PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Why we need NPC when there is no story.
I know, I'm late to this conversation, but this premise bothers me.

The notion that there has to be a story in order for NPCs to be valuable, is IMHO ridiculous.

Here are a couple of "ideas"/"pie in the sky wish list requests" that I've had since I first started playing A16:

  • Multiple factions ("white river" and "bandit" were present in A16, but I'd like to add at least "military" and possibly individual colony factions)
  • Multiple trader types, with their own factions (e.g. "bandit armor" traders that are exclusively aligned to the Bandit faction)
  • Shifting alligience to a faction- failing a white river trader's quest would slightly decrease your alliance with white river NPCs, but killing a white river NPC would pretty much decimate it. And, if you aren't sufficiently aligned with the white river faction, you can't even interact with that trader. (Plus, maybe failing a white river trader's quest would increase your "bandit" allegiance?)
  • Game stage appearance of NPCs - e.g. military NPCs would not arrive at all until you reached game stage 100.


This is just stuff I've been thinking about, and I'm sure other players could come up with a hundred other NPC ideas.

And none of them require any sort of storyline to be introduced into 7D2D.

(Note: I do not expect any of these things to be introduced into 7D2D vanilla - Madmole has pretty much nixed all of this. I do hope that when 7D2D is close to gold, that they will at least allow modders to try their hand at implementing these things.)

 
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Nothing we do as modders is officially supported... I'd /love/ to make bug reports on the non-working buffs, quests, etc, but I know they'll go ignored. &lt;Shrug&gt;
Not really. Modders (me included) have found lots of bugs and many of those got fixed.

Of course there were also "bug reports" on something modders found that isn't even used in the game. That kind would be super low priority.

 
Waiting patiently for tfp npcs. :nod:In the meantime there have been many mods with npcs to spice up the game. Xyths wandering traders and bandits is the latest and is very cool.

 
I've posted what I think about things since 2014 and I only have one downvote in that time frame ( Which I would like to appeal because of Roland's trophy thread ;) ), while contesting many opinions/ideas/thoughts made by players, and in this very thread, MM himself.
I like turtles.

 
No conspiracy. No "inside knowledge". Just modders, being proactive.
I've been invited to join the inner circle and ask my questions. Seems just a little too easy. I've been resisting but I think it's too late for me. Tonight I'm going to make the leap to discord and I just hope I don't wake up to find myself in a spontaneously arranged international marriage or finding all my assets signed over to Tony Robbins...

 
The notion that there has to be a story in order for NPCs to be valuable, is IMHO ridiculous.

*Snip*

And none of them require any sort of storyline to be introduced into 7D2D.

Nothing more has to be in the game. Its playable now "as is".

But, being able to conditionally add content that potentially expands a players experience would be universally accepted by all who understand they are optional.

I'm not interested in one storyline, more of a story generator or an interactive story based on what the player does and even how they build their character! That would be fun for me with a lot of unexpected interactions. :)

 
I've been invited to join the inner circle and ask my questions. Seems just a little too easy. I've been resisting but I think it's too late for me. Tonight I'm going to make the leap to discord and I just hope I don't wake up to find myself in a spontaneously arranged international marriage or finding all my assets signed over to Tony Robbins...
You couldn't handle discord lol haha :-P . It's where the big boys play.... are you game

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And shhhhhhh don't mention the inner circle it's secret lol :-P ..... jokes no inner circle just stirring ya stasis can't wait for v2 to be released

 
It was never in the game so far.

And shhhhhhh don't mention the inner circle it's secret lol :-P ..... jokes no inner circle just stirring ya stasis can't wait for v2 to be released
That's exactly what someone in the inner circle would say after slipping up like that.

 
removed in A17 to bring it as new weapon in A18? :miserable:
why was it removed
Right, as another pointed out they boiled the shotguns down to a generic shotgun weapon that can be modded to be double barrel. Which, and I am no means knowledgeable about gun construction, is a bit "extreme" to be called a mod. Attachments, duck bills, etc sure. But adding an entire additional barrel to a weapon would be a complete reconstruction. That would be like saying "Yeah, I modded my Prius and now its a 4x4 truck".

Game system wise, yeah I get why they made shotguns generic. I hope they make both types of shotguns viable though, so you can decide accuracy/range and outright stopping power and it actually be a reasonable tactical choice.

 
I thought dismemberment was working but locked behind perks. ?
Which was a shame as I loved seeing zombies get blown apart and legs and arms flying off, then the torso still coming at you haha.
Try the blade weapons and aim for the limbs.

 
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Have a look for yourself and then look at a16 options,a17 removed some basic textures like asphalt and the metal pipe texture. Plus a17's are not very uniform as in the black metal texture is light grey if you have reflections on and the green rust looks like wallpaper now instead of cool radioactive rust with peeling paint. It definitely needs another look and our fingers miss the hold down to paint haha

 
Have a look for yourself and then look at a16 options,a17 removed some basic textures like asphalt and the metal pipe texture. Plus a17's are not very uniform as in the black metal texture is light grey if you have reflections on and the green rust looks like wallpaper now instead of cool radioactive rust with peeling paint. It definitely needs another look and our fingers miss the hold down to paint haha
Re Textures

Got to admit as a player I would like a few more container textures - one for clothes - one for books (the book texture isn't on the paint tool now) , one for car parts , and perhaps something for raw materials.

But the real pain comes when I've been doing prefabs , finding enough different texture combos. We could do with more floor tiles/carpet , different coloured concrete/metals , plus a few more different concrete trim or wood trim finishes.

 
Have a look for yourself and then look at a16 options,a17 removed some basic textures like asphalt and the metal pipe texture. Plus a17's are not very uniform as in the black metal texture is light grey if you have reflections on and the green rust looks like wallpaper now instead of cool radioactive rust with peeling paint. It definitely needs another look and our fingers miss the hold down to paint haha
Use pilles super brush it is awesome

 
LargeBoss

Damage

No more bullet sponges, but if the player has no armor, a LBD zombie will one-shot kill the player.

I believe that's what it means.

That or Learn By Doing.
I like it!

You get the danger, without the boredom.

 
Any thoughts about Mod quality for A18? example Wood Splitter could have the default level but with advanced Engineering and Hammer and Forge (2 perks needed?) you could combine the mod with an other item like a blade mod to make it peerless and do XX more damage.

it would be cool to be a valuable crafter that has no hunting skills but still make XP and Money by making high level items.

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and Please give us a SIDECAR mod for the motorbike and extra seat mod(s) for the Helicopter and 4x4 (think desert Rat TV series gunner position with M60 on Jeep for horde night.

 
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