MADMOLE stated before they "watched some servers" and after some time, like 30 days or some such, the players had barely explored any of the map. This has not been the case for ours, and I would like to share the maps to 2 of our servers. These are fresh maps from 17.2 release, so they are like a week old.
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these maps are "8k" maps. meaning it's 4000 blocks from 0,0 in any direction. However, the invisible radzone is only at about 3800. Essentially these maps are pretty tiny, especially when you have 15-30 people on a night like we do.
But, I know I know, it's only meant for 8 people or less, but the game is way more fun with more people. If we make a larger map, it takes so long for people to connect that most will time out and can never connect at all, not to mention it takes hours to render it for creation.
I just wanted to show you that a server populated with lots of people, is going to have the map uncovered very quickly.
For our community, we are anxiously awaiting the RWG patch, and optimizations, and we pray that the devs will consider better MP support for more than 8 people. This game is amazing with a large community.
We look forward to a18, and are excited to see what the game has to bring.
Its not that, its being realistic about the demographic audience. Most people have better things to do then play one game for thousands of hours.
Most AAA games have about 6-10 hours of play, so aiming for 20-30 with hobby potential is still a very admirable design goal. The fact people play it 5000 hours or more is just bonus. I'm happy if I buy a game I play for more than 2 hours. If I can get 20-30 hours out of a game I'm super happy with it. We do want to create games that can become a hobby, but we can't expect people to play for thousands of hours and people who have played it for thousands of hours can't expect us to keep making it fun for them.
Then your on a slippery slope of adding late game crap 2% of players see. Its better to have less content that is super engaging for 20 hours than a ton of content that is meh or blocked.
Like I have to wonder how many players actually legit got tek gear in Ark on vanilla servers lol. What a waste of time making all those models and code for that stuff nobody ever got to use it unless they cheated.
I'm not sure you're fully aware of your audience sometimes. I know our servers don't make up a large chunk, but we have about 500-2000 people playing per release over its lifetime. If you think this number is too large, let me put this into perspective, since 17.2 launched, Jericho has had 191 players connect. Necro has had 91 players connect. And this is only since the release of 17.2 stable!
It would likely be even higher, but our servers are set to 5/6 difficulty.
Our a16 servers lasted for well over 3000 in-game days, and the majority of our players have over 1000 hours in game.
If you play alone or in a small group, then yes, the game gets boring quickly, especially if there is zero story to work with. But when you have servers with 10-30 people on at any given time the game takes on a new life. We have communities, player trading, commerce, events. We use BARC to clean and refresh areas of the map not occupied by players to help keep loot flowing.
Some of the biggest complaints from our people are these;
1: Maps are too small, we need to be able to load larger maps that wont take hours to render, and wont disconnect people for timeout when they try to connect.
2: Zombie spawns are way out of wack. I understand that some houses are meant to be too hard for players at a low level, but when EVERY house you got into has 10 or more zombies inside, it's overwhelming. Not to mention having ferals and rads showing up very early. (Spawning should work like the bloodmoon spawning does, what spawns when you step into an area, should be determined on the Gamestage of the players triggering the spawns. If more than one player is causing the trigger, then it should be an average of their gamestages.)
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Also, personally from me and my fellow admins, please allow the use of IMPORT and Dynamic Prefab options (the K menu), in MP games!