PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Occlusion culling is in a prototype state. It works, but needs a lot more refinement. Don't know what version it would be released in.
Thanks for your answer. Even partial occlusion (some assets?) would be great for now.

What about the optimisations you listed before? Will they come before A18?

Edit : never mind somebody else had the same question and you already replied.

 
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Idea for 3rd Tier Pickaxe or a Mod or a Perk;

Fully Perked/Spec'd/Mod? Steel Pickaxe would be able to one-shot the Sand in between Ore rocks.

Been doing a fair bit of mining and oh man, the Sand is killing me!

Would still be painful even if I could reliably tell if I was about to hit a sand block, but with the texture merging there are a -lot- of times that's just not possible. I don't mean 'hard to tell', I mean flat impossible.

Now it may be due to running at almost the lowest possible video settings, no idea. But I'm not exaggerating.

Couple that with all the switching back and forth between Shovel & Pickaxe and ore mining had become my least favorite thing. :(

So I modded the Steel Pickaxe to be able to one-shot Sand (201 dam to earth).

That was a -huge- QoL improvement! :)

Edit: should've mentioned, I can't take the Auger noise. Do know it chews through sand right quick.

---

Other potential way to address this would be to somehow limit Sand-w-Ore-hint-blocks to surround Ore deposits, or get rid of the sand-hint blocks all together. (saw a modlet that does that and I may try it)

Thinking on it a bit I'm leaning towards doing away with the sand-hint blocks in favor of only Ore blocks. Even at the surface. Not saying that's the best way for the vanilla game, so the idea for pickaxe, but for high-hour vets, well, hitting a few exposed ore blocks to gather a couple hundred of x instead of the 1 from a sand-hint block might be a nice streamline/QoL thing for early game. And not having the aggravation of all those damn sand blocks mixed into the ore nodes later on would be really nice, imo of course :)

 
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There should be a new achievement for one hundred pallets crafted for every resource that can be crafted into a pallet....
Also a book collector achievement for those who are able to collect every single book there is.

(Just put me in charge of achievements :) )

Achievement Get: Blood Moon Boner

Survive a blood moon horde while killing 20 zombies with only a bone shiv.

(I got a million of 'em...)
Here's one I definitely would never get:

"Play without a HUD for X hours", or:

"Survive Bloodmoon HUDless".

Yikes!

 
Question; is there a way to see an existing world in the random world previewer _without_ having to regenerate it each time?

I'm already playing a RWG map. Just want to view that same map in the previewer. Entering the same original seed doesn't pop in the map.

Thought in maybe 17.0 or .1 if you put in an 'existing' seed you didn't have to go through the whole generation thing...?

 
maybe colored reticle/crosshairs finally?
I second this as playing on a 4K screen the crosshair is ridiculus tiny and with a bright background it is next to impossible to see.

 
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I second this as playing on a 4K screen the crosshair is ridiculus tiny and with a bright background it is next to impossible to see.
can be patched in client dll. But would mean EAC off. Since im enjoying IL code altering, lemme know if you wanna patch for it :)

Cheer

 
No plans as its not needed to go gold. We're not making the game to extend 4000 hours to 5000 hours of fun, but targeting 20-30 hour customers who the hair looks just fine to. You guys are crazy with the stuff you ask for. Its fabulous you play this long but old is old. Changing the hair isn't going to add any value to the average consumer and you could care less 10 minutes after its in and its the new "old".
Umm. Okay. Good to know. Really sucks, but good to know.

Okay. After thinking about it more, I understand. Still dont like the way it was said, but I get it. And a final release will bring in the mod support, and the modders can go to town.

Either way, it will be what it will be.

 
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Umm. Okay. Good to know. Really sucks, but good to know.
Translation :

he means they want to bring more players to enjoy the early ingame hours. Of course we will be able to have fun with the hours we already have. I mean , they will double for most uf us in next year or two and we are hardcore players.

So , there will be fun for everyone, but not for ppl asking for stuff that actually brings devs away from their target.

Yes. Target.

 
Umm. Okay. Good to know. Really sucks, but good to know.
Okay. After thinking about it more, I understand. Still dont like the way it was said, but I get it. And a final release will bring in the mod support, and the modders can go to town.

Either way, it will be what it will be.
Think of it like this. Pimps are bringing over the meat, preparing the grill and sending out the invites, while providing the music and television.

Modders are applying the bbq sauce, flipping the burgers and providing the cable for the tv to run. ;)

Pimps are bringing you to the party. Modders will be keeping you at the party well into the wee hours.

 
Lol day 1 mods probably. I want CBBE support for 7 days lol.

Think of it like this. Pimps are bringing over the meat, preparing the grill and sending out the invites, while providing the music and television.
Modders are applying the bbq sauce, flipping the burgers and providing the cable for the tv to run. ;)

Pimps are bringing you to the party. Modders will be keeping you at the party well into the wee hours.
Gotta say I'm starting to really look forward to the apocolypse! :party: :cheer2:

 
I love the new pallets, bricks, and appliance cases. Screw harvesting raw resources and making it the slow, boring way, I SHOULD be able to just go to a construction site and snag all the supplies I need pre-made!

 
can be patched in client dll. But would mean EAC off. Since im enjoying IL code altering, lemme know if you wanna patch for it :)
Cheer
I would love that, it's a real pain that tiny crosshair you know. And I love the 4K resolution, so much more detail.

 
Hey, can we have an option (if it cannot be done by default) that all zombie pick different walk style? I mean if a nurse zombie is generate why it walk like it does now, I see people adding zombie in mod by XML editing and changing their walk style, so when a zombie is spawn in world it randomly pick one of walk style from a set assign to him [like choice between 1-3 when world have 1-15 walk style, so this randomize the game more. When we see Nurse zombie we all see it as easy target as it don't speed walk a little like Mo. But if we can easily make it random animation it make you guess a little more and careful.

 
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