonoid74
New member
Um , you want to see Madmole in one!?!?LITTLE BLACK DRESS pls!!!
Now THAT might just be the stuff of nightmares!

Um , you want to see Madmole in one!?!?LITTLE BLACK DRESS pls!!!
I'm sure somebody will make a mod for giving Trader Joel a dress.. then you can pretend it's like the real world Joel.. :smile-new:Um , you want to see Madmole in one!?!?Now THAT might just be the stuff of nightmares!![]()
And now guess who's knoking on the door a spiked club in the hand ?I'm sure somebody will make a mod for giving Trader Joel a dress.. then you can pretend it's like the real world Joel.. :smile-new:
"Have you got any..."And now guess who's knoking on the door a spiked club in the hand ?
"...Zombie fingers to put over these spikes? I like it soft..""Have you got any..."
I've seen the results....Um , you want to see Madmole in one!?!?Now THAT might just be the stuff of nightmares!![]()
So should we expect a patch with occlusion culling in A17 or will it be in A18?Hopefully soon, we're seeing some incredible gains with occlusion culling, its just a matter of solving the artifacts.
I can't promise, but I have a feeling you guys will see it in some regard for an A17 patch. It can occlude a lot of different things, some things occlude easily without any noticeable bugs, others take more effort to get it shippable. We're pretty optimistic though. Its death from a thousand paper cuts so it takes time going through everything and optimizing but we're picking up gains left and right as we go. Shawn has a new character controller that is significantly faster than unity's so zombies won't eat near as much CPU pretty soon.So should we expect a patch with occlusion culling in A17 or will it be in A18?
All these optimizations you're teasing sound incredible. I can't wait to see the results!I can't promise, but I have a feeling you guys will see it in some regard for an A17 patch. It can occlude a lot of different things, some things occlude easily without any noticeable bugs, others take more effort to get it shippable. We're pretty optimistic though. Its death from a thousand paper cuts so it takes time going through everything and optimizing but we're picking up gains left and right as we go. Shawn has a new character controller that is significantly faster than unity's so zombies won't eat near as much CPU pretty soon.
Since the beginning, everything renders everywhere so it can only get faster if we manage to occlude entities and certain block types from view, hopefully even underground tunnels/bases.All these optimizations you're teasing sound incredible. I can't wait to see the results!
Those closets are considered traps if they're what I think you're talking about. Try shooting the closet doors with arrows. I think those closet doors are crazy weak. So they should pop on an arrow or two. And you can kill the buggers standing in it.Does killing oneself lower the gamestage? Perhaps gamestage and diffulculty setting shouldn't acutally affect how many zombies spawn in a damn POI. Just one closet had two radiated. I'm an old dog, and my main tactic of going in stealthily and getting slteah hits ain't wokring no more.
Does this mean we can see a return to more zombies walking around outside?Shawn has a new character controller that is significantly faster than unity's so zombies won't eat near as much CPU pretty soon.
Great! Even a partial occlusion (assets maybe?) In A17 would be great.I can't promise, but I have a feeling you guys will see it in some regard for an A17 patch. It can occlude a lot of different things, some things occlude easily without any noticeable bugs, others take more effort to get it shippable. We're pretty optimistic though. Its death from a thousand paper cuts so it takes time going through everything and optimizing but we're picking up gains left and right as we go. Shawn has a new character controller that is significantly faster than unity's so zombies won't eat near as much CPU pretty soon.
Late reply, but does that mean we will not see any NPCs before gold? Like the rangers and the runners that were mentioned in the A17 concept art video?The plan is no bandits until Gold or some very close to gold final beta or something like that, so that gold has a nice impact.
What didn't you get that we promised?I just want the game we were promised in A17