I think they could in A16. (I intended to do exactly that at one point.) But that doesn't seem to work in A17 from what I understand.I'm pretty sure modders can add followers very easily.
LBD Sucks. Does that help confirm your suspicionAh its refreshing to see someone doesn't know what LBD is. That confirms my squeaky wheel suspicion thank you very much.
All pretty good reasons. As someone who is hugely in favour of followers, building up colonies and the like, I understand it may just be a "bridge too far" given the engine constraints you have to work with.Probably not because everyone on a server would want a companion, which would double the expense. Unity's character controllers eat CPU like crazy, so unless we write our own / license the source / pull some amazing optizations out of our butts I don't see it happening. Plus its one thing to make a bandit look good a follower might glitch bad on ladders or getting to player bases. I would say no but maybe down the road. We've hired some amazing guys so I'm starting to see the impossible become a reality which is a great sign. Why not just play MP?
I agree it would be really cool, but I don't know that our small team is up for that with this game. We are working towards it though.
I'm finishing up the fixes. Sleepers will now awaken when near an explosion, even if taking no damage. I also fixed a bug with explosions applying reduced damage and often none at all.About stelth and diversion gameplay. I would really like to see this fixed.
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Beeing able to use decoys should be an option.
.. That's what I told her, but she kept on laughingFunny. No it will come real soon, just don't complain about how small it is.
I thought dismemberment was working but locked behind perks. ?Hopefully we can get that fixed up for a17.
So you guys are planning a major feature, which will probably require a lot of reiteration, to be included after release of the game?The plan is no bandits until Gold or some very close to gold final beta or something like that, so that gold has a nice impact.
I'd like this very much as well. +1Please add the ability to turn off digging zombies, either by modding or a game/server setting.
I'd actually rather they switched to strongly typed XML. Especially as I thought there's .net components to 7 days, and if .Net is a component, the XML serialization .net does is stupid fast direct transformation to objects and even stupider easy code to write. It also handles a ton of validation to ensure the XML is properly formed.With the mention of modders by Madmole, how about introducing real modding support in A18?
Modding support is what allows games to live and thrive long beyond the gold release. And a game that thrives beyond gold release means continued $ stream for TFP for many years after.
Most of the games coming out these days have modding support. I know TFP have done a lot for modding by putting so many configs in XML's, but would be good to take modding support to the next level. -> Integration with Steam Workshop. -> Normal player in game menu that allows player to select mods from Steam workshop.
Lastly, pipe dream here.. XML is the convoluted yuckity yuck..XML is soo 1990's. Switch to json please. Json > XML is not just my personal opinion either. Only XML lover boys are old farts from the 1990's that refuse to come to modern standards. Probably the same guys that prefer to script in batch and perl.
https://www.w3schools.com/js/js_json_xml.asp
Hooold the phone. Is A18 being targeted as Beta or essentially what could be an A19 as Beta?The plan is no bandits until Gold or some very close to gold final beta or something like that, so that gold has a nice impact.
It should be an easy mod to set every terrain block to 30000 HP.Please add the ability to turn off digging zombies, either by modding or a game/server setting.