madmole
Fun Pimps Staff
Hey everyone we're still fixing bugs and working on Alpha 17. But some of us (artists and world builders) are moving on to Alpha 18. That said, here are a few features I can confirm. We will update this post with more content as it comes. Alpha 17 took way too long. BUT, it was a huge framework build and now we are done changing major systems and done adding framework. From here forward its optimizations, bug fixes, polish, and new content, in that order of priority.
Confirmed features:
Book overhaul:
The truth is we ran out of time with A17 and lost all our books to the new perk system. One of the goals of the new perk system was to not have major content or character classes/ roleplays being blocked by random number generation or "can't find this book to craft a bike, etc". So we achieved that but books were always fun to find. So I've created over 100 (possibly 130 ish) new books that permanently unlock a perk. They are not super powerful but designed to augment your perk investment and make you feel a little more specialized. Each book set once you read all of them unlocks a special collector perk that IS quite POWERFUL. Here are a few examples:
Enforcer Books
Enforcer: Damage Do 5% more damage with magnums
Enforcer: Apparel Take 5% less damage when wearing a suit
Enforcer: Unlucky Punks Do you feel lucky? The last shot does double damage
Enforcer: Intimidation Bartering with a magnum drawn gives you a 5% better deal.
Enforcer: Ammunition Vendors have more magnum ammo for sale
Enforcer: Corrupt Cops Do 5% more damage to cops
Enforcer: Bulk ammunition Bulk craft 44 Magnum ammunition
Enforcer Collector perk Shots from magnums have a high chance to dismember
The Great Heist Books
The Great Heist: Safes Do 10% more damage to safes.
The Great Heist: Gems & Jewels Find more jewelry and precious gems in safes.
The Great Heist: C4 Can craft C4 which does massive damage to doors and safes with minimal structural damage or heat map. C4 is made from scrap iron, scrap polymers, gunpowder and acid.
The Great Heist: Claimed! Do 20% more damage to land claimed property.
The Great Heist: Adrenaline Fall Can fall up to 30 meters without taking damage when carrying 5000 or more dukes.
The Great Heist: Sprint Sneaking Use no stamina from sprint sneaking.
The Great Heist Collection Perk Adds a chance to sneak past auto turrets
+ Army trucks, lootable and harvestable:
https://pbs.twimg.com/media/D6JH7kkUEAAGpN7?format=jpg&name=small
New cars
+ Improvements to RWG
-better lakes and rivers
-better roads
-no repeated POI's within same city
-large regions for biomes (no patchwork)
New Dynamic Music System (DMS)
Its been in the works for a long time and the first version is finally here. We now have a dynamic music system that plays a variety of tracks and can combine them so you never hear the same song twice. Right now they only play during exploration or a non combat moments. Future updates will detect your threat level and introduce combat music. Users can disable the system entirely or define what percentage of the day music can play for and adjust the music volume.
Confirmed features:
Book overhaul:
The truth is we ran out of time with A17 and lost all our books to the new perk system. One of the goals of the new perk system was to not have major content or character classes/ roleplays being blocked by random number generation or "can't find this book to craft a bike, etc". So we achieved that but books were always fun to find. So I've created over 100 (possibly 130 ish) new books that permanently unlock a perk. They are not super powerful but designed to augment your perk investment and make you feel a little more specialized. Each book set once you read all of them unlocks a special collector perk that IS quite POWERFUL. Here are a few examples:
Enforcer Books
Enforcer: Damage Do 5% more damage with magnums
Enforcer: Apparel Take 5% less damage when wearing a suit
Enforcer: Unlucky Punks Do you feel lucky? The last shot does double damage
Enforcer: Intimidation Bartering with a magnum drawn gives you a 5% better deal.
Enforcer: Ammunition Vendors have more magnum ammo for sale
Enforcer: Corrupt Cops Do 5% more damage to cops
Enforcer: Bulk ammunition Bulk craft 44 Magnum ammunition
Enforcer Collector perk Shots from magnums have a high chance to dismember
The Great Heist Books
The Great Heist: Safes Do 10% more damage to safes.
The Great Heist: Gems & Jewels Find more jewelry and precious gems in safes.
The Great Heist: C4 Can craft C4 which does massive damage to doors and safes with minimal structural damage or heat map. C4 is made from scrap iron, scrap polymers, gunpowder and acid.
The Great Heist: Claimed! Do 20% more damage to land claimed property.
The Great Heist: Adrenaline Fall Can fall up to 30 meters without taking damage when carrying 5000 or more dukes.
The Great Heist: Sprint Sneaking Use no stamina from sprint sneaking.
The Great Heist Collection Perk Adds a chance to sneak past auto turrets
+ Army trucks, lootable and harvestable:
https://pbs.twimg.com/media/D6JH7kkUEAAGpN7?format=jpg&name=small
New cars
+ Improvements to RWG
-better lakes and rivers
-better roads
-no repeated POI's within same city
-large regions for biomes (no patchwork)
New Dynamic Music System (DMS)
Its been in the works for a long time and the first version is finally here. We now have a dynamic music system that plays a variety of tracks and can combine them so you never hear the same song twice. Right now they only play during exploration or a non combat moments. Future updates will detect your threat level and introduce combat music. Users can disable the system entirely or define what percentage of the day music can play for and adjust the music volume.
Last edited by a moderator: