PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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Um , you want to see Madmole in one!?!?Now THAT might just be the stuff of nightmares! ;)
I'm sure somebody will make a mod for giving Trader Joel a dress.. then you can pretend it's like the real world Joel.. :smile-new:

 
I'm sure somebody will make a mod for giving Trader Joel a dress.. then you can pretend it's like the real world Joel.. :smile-new:
And now guess who's knoking on the door a spiked club in the hand ?

 
So should we expect a patch with occlusion culling in A17 or will it be in A18?
I can't promise, but I have a feeling you guys will see it in some regard for an A17 patch. It can occlude a lot of different things, some things occlude easily without any noticeable bugs, others take more effort to get it shippable. We're pretty optimistic though. Its death from a thousand paper cuts so it takes time going through everything and optimizing but we're picking up gains left and right as we go. Shawn has a new character controller that is significantly faster than unity's so zombies won't eat near as much CPU pretty soon.

 
I can't promise, but I have a feeling you guys will see it in some regard for an A17 patch. It can occlude a lot of different things, some things occlude easily without any noticeable bugs, others take more effort to get it shippable. We're pretty optimistic though. Its death from a thousand paper cuts so it takes time going through everything and optimizing but we're picking up gains left and right as we go. Shawn has a new character controller that is significantly faster than unity's so zombies won't eat near as much CPU pretty soon.
All these optimizations you're teasing sound incredible. I can't wait to see the results!

 
All these optimizations you're teasing sound incredible. I can't wait to see the results!
Since the beginning, everything renders everywhere so it can only get faster if we manage to occlude entities and certain block types from view, hopefully even underground tunnels/bases.

 
Does killing oneself lower the gamestage? Perhaps gamestage and diffulculty setting shouldn't acutally affect how many zombies spawn in a damn POI. Just one closet had two radiated. I'm an old dog, and my main tactic of going in stealthily and getting slteah hits ain't wokring no more.

 
Does killing oneself lower the gamestage? Perhaps gamestage and diffulculty setting shouldn't acutally affect how many zombies spawn in a damn POI. Just one closet had two radiated. I'm an old dog, and my main tactic of going in stealthily and getting slteah hits ain't wokring no more.
Those closets are considered traps if they're what I think you're talking about. Try shooting the closet doors with arrows. I think those closet doors are crazy weak. So they should pop on an arrow or two. And you can kill the buggers standing in it.

I... Think... Hmm.

 
Shawn has a new character controller that is significantly faster than unity's so zombies won't eat near as much CPU pretty soon.
Does this mean we can see a return to more zombies walking around outside?

 
I can't promise, but I have a feeling you guys will see it in some regard for an A17 patch. It can occlude a lot of different things, some things occlude easily without any noticeable bugs, others take more effort to get it shippable. We're pretty optimistic though. Its death from a thousand paper cuts so it takes time going through everything and optimizing but we're picking up gains left and right as we go. Shawn has a new character controller that is significantly faster than unity's so zombies won't eat near as much CPU pretty soon.
Great! Even a partial occlusion (assets maybe?) In A17 would be great.

Thanks a lot for prioritizing optimsation, because we're really fine with unballanced stuff and few bugs in alpha and beta but meanwhile the game shoud be playable at least at 1080p on mid/high end PCs to keep the community hooked. So I think this will make a lot of people happy.

 
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The plan is no bandits until Gold or some very close to gold final beta or something like that, so that gold has a nice impact.
Late reply, but does that mean we will not see any NPCs before gold? Like the rangers and the runners that were mentioned in the A17 concept art video?

 
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