PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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Just a thought on the really large POIs. Anyway that they could hold their state until X was opened/completed?

Couple reasons. If it were possible to partially complete a large POI and then come back later to finish it they could maybe be even bigger.

And it could basically prevent 'cheesing' the loot.

Would likely need to be combined with one of the mechanics discussed above that could track 'progress', and also allow Stealth players to do their thing without forcing them to kill em all.

I would dearly love to see some really huge POIs. Ones that might take a stealth player a week to fully run.

Just a wag on my part but huge POIs came to mind when occlusion started being discussed. And another wag makes me think the state data for 'not completed yet' POIs might be managable if it wasn't every POI.

Say a new massive POI like an international airport were added. There could be a bunch of individual POIs as part of the 'complex', like hangers and parking garages. Those could use current system; reset if player/s leave for 15 seconds. But maybe Terminal 1 & 2 are each larger than the current skyscrapers; those could be a bunch of sections/areas that would maintain state until the entire terminal was completed.

Edit: on the cheesing bit. Personally it's no skin off my nose if peeps nerdpole up to the roof loot, but SP only here. For other game types I can see how having it too easy to cheese is a bad idea, but it's also basically impossible to prevent all abuse. Adding a 'positive' to any new anti-cheese mechanic seems like a pretty good idea... the positive being that you could back off if needed, or if you're getting in over your head, without losing all your progress.

 
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Thanks man. I think 18 fits that. This is the first time I've got to day 63 without doing some major castle creation. I have a tower with a courtyard and a future mansion space that is totally unfinished. The looting is so deep in A18, and always a new poi to explore (I didn't play 17 much) so I'm really soaking it all in. I still need an m60 and I'm an m60 guy. I still need all the machinegunner books, I have hardly any of those for some reason. I still can't make AP 762 ammo. I still wear some iron armor and only have 1-2 steel pieces that aren't pink. I still want a motorcycle and a gyro. I still cannot craft gas, so I waste time harvesting cars. I still haven't got any traps set up other than spikes.
I could go on, but you get my point. There is so much to do now and a better distributed loot curve and technology distribution. Its not level up and buy a perk to unlock the next thing, its carefully specialize so that you are strong enough and keep looking for the stuff you want.
I'm super excited. Seems to me the best loot runs are when you find something cool. But you can only find so many cool things before you have all the things.

This time it sounds like, with the books, you have LOTS of things. So if we can get something cool more often and not run out of cool things to get it's going to be the best alpha ever.

 
Now I see what Kage is talking about. I just assume we'll make a sequel, I mean what game does this well and doesn't get a sequel made at some point?
I was worried you guys would do what Notch did after minecraft. Instead of making a sequal he make some card game. He then sold mojang to Microsoft, yuk.

Reading what your saying here brings so much joy to my heart you have no idea.

When its time for 7dtd 2 make sure to hit me up. I want in asap. This game is simply the best survival game out there, at least for my tastes. I STILL cant find another game like it.

At least until 7 days to die 2

- - - Updated - - -

I think most people want New York City to be the next 7D2D.
-Skyscrapers, Sewers and Subways, oh my!

-Zipline from one skyscraper to another.

Your character, copied from 7D2D part 1 (you'll need it), starts out on the New Jersey side of the Lincoln Tunnel. There's a small, slowly growing settlement, set up at the park near the tunnel opening. They say someone or something has blocked the tunnel. Clear the tunnel and reach their scouts in the Hell's Kitchen Borrow.

New York is mostly overrun with zombies, rumors abound about the JFK airport and everyone says don't go underground if you want to live!

Or something. :)
As a Jersey boy I approve of this idea

 
After reading this discussion my preference comes down on the side of spreading the loot out around the POI rather than tracking what players do in order to change the final loot reward that is still in one special location. Let people beeline to the roof with their nerdpole and get whatever's up there but it will only be part of the reward.
Also make it be that the "boss" zombies can spawn randomly anywhere in the poi. Then you will encounter the tough guys at some point if you continue to explore and you only get everything if you explore everywhere.
This one we agree on. I never nerdpole my way to the last room of a poi. I also dont break through anything. I go 100% the way I'm shown, as intended.

 
This one we agree on. I never nerdpole my way to the last room of a poi. I also dont break through anything. I go 100% the way I'm shown, as intended.
If crash-landing a gyrocopter onto a helipad, leaping out and straight into close combat with a bunch of zombies powerful enough to give you doubt about your own survival isn't intentional... it probably should be :-)

“In conflict, straightforward actions generally lead to engagement, surprising actions generally lead to victory.”

- Sun Tzu

 
Yeah, the problem with that sneaking quest is that it sounds awesome on paper,
but in reality a simple enemy spotting you at the end of a 2 hour successful sneaking would suck big time. In fallout at least you got to quicksave and reload.

I say when they are in you could give us a few chances to screw up, like 2 or 3 sightings with the consecuent money penalty on the quest reward.

Like: Yeah Rekt, I would do that quest perfectly if you give me 50.000 dukes no problem lol.
I dont understand why stealth types should get any more benefits. I am told over and over stealth is the way to go. You dont need ammo. Its an easy 1 shotting play style.

So why make quests just for them? Meh, it's not really a big deal, plenty of other quests. Just don't understand the need.

Maybe I'll have to try a stealth build.

 
Being up the sequel lol. 7 Days to Die 2 HYPE!
Maybe call is 14 days to die lol
I agree with Kage. Nothing good can come from bringing up a sequel. A sequel is scary because we want this game to have infinite content updates and we don't want 7dtd1 to stop. Also 7dtd2 maybe something completely diffrent than what we like in 7dtd1. You're talking about the end and a new beginning when we're still in alpha. I'm hoping a bunch of content is going to come out even after gold.

 
I dont understand why stealth types should get any more benefits. I am told over and over stealth is the way to go. You dont need ammo. Its an easy 1 shotting play style.
So why make quests just for them? Meh, it's not really a big deal, plenty of other quests. Just don't understand the need.

Maybe I'll have to try a stealth build.
One has to remember that stealth builds have their pros and cons. It's apples and oranges, or as what should be said, clubs and sledges.

Pros:

- Minimal to zero bullet consumption during POI raids

- Less healing items are used

- Less chance of getting cornered; greater awareness of surroundings

- Very satisfying

Cons:

- Weaker on horde night

- At a distinct disadvantage if their position is compromised

- Raiding POI's takes more time

- Less exciting (but more satisfying, as stated above)

Going gung-ho into a POI will rarely yield you more ammo than what you put in. In other words, you have to time your shots. With that being said, I don't believe ammo nor XP should be the end-all-be-all reasons for looting (especially larger, tougher POI's), but A18 appears to be taking care of this with a much more in-depth looting system.

 
You need a better stealth indicator (the one in far cry 3) to indicate that we've been seen to make these missions work. With the system we have now we can only guess from a bar that goes up and down lead by random numbers. How do I know if a zombie has spotted me or is about to spot me?

 
Yes this works: &lt;passive_effect name="CraftingTime" operation="perc_add" level="1,5" value="-0.2" tags="perkChemist"/&gt; You don't add the item name as a tag you tag the item itself with this perk tag.
Mmkay, cheers.

I was tagging the item because that works for a per-item craft tier increase. Didn't try adding a new tag and tagging that specifically.

So if just matching a tag on an item works for CraftingTime, may have to try that for craftingtier so my XML isn't huge. :)

 
One has to remember that stealth builds have their pros and cons. It's apples and oranges, or as what should be said, clubs and sledges.
Pros:

- Minimal to zero bullet consumption during POI raids

- Less healing items are used

- Less chance of getting cornered; greater awareness of surroundings

- Very satisfying

Cons:

- Weaker on horde night

- At a distinct disadvantage if their position is compromised

- Raiding POI's takes more time

- Less exciting (but more satisfying, as stated above)

Going gung-ho into a POI will rarely yield you more ammo than what you put in. In other words, you have to time your shots. With that being said, I don't believe ammo nor XP should be the end-all-be-all reasons for looting (especially larger, tougher POI's), but A18 appears to be taking care of this with a much more in-depth looting system.
All good points.

I just think having a questline that just locks out anyone that's not perked stealth is a little extreme. Is there any other quest in the game that does this?

Like I said it's not a big deal really. Just looking for conversation on a boring Friday morning lol

 
I know this has been answered but I either forgot or missed it.

I'd it true that every single perk in the game can be got in a schematic?

If you find a perk schematic but dont have the proper attribute can you still use it?

 
@Kage (forgot to Reply with Quote),

Potentially down the road, the worst I can see of not going stealth (and this may be an exaggeration) will be like ignoring the trader. While you can certainly live your 7 Days to Die life without visiting the trader at all, you'll be at a disadvantage for doing so. It wouldn't be large enough to be a cause for concern, but going stealth (especially if you're low on ammo) would be highly recommended vs raiding a POI with the aim of a storm trooper. :p

There is the quest to requires you to kill chickens with a nail gun. Anyone with a lack of patience or has a tendency to rage is locked out of that quest. :p In all seriousness though, no, and you have a point.

As long as going stealth isn't the true end-all-be-all, and never will be, I think everyone will be fine.

You're not the only one. Lol I spent the entire night contemplating on what skill tree to go for in A18. :p Yes, I'm stubborn and indecisive, I admit it. Haha

 
Thanks man. I think 18 fits that. This is the first time I've got to day 63 without doing some major castle creation. I have a tower with a courtyard and a future mansion space that is totally unfinished. The looting is so deep in A18, and always a new poi to explore (I didn't play 17 much) so I'm really soaking it all in. I still need an m60 and I'm an m60 guy. I still need all the machinegunner books, I have hardly any of those for some reason. I still can't make AP 762 ammo. I still wear some iron armor and only have 1-2 steel pieces that aren't pink. I still want a motorcycle and a gyro. I still cannot craft gas, so I waste time harvesting cars. I still haven't got any traps set up other than spikes.
I could go on, but you get my point. There is so much to do now and a better distributed loot curve and technology distribution. Its not level up and buy a perk to unlock the next thing, its carefully specialize so that you are strong enough and keep looking for the stuff you want.
Hey Madmole. I wanted you let you know that it's not 762 ammo but 7.62 ammo. Normally I wouldn't bother with this but I've seen you make that mistake twice already.

Just so you know. :)

 
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Hey Madmole. I wanted you let you know that it's not 762 ammo but 7.62 ammo. I've seen you make that mistake twice already. Just so you know. :)
and yet you knew exactly what he was talking about... :) so from now on, i will shoot you with my sniper rifle loaded with 762 specifically with your name on them. (in game) :)

 
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