PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
Fallout 76 proved that a crappy game is horrible.
Right, but it could have been good with a few core changes: Make some human NPC quest givers (this is what they are best at). Get rid of the nanny pvp (they are doing this change), and allow permanent building so I can build an epic base and feel like I changed the world or I own this section of the wasteland, etc.

 
Will creative menu items ever be able to be sold for proper pricing? sometimes the admins on my servers like to sell items that players cant build (like the nice home front doors, or other decorations), but they only sell for a base price of 1 duke. We'd like to be able to add decoration items like this for players to be able to spend their stacks of dukes on. (we've actually had complaints of players having too much money, and nothing to spend it on, LOL). We've had many players ask if we'd sell creative menu items to give them something to spend their money on, but the items have no proper sell value for vending machines.

 
And that Bethesda is rapidly losing their marbles. Also, that they need to update their incredibly ancient game engine.
I could care less about their engine. Skryim and Fallout were both visually acceptable and with mods are even better. They can continue updating the renderer forever, the core system works fine and is very flexible to do what you want with. They are the only one serving this kind of "open world, do what you want, cool npcs, cool lore, cool story, RPG, Crafting, Building" sandwiches on the planet. Every other rpg is a pos mmo or third person only, or overhead pos. Even diablo 3 was boring af and didn't evolve at all.

I think its Zenimax losing their marbles, BGS is working on starfield and a bit on ES6. Zenimax bought a bunch of studios to avoid being taxed so much, and these studios aren't making profits on the games they were known for so they let them make fallout 76, which they royally screwed up. I don't think BGS worked on Fallout 76 that much, if they had, they would NOT reuse 90% of the Fallout 4 assets they would make all new content. I think they are working mostly on Starfield.

 
Instead of having 4 redundant landmines maybe we could get different types of explosives?
Classic landmine

Claymore

Bouncing Betty

Incendiary Proximity Bomb

???
We probably need to revisit the mines.

 
I could care less about their engine. Skryim and Fallout were both visually acceptable and with mods are even better. They can continue updating the renderer forever, the core system works fine and is very flexible to do what you want with. They are the only one serving this kind of "open world, do what you want, cool npcs, cool lore, cool story, RPG, Crafting, Building" sandwiches on the planet. Every other rpg is a pos mmo or third person only, or overhead pos. Even diablo 3 was boring af and didn't evolve at all.
I think its Zenimax losing their marbles, BGS is working on starfield and a bit on ES6. Zenimax bought a bunch of studios to avoid being taxed so much, and these studios aren't making profits on the games they were known for so they let them make fallout 76, which they royally screwed up. I don't think BGS worked on Fallout 76 that much, if they had, they would NOT reuse 90% of the Fallout 4 assets they would make all new content. I think they are working mostly on Starfield.
I don't know about how you felt about it but Fallout 4 left an incredibly bad taste in my mouth. It was just so dumb downed and on rails that it didn't even feel like a fallout game, aside from the aesthetics. Your supposed to evolve not devolve. As for their engine, your absolutely right. What I am referring to is the bugs and exploits that have been there since Morrowind, as the Creation Engine was built on the bones of Gamebryo. Same bugs and glitchy-ness for almost 17 years. I have high hopes for Starfield as they have the feedback to rectify past mistakes.

 
I could care less about their engine. Skryim and Fallout were both visually acceptable and with mods are even better. They can continue updating the renderer forever, the core system works fine and is very flexible to do what you want with. They are the only one serving this kind of "open world, do what you want, cool npcs, cool lore, cool story, RPG, Crafting, Building" sandwiches on the planet. Every other rpg is a pos mmo or third person only, or overhead pos. Even diablo 3 was boring af and didn't evolve at all.
I think its Zenimax losing their marbles, BGS is working on starfield and a bit on ES6. Zenimax bought a bunch of studios to avoid being taxed so much, and these studios aren't making profits on the games they were known for so they let them make fallout 76, which they royally screwed up. I don't think BGS worked on Fallout 76 that much, if they had, they would NOT reuse 90% of the Fallout 4 assets they would make all new content. I think they are working mostly on Starfield.
There are some bugs hanging around the Bethesda engine that have been there over a decade now, some very significant ones in the quest system. Combine that with a lack of access to some core features such as the character controller and I'd say it's time to fix the core engine properly and bring it up to modern specifications. Ripping out the quest system entirely and replacing it with something better has been needed since Oblivion.

Hell, most of the best mods can't even be run without SKSE (or the relevant equivalent for the engine) which adds access to parts of the code which Bethesda hasn't opened up for modding. Since SKSE was almost taken down by Bethesda for essentially hacking the core engine and the furor over the various attempts at paid mods it's hard to say that Bethesda is fully embracing the modding community.

 
I don't think BGS worked on Fallout 76 that much, if they had, they would NOT reuse 90% of the Fallout 4 assets they would make all new content. I think they are working mostly on Starfield.
Ironically, if they had just reused 100% of FO4's assets \ quests and just added coop multiplayer, quality of life improvements, and more content it would have been a 11/10 game.

 
Are pre-modded items/tools/weapons coming back any time soon?

When I saw pre-modded stuff in trader's inventory in one of the last updates, I felt much more motivated to do those quests to get diamonds, dukes, old money so that I could eventually get the pre-modded stuff. Unfortunately it was removed in the next update even before I could actually earn enough dukes to buy something.

 
Any plans to introduce rain water collectors so we can have water in home? Ofcourse as electicity-grade technology (maybe a bit earlier).

Also working kitchen sinks / maybe stoves?

- - - Updated - - -

Ironically, if they had just reused 100% of FO4's assets \ quests and just added coop multiplayer, quality of life improvements, and more content it would have been a 11/10 game.
Agree 100%. Same story with State of Decay. They just needed a good co-op, not another mmorpg grindfest in mmo-oversaturated market that has far better mmorpg grindfests to offer players out there.

 
Last edited by a moderator:
Madmole, I know you have plans for bandits in the future, but what about bandit camps?
What did you think all those survivor camps were in A17? That said, I think they will add more.

 
Has the error issue with a zombie/multiple zombies running into and electric fence trap come up? Pound for pound the most useful trap and it makes the game/bloodmoon night almost unplayable when the red menu error message comes up.

Side not very happy to hear explosive damage/block damage is getting looked at, it's been very sad to scrap every rocket launcher I see because the dont damage or stop zombies in the slightest/ take way too many rockets to blow up a house ect. Pipe bombs are even worse. HOWEVER heads up explosive charges/Dynamite work perfect imo, gas barrels too

 
...but why.
I mean, do you see a lot of wagons on the trails in the apocalypse?

Don't get me wrong, new assets are great, and this'll make my medieval mod a bit nicer, but how's this fit?

Shouldn't we see more military assets?
It fits in the old west town. Personally I don't care about consistency, I like the variety.

Hopefully we get more cool town types in addition to the old west and Japanese. I mean, why not just go crazy?

  • Spanish\Mexican
  • Mediterranean Coastal towns
  • Colonial\New England
  • Redneck
  • Shanty towns
  • Underground bunker \ mine towns
  • Scifi Futuristic
  • Medieval castle towns
  • Megacities (Dense with high-rises)
  • An Arcology single building city \ Judge Dred style megabuildings


Do it allllll.

 
...but why.
I mean, do you see a lot of wagons on the trails in the apocalypse?

Don't get me wrong, new assets are great, and this'll make my medieval mod a bit nicer, but how's this fit?

Shouldn't we see more military assets?
To be fair, almost every farm and ranch here in California has some old timey wagon or tools on display. It's like a government requirement or something to be able to call yourself a farm/ranch here lol.

 
...but why.
I mean, do you see a lot of wagons on the trails in the apocalypse?

Don't get me wrong, new assets are great, and this'll make my medieval mod a bit nicer, but how's this fit?

Shouldn't we see more military assets?
How many apocalypses that you experienced in real life so far backup your assumption that there is a low chance of finding an abandoned old wagon like that?

glFJoIx.png


 
Status
Not open for further replies.
Back
Top