PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Or be like a project lead and try to slip the painful truth by the money people:
"I estimate the first 90% of the project will take 90% of the money and the remainder of the project will take the other 90%".
I'm a geologist, I don't do math man :)

If people ask me how big a volume is I just say 'a lot'!

- - - Updated - - -

Geology almost exclusively deals with things that are lying around.
Lol, ain't that the truth..

 
So. NPCs means the bandits and the survivors who wander randomly on the map? Do they have bases or something?

 
or it's someone that has not been monitoring the forums and kept up with the latest acronyms utilized to convey the perk system design flaws.
That confirms my confirmation bias suspicion thank you very much.
LBD.. It's LBD!!

 
Large

Boss

Damage

No more bullet sponges, but if the player has no armor, a LBD zombie will one-shot kill the player.

I believe that's what it means.

That or Learn By Doing.

 
I'm not sure what this LBD thing is, but on an unrelated note I sure do miss how alpha 16 leveled some of your skills by doing them.

 
I'm not sure what this LBD thing is, but on an unrelated note I sure do miss how alpha 16 leveled some of your skills by doing them.
I asked about that before, no answer from TFP.

I saw a mod for it but unfortunately some skills aren't possible without TFP's help

 
Look at State of Decay Breakdown, BREAKDOWN (which has no story), do you think NPCs don't have any value? Why don't you want to accept that fact that you are not alone in the zombie apocalypse? And even if they get added and you see no "reason" or "role" for them whatsoever, why can't you just mod the xml files and get rid of them? Plus, why do you even debate about this if it will be added 100% since it's one of their goals?
I didn't even said that I need followers in 7DTD, just that I want NPCs and all the people get angry despite the fact that they are on the Kickstarter's goals, that's what annoys me. You can agree with me, or not and don't get me wrong, when people don't like a feature (like bandits or npcs), they will start hating TFP for adding them: "This game sucks, the Devs don't listen to the people, I will stop playing this game, blah blah blah...), when most are just newbies that started to play from A14 or so, and not from Alpha 1. I am sick and tired of hearing whiners(not talking about you, I am talking in general), because that is A FACT and it's happening all the time TFP add something people don't agree, but people are not aware of 2 things:

1.It's their game, so regardless of your POV, they will add what they want

2.If it's one of the game's goals, then it will be added 100%.

If you don't like the game, stop playing it, it is simple as that. Nobody will miss you, nobody will know that you even existed. Why am I saying this? I am writing this because of all the hate that is thrown at The Fun Pimp's staff, and since people are already starting to dislike the idea of bandits and npcs, they will start complaining and hating 7DTD. Again, it's a FACT and it has happened in the recent alphas.
A few points to touch on:

1) Everyone has an opinion and the right to share it. TFP reserve the right to build the game how they want. Relax lol

2) No one cares what Alpha someone started this game on. It's of no relevance in how they enjoy the game now.

3) If TFP make the game the way you don't want, same can be said about you: "If you don't like the game, stop playing it, it is simple as that."

So, again, relax lol. Your emotions seem to be getting the best of you.

 
Why we need NPC when there is no story.
I don't think we need NPC for open world style game. Game should remain open, one trader quest is enough to control it.
The walking deads story would be pretty boring if it was just Rick Grimes. The other people and interactions with them is what makes it interesting. Fallout 76 proved that a world without NPCs is horrible.

 
Not a single reaction to electricity related updates? Is it only just me who loves to play long and loves to play with endgame stuff? :(
Its not on the plate. There might be a "restore power" quest though where you have to repair a generator.

 
The walking deads story would be pretty boring if it was just Rick Grimes. The other people and interactions with them is what makes it interesting. Fallout 76 proved that a world without NPCs is horrible.
Hey Madmole, Rick Grimes was just wondering when the rest of the cast is going to show up. :)

 
Its not on the plate. There might be a "restore power" quest though where you have to repair a generator.
Sad to hear this :( Anyways, it's a great game, so keep it up. Please somewhere in the future add more electricity stuff, would be really nice to have some advanced tech to play with.

Thanks!

 
Hello Madmole!I wonder if we can get extended mod support that allows to create more complex mods instead of jusr XML text edits.

For example I want to spawn a single certain block in world, add a marker for all players to it, and if this block is destroyed - it's a game over for all players (debuff killing players on spawn or whatever). Naturally I want zombies to attack this block instead of players on 7th day.

Being programmer myself I know that C# is very versatile and you can just make certain api calls public, so we can include your dll in ours and create a complex and interesting mods.

Any plans on providing extended api for more complex mods like described above?
Yes, but not for A18. Full mod support is planned for gold or post gold.

 
Instead of having 4 redundant landmines maybe we could get different types of explosives?

Classic landmine

Claymore

Bouncing Betty

Incendiary Proximity Bomb

???

 
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