PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Can T6 weapons be found within airdrops, or is T5 is the maximum? (That is, if airdrops even contain weapons in A18; I either forgot or I have not seen any posts regarding the matter. :p )
Air drops don't have any special loot template, so yes.

 
Hey thanks for that Joe. It would have taken me awhile to get that set up for a screen shot. :)
Anyways Madmole, any chance of this coming back to the game? :)


No that bug won't be returning. There are coal boulders now which lead to glorious amounts of coal underground, lets not make the game look ugly again no thanks.

Text because I can't just post quotes :)

 
I actually like when there is some kind of class/build/loadout etc in a game that isn't as effective or as easily used. I will go for what I feel will be best for me at first, but when the game starts to get dull after mastering those choices, I like to eventually attempt to succeed using that less effective or more difficult arrangement.

 
I like the Intelligence playstyle too, and it's probably the first one I'll try when A18 drops, but man, the A17 system of Int as 'The One Crafting Spec To Rule Them All' needs to go. There are two ways to be powerful in A17: 1.) spec heavily into Int; or 2.) spec into whatever the hell you please, let a teammate pick up the Int slack, and wait for his absurdly OP perks to kick in and he can provide you with everything you need to stomp the game flat. It's kinda fun being the person literally everyone else depends on; I've been "the Int guy", played a few games like that, and it absolutely feels great! But it's horribly unbalanced. And while unbalanced doesn't always mean unfun, it's flimsy design that constrains everything else.

We might have to get used to Grease Monkey, Master Chef, etc. being underpowered for a while. Their recipes are no longer exclusive, and though TFP will throw us a bone and give those perks faster crafting speed, they're going to lose some luster. But it's better for the game overall, and MM has mentioned they're open to revisiting them. A19 is going to introduce vehicle mods, and therefore more refined vehicle gameplay; that's a golden opportunity to revisit Grease Monkey. 3 ranks gives you 25% less fuel consumption; 5 ranks lets you roadkill zombies in 1 shot at max speed, now you can ride around your 4x4 splattering zeds all day. I put all of 10 seconds into that, you could come up with all kinds of cool ideas. Once they give electricity gameplay more love, Advanced Engineering might make a comeback. Who knows?

 
Hey MM, just wondering is landmine around camp can instant kill 200 HP charater in A18?And the vultures can chase up low speed vehical like minibike/bike and attack the player?

Thanks for all the great work that done by TFP, and the awesome game as well.

It just this two problems have been bothering me since updated A17.
Land mines will not kill a heavy armored character with 100 some hitpoints. Also land mines have a little click and delay, so if you sprint jump you can minimize damage. Ok so now that I mention that, a land mine might still kill a player who just walks on one and doesn't react, I reacted, so I don't know for sure, but there is a delay now so if you are sprinting you might be just fine, but if you step on it and don't move, its going to do some massive damage.

 
@EggsAisle Speaking of mods, to my knowledge anyway, there are no mods exclusive for the rocket launcher, or that are worthwhile to put in it. *Scratches chin*

 
I grew up where whoever burned the other guy harder was king. Insults were a way of showing you liked someone. If people weren't giving you a hard time it meant they didn't like you. These days a lot of people are just too sensitive lol.

 
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Land mines will not kill a heavy armored character with 100 some hitpoints. Also land mines have a little click and delay, so if you sprint jump you can minimize damage. Ok so now that I mention that, a land mine might still kill a player who just walks on one and doesn't react, I reacted, so I don't know for sure, but there is a delay now so if you are sprinting you might be just fine, but if you step on it and don't move, its going to do some massive damage.
Thanks MM, will try next time:rapture:

Another question is about a low health vehical trigger a land mine sometimes will turn the HP to 0 and just need to repair.

But it is possible to just disappear (including the loot inside) is it remain the same in A18?

Just got a bike and a 4x4 vanished by stepping on a land mine.

It just me or someone else facing the same problem? LOL.

Me and my friend just get caught by land mines all the time

 
Excuse me? Where did I ever insult you? I joked around using imagery you brought up (tears of sadness and happiness) but I answered all your questions straight and true.
Let's put it down to a difference between British and American humour then. I don't find you funny.

On topic: you should also keep in mind you have access to A18 and we don't.

 
My humble suggestion for you is to click on Madmoles profile and read through his posts. All of the information that you seek is there. It’s efficient since do not read all the chit chat from other people. Not all info is in the videos, most is in his posts. If you read his posts, he has addressed that purple(pink) weapons and tools are only found in loot so you can only craft up to blue, in more than one post. Also, in multiple posts he has discussed the addition of many non-dungeon poi’s......80ish if I remember correctly. You will feel less frustrated if you read just his posts. Pardon me if you already knew how to do this, just trying to help a frustrated brother.
No, I didn't actually but thank you very much :D

That's a lot more polite and helpful than those who refer to my genuine confusion and my honest questioning as 'passive aggression.'

 
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So Madmole, back to your Gyrocopter incident. It's very important to adjust the targeting settings before horde night. This is the default. ;)

n3mHNVF.jpg


 
I grew up where whoever burned the other guy harder was king. Insults were a way of showing you liked someone. If people weren't giving you a hard time it meant they didn't like you. These days a lot of people are just too sensitive lol.
And if not too sensitive, then probably lactose intolerant.

 
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What your nuts. I'm not doing that lol. Molotovs might as well be eating broken glass no thanks. I'll have some grenades ready though on my next horde. Noone could survive what you say IMO. Day 140 is meaningless, its GS that matters.
Oh, GS. I forgot. So there isn't any way that you can test that horde with a GS of 600, then, I guess.

I get high on firepower in a17.4 no prob against that horde with around 600 GS and I run out of Zds by 1 o'clock. Molotovs are king.

You can pretty much get used to the 64 Zd horde . Actually. That horde is a thrill to the body!

My point is. Even if I'm an adrenaline addicted player, I suggest you test the Gazz change with a radical amount of Zds and the 120 min day horde (the most extensive that the game settings can offer) and with a radical amount of firepower and with a radical amount of GS to see if the changes on Horde continuity and thrill are consistent. 12 Zds is like testing a 2 month old glass of water for water quality. Otherwise, the tweak is halfarsed and prone to the usual: "no Zds at 11 o'clock" stuff. That is, for 120 min day players, which are quite a lot I gather (statistics are still in my butt).

I hope I'm not being disrespectful with your love with a18, I'm an open minded guy and I understand a man can love a number. Just stating a fact and a specific advanced setting problem that I personally wish to be consistently solved. Zds all horde night in all possible choices pls.

 
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