khzmusik
Well-known member
I know, I'm late to this conversation, but this premise bothers me.Why we need NPC when there is no story.
The notion that there has to be a story in order for NPCs to be valuable, is IMHO ridiculous.
Here are a couple of "ideas"/"pie in the sky wish list requests" that I've had since I first started playing A16:
- Multiple factions ("white river" and "bandit" were present in A16, but I'd like to add at least "military" and possibly individual colony factions)
- Multiple trader types, with their own factions (e.g. "bandit armor" traders that are exclusively aligned to the Bandit faction)
- Shifting alligience to a faction- failing a white river trader's quest would slightly decrease your alliance with white river NPCs, but killing a white river NPC would pretty much decimate it. And, if you aren't sufficiently aligned with the white river faction, you can't even interact with that trader. (Plus, maybe failing a white river trader's quest would increase your "bandit" allegiance?)
- Game stage appearance of NPCs - e.g. military NPCs would not arrive at all until you reached game stage 100.
This is just stuff I've been thinking about, and I'm sure other players could come up with a hundred other NPC ideas.
And none of them require any sort of storyline to be introduced into 7D2D.
(Note: I do not expect any of these things to be introduced into 7D2D vanilla - Madmole has pretty much nixed all of this. I do hope that when 7D2D is close to gold, that they will at least allow modders to try their hand at implementing these things.)
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