Agreed. I hope he can get it worked on and pushed into an update.That sir, are some great ideas!
Agreed. I hope he can get it worked on and pushed into an update.That sir, are some great ideas!
I agree here. On average difficulty and gamestage, difficulty should be suitable for average joe as well. This forum makes it easyto go by super cracks, who by far are not representative of the player base.@madmole, would it possible to do a re-think on what gamestage encountering ferals and radiated occur? Right now for me as a "casual" and "inefficient" player, it's not fun anymore going into a POI at a player level of 50 or so and only having a compound bow and a few arrows and having to deal with several ferals and at least one radiated at a gamestage of around 100 isn't fun. I understand that dying is always solely going to be on me, but it feels like the game rewards a person for being more efficient and having better knowledge in tactics.
well that looks pretty amazing. thanks. I am excited for the new RWG. take your time and polish the crap out of it.New desert RWG shots:
So what's the plan with tinted colors on zombies you mentioned a while back.I can confirm one new zombie that will have special behavior.
So they should just remove the easiest difficultys because people are too stupid and pridefull to use them anyway?I agree here. On average difficulty and gamestage, difficulty should be suitable for average joe as well. This forum makes it easyto go by super cracks, who by far are not representative of the player base.
And if you, as an average player, can only compete on the easiest settings, its disheartening![]()
I agree here. On average difficulty and gamestage, difficulty should be suitable for average joe as well. This forum makes it easyto go by super cracks, who by far are not representative of the player base.
And if you, as an average player, can only compete on the easiest settings, its disheartening![]()
I thought the idea was to try and bring people into the fold. Is it really necessary to insult some fraction of the fan base?So they should just remove the easiest difficultys because people are too stupid and pridefull to use them anyway?
boobsI thought the idea was to try and bring people into the fold. Is it really necessary to insult some fraction of the fan base?
Couldn't there be other reasons besides stupidity and pridefullness that people might not use those settings?
Could choosing that change affect other things some people didn't want affected?
Heaven forbid that some forum noob ask the devs to consider something.
Maybe the devs will change some of the settings to make it easier. Why would you care if they did? Why would you care whatever they did? Because you could just develop your own mods? Right? Or maybe not?
And that post is an issue, but these aren't?
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*Updated December 6th, 2018*
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It makes no sense to change the difficulty of the game when there is a difficulty level that suits your needs.I agree here. On average difficulty and gamestage, difficulty should be suitable for average joe as well. This forum makes it easyto go by super cracks, who by far are not representative of the player base.
And if you, as an average player, can only compete on the easiest settings, its disheartening![]()
Thing is most people get 1000 hours of gameplay from the game or more.. you need to levels above beginning play to make it still fun 1000 or 2000 hours in.I agree here. On average difficulty and gamestage, difficulty should be suitable for average joe as well. This forum makes it easyto go by super cracks, who by far are not representative of the player base.
And if you, as an average player, can only compete on the easiest settings, its disheartening![]()
I disagree. A game can have a reputation for being a tough game at its default level and do just fine. There is nothing disheartening at all about playing the game on its easiest settings if those settings make the game playable and fun.I agree here. On average difficulty and gamestage, difficulty should be suitable for average joe as well. This forum makes it easyto go by super cracks, who by far are not representative of the player base.
And if you, as an average player, can only compete on the easiest settings, its disheartening![]()
Concerning the settings: The only differences between the difficulty settings are speed at which gamestage ramps up (which directly answers the fellows complaint) and the hp of the zombies. For a casual player those are the perfect changes to make the game more accessible. If Casual Joe wants slower gamestage progression so that Ferals don’t show up as early then the difficulty settings are the way to go. Personally I think they should make the difficulty levels purely about gamestage progression and bring back the player vs zombie and zombie vs player sliders. Then there would be absolutely no reason to play on easiest if your sole concern is how early the Ferals show up.I thought the idea was to try and bring people into the fold. Is it really necessary to insult some fraction of the fan base?
Couldn't there be other reasons besides stupidity and pridefullness that people might not use those settings?
Could choosing that change affect other things some people didn't want affected?
Heaven forbid that some forum noob ask the devs to consider something.
Maybe the devs will change some of the settings to make it easier. Why would you care if they did? Why would you care whatever they did? Because you could just develop your own mods? Right? Or maybe not?
And that post is an issue, but these aren't?
===================
Official Forum Rules and Guidelines
*Updated December 6th, 2018*
These forums are for the discussion of 7 Days to Die, including advice, feedback and general game play talk. We ask that all posts are civil, respectful and constructive. This ensures all visitors can enjoy and benefit from these forums, plus we can more easily collect feedback (be it positive or negative) to help make a better game for all of us.
Inappropriate Content
Gamers of all ages view these forums. As such, any posts/signatures containing excessive profanity, obscenities, vulgarities, insults, personal attacks, accusations, pornography of any form, or abusive language will be edited or deleted and will result in a warning or ban from the forum. Please keep the age of the community in mind when posting commentary or links to adult themed topics, as excessive adult themes will also be removed.
Trying to get the interleave at the best setting for the low level format.LOL a potato doesn't log turn off early or late, but precisely when it means to. I remember the days when we ran defrag software every night and studied the clusters and wasted time trying to get rid of a few more fragments because back then it really slowed things down.
Wait... We can stop defragging? :-OLOL a potato doesn't log turn off early or late, but precisely when it means to. I remember the days when we ran defrag software every night and studied the clusters and wasted time trying to get rid of a few more fragments because back then it really slowed things down.
I can empathise with this.@madmole, would it possible to do a re-think on what gamestage encountering ferals and radiated occur? Right now for me as a "casual" and "inefficient" player, it's not fun anymore going into a POI at a player level of 50 or so and only having a compound bow and a few arrows and having to deal with several ferals and at least one radiated at a gamestage of around 100 isn't fun. I understand that dying is always solely going to be on me, but it feels like the game rewards a person for being more efficient and having better knowledge in tactics.
^^, this what I'm asking of madmole, is of considerations in tuning gamestages even more to give the illusion of fairness in terms of when a player begins to encounter ferals and radiated zombies. I have no problem with the zombie AI, I can kill zombies from time to time considering I'm mostly an mp player and the server I play on has a diffulculty setting of 5, I believe. It's just the gamestage.I disagree. A game can have a reputation for being a tough game at its default level and do just fine. There is nothing disheartening at all about playing the game on its easiest settings if those settings make the game playable and fun.
Consider that if TFP simply changed the wording on the menu so that the currently easiest setting was presented as default and people could increase the difficulty up to Nomad then there probably wouldn’t be anything disheartening to talk about. Casuals would happily play the default level and super cracks would shift the slider up.
That can happen right now with the only difference being that the easiest setting is known to be a (-2) instead of a (0).
I’m not saying that the devs shouldn’t tune gamestages or try to improve the pacing but there is nothing wrong with playing the game on Scavenger (-2) or Adventurer (-1) if those settings end up being more fun for someone. Especially when the main difference between the modes is exactly the answer to the player’s issue.