PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Yeah this makes perfect sense. It's better to focus on the majority of the players, instead of the minority which have spent 4000 hours on the game. Makes me think; who spends that much time on a single game?? Don't they have other games to play?
I have prolly round 5 - 6k maybe more lol 4761 hrs on steam alone. I got like 50 odd other games plus about 50 ps4 games. but the closest game i have lots a hrs is between skyrim 1000 hrs and FO4 631 hrs

 
Just to add to the lockpick requests:

I wonder if Im the only one who is annoyed by the darn metal vs metal sound.

It reminds me of a monkey swinging a wrench on to a heater, again and again. If there wasnt this disturbing sound that shakles your bones, I wouldnt care less but as long as the metal vs metal sound is like it is, I would prefer any other option to open a safe, than literally hammering on it!

Since the early days I keep replacing it with the stone vs metal sounds in the xml. C4 will possibly be an appropiate solution but in regards to mining the freaking sound issue persists.

 
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I knew I shouldn’t have said “owners”....
Erm....welcome back Wiggleslap ;)
Roland - Wow! Lost of negativity floating around. I am still convinced in 2027 you are the lawyer for TFP - Hiding out in a bunker with all of your money and Madmole is on the run trying to save his blood because he has the cure for the zombie apocalypse. Hmmm, Madmole - maybe he will be hiding underground..... His name - may have been chosen for the future... Start digging all!!!!

 
Madmole has said in the past they plan to continue to support the game for at least two years beyond gold release. They are trying to be done with early access and have a strong core game that is optimized and shippable as a finsished product. They are not trying to be done adding content to the game. The game will get content and it will cater to the 1000+ hours fan. But the vanilla default game they are trying to finish is what Madmole is talking about needing to cater to the mass market.
I’m not worried at all. Of course, I also already know what is planned for the first post gold DLC. :) For all the lurkers, don’t get worried because a few prominent people are freaking out about nothing and choosing to get offended by a matter of fact business oriented statement by one of the owners who tells it like it is.
I have, and still am enjoying the heck out of this game. I think it's a work of art. You can't, as an artist , keep making the same "successful" art forever, IMHO. I am excited to see what may come next, considering how they have all honed their craft over these years. I'm not going to say there a lot of forum members who are partial to temper tantrums but...oops.

 
Most people have better things to do then play one game for thousands of hours.
Yeah! Like play other games! (Assassin Odessey, Far Cry 5, Minecrat, OpenTTD...). (First 3, I was comparing skills/perks to 7D2D...). Otherwise I would have more than 4500 in 7D2D...

Yeah! Like spend a ton of money on other developers to help keep them afloat! Oh, wait...

; - )

Yeah this makes perfect sense. It's better to focus on the majority of the players, instead of the minority which have spent 4000 hours on the game. Makes me think; who spends that much time on a single game?? Don't they have other games to play?
Asked and answered! (I didn't even mention taking a swipe at Crusader Kings 2!)

 
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Please give us a switch to skip the entire tutorial and begin with the skill points to distribute and then schedule the trader quest.I'm quite tired of doing the same things over and over that I will do anyway, but not necessarily in that order.

Everyone who started the game at least two times knows what and how to do...
THIS would be a nice option in the menu. After playing the game even for a month, players really don't need that hand holding any longer.

 
There was chatter about legendary loot a few days ago and I had a thought... you already have the mod system in place.. why not just add legendary versions of the mods that have higher percentage rates? Bunker buster that does twice the block damage, crippler with a 90% chance of crippling, or rad remover that also does continuous incremental damage as well as removing the healing factor?

Adding those is just xml text editing work, and in one day you could probably have duplicated all the current mods with legendary versions.

Since mods are really where its at loot wise now, making legendary versions of them is kind of a no brainer.

(And I'd like to see a bladed weapon mod that increases limb removal percentage... I see zombies with removed limbs all the time from the blade traps, but I can't recall seeing me removal a limb at all with a lot of melee in a17.)

 
Wow. Lots of hyperbole and rhetoric. (squeal?) Thanks for taking some of the 'heat' Roland.

I have spent $20 for 4500+ hours of playing THE.BEST.GAME.EVER. And it's still in Alpha!

500+ of that playing in mods from some of the best 7D2D minds ever. (Jax, Guppy, Khaine, etc.)

(And, Jax - you'll do what you need to do, but know you have added 300+ hours of enjoyment. Just for me.)

I don't demand that TFP do things for me - as I only have $20 invested...

(maybe you should have to 'invest' so much for every idea... and add even more the more you think it's necessary...)

(yes, Minecraft has free updates. How much community input is there?)

(Not a dig KingSlayer - just noting the forum audience differences...)

I want TFP to survive- because I cannot wait for 7D2D Gold AND the 'sequeal' (sequel + squeal) - or whatever they plan next.

(And if they kickstart that - maybe I can get involved right away and REALLY show my appreciation!)

 
Hi Guys, I looked around, found no one asking about: It is possible to drink from source on A17? With the water filter mod would be great, but I can only punch water for now.

I'm loving to drive in this alpha (the left click to change drive mode is great!), and having a lot of fun doing quests.

 
Its not that, its being realistic about the demographic audience. Most people have better things to do then play one game for thousands of hours.
Most AAA games have about 6-10 hours of play, so aiming for 20-30 with hobby potential is still a very admirable design goal. The fact people play it 5000 hours or more is just bonus. I'm happy if I buy a game I play for more than 2 hours. If I can get 20-30 hours out of a game I'm super happy with it. We do want to create games that can become a hobby, but we can't expect people to play for thousands of hours and people who have played it for thousands of hours can't expect us to keep making it fun for them.

Then your on a slippery slope of adding late game crap 2% of players see. Its better to have less content that is super engaging for 20 hours than a ton of content that is meh or blocked.

Like I have to wonder how many players actually legit got tek gear in Ark on vanilla servers lol. What a waste of time making all those models and code for that stuff nobody ever got to use it unless they cheated.
I'm curious to know where you got these figures from. From the looks of it a lot of people in this neighborhood would agree that those figures seem absurdly off-base. Are these just estimates based off your own play style, or are you drawing this information from some sort of source?

 
I think the idea of targetting the larger 20-30 hour crowd with 7DTD is a bit of a mistake.

I'ts like trying to shoehorn the game into something it wasn't built to be. I don't think the 20-30 hour crowd is going to pick 7DTD over flashy new titles that does the 20-30 hour thing better. The reviews on Steam will see to that, as the Fortnite kids won't get their boxes ticked, and the 1000+ hour crowd won't either.

In my opinion, the way forward should be to make 7DTD a great title for the somewhat smaller but financially strong 1000+ hour audience. That's where the potential of the game lies, and where it has the least competition. You already have such a good foundation for taking things further in that direction!

With such a focus, you could follow the plan to make the game optimized and stable and let it go gold as soon as that's done. Then you could take a leaf from Paradox's business model and sell us DLCs with good content, and we'd happily pay for it. Here you could also include stuff that didn't make it in the base game such as more zombie hairs or whatever. Oh and give us a Steam Workshop. :)

I appreciate that Madmole is being frank and "saying it as it is", but the statement that most people don't spend 1000 hours is kind of irrelevant here, considering that's the kind of game you built from the beginning here.

Shoehorning 7DTD into some other bracket will just make losers out of all of us.

 
Madmole has said in the past they plan to continue to support the game for at least two years beyond gold release. They are trying to be done with early access and have a strong core game that is optimized and shippable as a finsished product. They are not trying to be done adding content to the game. The game will get content and it will cater to the 1000+ hours fan. But the vanilla default game they are trying to finish is what Madmole is talking about needing to cater to the mass market.
I’m not worried at all. Of course, I also already know what is planned for the first post gold DLC. :) For all the lurkers, don’t get worried because a few prominent people are freaking out about nothing and choosing to get offended by a matter of fact business oriented statement by one of the owners who tells it like it is.
Meh it’s no more freaking on than is normal since a17. I do always find it entertaining that it’s the modders who want pimps to do more content though. I just want the game to ship so we can have first class mod support. Not more stuff.

Xcom is a perfect example of a game where their first release was completely locked down versus their second built completely around support for steam workshop. The number of mods went through the roof and even after several years the game still has a huge following because of its moddability.

 
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It makes sense to focus on the 20-30 hour demographic, since that's where there's money to be made. Not the 1000+ people.

 
This whole conversation about how many hours the game was designed for is meh..

How much did you pay for the game?

How many hours do you have in playing the game already?

Does it exceed what the game was designed for?

Are the developers still going to support/add to the game after gold?

So what are the complaints again?

 
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make them rebuy the game every 30 hours.. wew
I believe the gold support will be about a half-dozen DLC's, one being the New-York city map for $19.95.

Worth every penny (I hope) :)

- - - Updated - - -

As far as I know future content will be free.
That doesn't sound like a sustainable business model. Paradox Games charges anywhere from $2 to $20 for each DLC and people keep them in business by paying for them.

 
Hey Madmole,

With RWG in A17, one of the common generators seemed to generate basically an island map.

Do you think RWG will have that as an option in the future?

 
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