PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Intro:
So are you all planning to do an introduction of the game? A lot of cool games start you all with this short story at the start of a new game.

Subnautica has a short intro while games like Skyrim have longer interactive introductions to the game.

This could even incorporate the short tutorial that is already in the game. So they work together instead of the tutorial being a distraction to veteran players. :)
Most likely.

 
ah, you play vanilla mc. mod packs from ftb extend gameplay immensely. diamond gear becomes so low class. I play it more to explore, especially with dungeon modpacks tossed in.
Modded anything is completely irrelevant to the conversation.

 
Sorry for the lack of clarity, I’ll try to refine my idea. The floating quotation mark showing the quest start is a place holder. Replace the quotation mark with a 5 meter area. If a player steps in that area, a text pops up on screen saying something like: “such & such quest hit E to start”. Invited friends would just see “such & such quest” when standing in the area. Five meter area is big enough for 8 people to stand....8 is the current max number in the party. I’d also not allow the quest to start until all party members are in the 5 meter area.
Using an invisible-to-player 5 meter area allows the quest activation to not be like a cheesy glowing object to start the quest. You can already find the building easy enough since it’s marked on the map. Players would just need to walk around the building to find the activation area instead of walking to find the quotation mark. Just my 2 cents but I was wondering what ideas you guys have discussed to get rid of the floating quotation mark?
Rick likes the cheese because nobody is wondering how to start the quest. It might break immersion but it does a great job of people knowing where the rally marker is.

I've mentioned a faction flag you activate, that would be more immersive and waving in the wind would be easy enough to spot. So trader quest is trader Joel flag, duke is a duke flag, etc.

 
That fanboy got rekt. xD
And no exploration, If you've seen one cave you've seen them all. I mean yeah theres that one cool one here and there, but even then, you get used to the algorithm. Its like the matrix but backwards, after a while you stop seeing the forms and start seeing the code.

 
Back home from Ireland to PA you B^#%$'s

Lets get this started.

DaVega, go suck a rock (yes thats an r)

Roland, math is for nerds, (uncool geeks)

Gronk, what is the meaning of life?

KingSlayer, minecraft is for 5 year olds..

Kage, learn to conserve ammo.

Lastly, MadMole, how much percent of a Sequel is A18?

Miss me ? :)

 
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This is already a thing in Debug Mode. It doesn't make sense in a survival mode though because you can erect a base quicker than game design would want you to.
Requiring tedious point and click action x1000 for balance is bad game design. A balancing factor should be fun and engaging, like a bunch of bandits harassing me while I´m building, forcing me to deal with them, making up for the time I just saved with this QOL feature. Or a random horde walking through. You name it...

 
Rick likes the cheese because nobody is wondering how to start the quest. It might break immersion but it does a great job of people knowing where the rally marker is.
I've mentioned a faction flag you activate, that would be more immersive and waving in the wind would be easy enough to spot. So trader quest is trader Joel flag, duke is a duke flag, etc.
I like THIS idea. And while I got used to the exclamation points, I feel like they indeed break immersion a bit.

However, the difficult path would be to activate on enter area, resetting the POI immediately, fixing the double POI reward cake thing.

Difficult because you must design a way to not forcibly get the quest, like a timer for the player that is passing by (and not doing the quest), or a mild warning to leave the area or the quest will start in X seconds at which point you can't leave... etc.

With npc related quests that is easy to do, like in Skyrim -&gt; you talk to them. But with this quests, things turn out difficult, unless you CAN accept many quests at once and the POIs reset on ACCEPT quest, which would do virtually nothing if you decline except erase the box and replace it with whatever it was there ( in orde to avoid leaving quest box clutter in the map)

 
And no exploration, If you've seen one cave you've seen them all. I mean yeah theres that one cool one here and there, but even then, you get used to the algorithm. Its like the matrix but backwards, after a while you stop seeing the forms and start seeing the code.
And yet...that old boring game...has an electricity system that kicks all others asses , including your game! ;)

Sorry had to put that in there! Redstone was a mod , created by an electrical engineering student and later adopted into the game by Mojang because it was so good...People like me have build some huge complicated machinery and even working computers with it...Sure , others could do better and implement it even nicer...but have yet to see that anywhere...I like builder games , always have...

But yeah...this game has a lot more to do , a lot more fun and I can even die...and far better graphics! Even though , coming here from Minecraft to A7...it had its "charming" blocky world lol...How far you have come that is for sure! Definitely looking forward to playing again for A18

 
I like THIS idea. And while I got used to the exclamation points, I feel like they indeed break immersion a bit.
Ahhhhh immersion.

This is a game where u believe u are really smashing zombies in the face by pressing your mouse button, while carrying 20 tons of stone in your backpack, having created a mega castle in a weeks time, But that yellow ! ---- Totally unrealistic

It makes me suddenly realize im playing a game, wth man!

 
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When it was first introduced, I commented that I didn't like it and Roland gave me a sarcastic reply telling me it was just a temporary placeholder and that I shouldn't assume it will be in the finished game.
So I'm taking him at his word (he knows the devs' plans better than we do) and assuming it won't be in the finished game.
Even I don't have a crystal ball. Believe it or not I thought the skyrim overlay quest marker was very immersion breaking when I first started playing, but after a while I got used to it and realized it was an improvement over what Oblivion had. It beat not being able to find the right chest/door/npc. While I'd prefer something more immersion friendly, it does get the job done, we never saw any posts about "I can't find my quest marker".

 
I know this is a random thing but who came up with the name the fun pimps? I have always wondered this
Typically most everything comes out of "Joel's cool ideas" but I think Rick had this one. I heard it and said shut up and take my money. He was like are you sure its a bit edgy, and I'm like oh thats what I love about it, that's it, that's the one.

 
I think it should just activate when you get to within 50m of the location. That allows plenty of time for other players to join your party as the nearest quest destination I've seen is in the 200m range. It also means you won't be able to witness the change. By time it comes into view it is reset for the quest. It also means you won't be able to do the POI before manually activating a rally point to reset it for the quest.
Automatic activation at 50m is the ticket.
We talked about that too, then you don't see the whole thing flicker/rebuild and cannot double mine the resources.

 
Madmole, has there been any changes to zombie pathing on horde nights in A18 compared to A17?

I cant speak for everyone, but a lot of people weren't fans of the zombies being so intelligent to the point were you could cheese them immensely because they always followed the same path.

I personally would like to see Horde night zombies come from all 4 directions on horde night at the same time and attack whatevers in there path.

 
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