PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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How about purchasing the map from traders or getting hints about certain locations somewhere. Like special loot (equipment with better stats) or resources (where to dig for extra resources) - that could be great for in-missions game and also save time.
That pretty much describes the existing trader missions. The special loot, anyways. Traders knowing about mining locations could be interesting I'd say.

 
I really really would like to get a lootbag drop when wearing a cowboy hat and jump 3 times while switching from compound bow to iron reinforced club. Yeh...
Cheers
Only if you wear that Sponge bob lingerie of yours while doing it. :)

 
Only if you wear that Sponge bob lingerie of yours while doing it. :)
Bold of you to assume Prisma501 looks like that in SpongeBob skivvies.

Unless, of course, you're not particularly fussy. :-)

It's Pride weekend here, I've probably seen worse things this afternoon. :-)

https://www.northern-pride.com/pridefestival/

"29. In the internet all girls are men and all kids are undercover FBI agents"

- Rules of the internet

 
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There is a thing about the map I would like to address.
We cannot share discovered map amongst each other while playing as allies - main issue while playing with friends.
you cannot share map with allies but you can share waypoints with them

 
I hope A18 is out by my vacation in october so i could binge it, im too excited for it, the looting sounds like it got another overhaul so im more enticed to explore.

 
No, I meant hard. My point it you cant use the "change the difficulty" point because it does both ways.
After sitting here with a confused face for 5 minutes...

"Anyone that thinks it's too hard can just turn up the difficulty"

Who would say, "it's too hard, let me make it harder?"

 
Exactly, see my point? As soon as we do anything to water, people will start requesting more and more features. Water will be left alone for a while, so its not broken further.
Yeah... but people are going to request more and more features regardless until the end of time. :D

I mean... it is just THE most requested feature in the elderscrolls...
but I mean... that is you I guess :D If something isnt optimized, just scrap it and replace it with nothing instead of tweeking it so it is better.

(#sorrynotsorry for that snarky tone, but it is true that this is one of 7d2d biggest flaws in my opinion and reading your comment I think I can trace it back to you. Removing something that is absolutely unbalancable is rarely okay. But not replacing it with something else leaves unnatural holes in the product, especially, but not exclusively for people who already played it before.)
I suppose seeing the game evolve is the hazard of playing Early Access. Halo was 'supposed' to be a real time strategy game. If it had had a public alpha, they'd have had a population of RTS fans salty about the change to first person shooter... but that doesn't mean the final game was unbalanced or missing something in the end.

 
Exactly, see my point? As soon as we do anything to water, people will start requesting more and more features. Water will be left alone for a while, so its not broken further.
thats nice to hear. I would like to see perfect playable water, but since itآ´s not so well playable and basicly emty space i like that we donآ´t have huge bodys of water anymore. Water ist a big thing to do right. If the rest game is mostly done I would like to see waterimprovements.

 
Hi,

Some superficial questions (Sorry if this has been already asked) :

- Regarding the weather effect, rain drop + snow cover effect were very nice. Any chance of re-add ?

- Resource harvest (wood, stone, ...) and cost will be changed again like wood in alpha 16 ?

- Any chance to have dead zombie ragdolls lootable for bones, nitrate (or something else) like animal gore on roads ?

Thx.

 
Hi,

I have a couple questions (for now...):

Ar we gonna get xp from killing Z s with traps (spike traps)?

Is RWG fixed? (mixed bioms)

Sorry if this has been already asked, but i haven t been on forum lately.

 
Hi, I have a couple questions (for now...):

Ar we gonna get xp from killing Z s with traps Yes (spike trapsno)?

Is RWG fixed? (mixed bioms) they tried

Sorry if this has been already asked, but i haven t been on forum lately.
There ^^

Yes traps except for simple "blocktraps" (so spikes and barbed wire) give xp.

So Electric fence, Bladetrap, Dart trap, Turrets.

We don't know if RWG is fixed. RWG was praised shortly before A17 as well and we know how that ended up.

So the only way to know is waiting for the experimental. Although it does look promising.

 
I really hope this game isn't made any easier than what it currently is at its default setting. if some new players find this game difficult they can adjust the settings so the game is easier. also this game isn't so complex that you need to be a genius to figure out what items are needed for something. please stop trying to get TFP to dumb down this game any further.

This game isn't dark souls difficult or even satisfactory complex. If a new player can't figure out that iron goes into a forge or how to craft items in a game then it's the players fault. This hand holding and babying of new players is why most games these days are a joke.

 
I really hope this game isn't made any easier than what it currently is at its default setting. if some new players find this game difficult they can adjust the settings so the game is easier. also this game isn't so complex that you need to be a genius to figure out what items are needed for something. please stop trying to get TFP to dumb down this game any further.
This game isn't dark souls difficult or even satisfactory complex. If a new player can't figure out that iron goes into a forge or how to craft items in a game then it's the players fault. This hand holding and babying of new players is why most games these days are a joke.
it seems they are more interested in balance at this point than difficulty. its already pretty brutal for people that first get the game and arent aware of the general gameplay and the importance of what needs to be done by day 7. well, balance and filling the holes where people cheese the ai and game mechanics to their advantage.

i see more of what you are talking about in the steam reviews and topics than in this thread. here its mostly veterans.

 
There is a thing about the map I would like to address.
We cannot share discovered map amongst each other while playing as allies - main issue while playing with friends. Probably this feature is not in the game - I might be wrong though. How about purchasing the map from traders or getting hints about certain locations somewhere. Like special loot (equipment with better stats) or resources (where to dig for extra resources) - that could be great for in-missions game and also save time..
I agree that this is a little odd gameplay-wise but it makes sense from a "realism" perspective. It would be odd if a player you've never met in person (in-game) somehow gave you the ability to give you a map to places they've been.

One solution is to just have shared maps, but I expect that is non-trivial, since the server would have to keep track of everyone who is your friend, and update all the maps in real time with data coming from all of them. EDIT: Add in the possibility of team-based PvP servers, where there might be a dozen different teams that share maps with each other and not other teams, and things could get real complicated real quick.

I like your suggestion about being able to purchase maps from a trader. It makes sense from a realism perspective too, because pretty much every single "trader" in the real world (like a gas station or whatever) has piles of maps at the front counter for purchase.

If TFP did include maps as items, maybe they could also make them craftable. That way, one person in a party could make a map, containing their visited map locations, then drop it. Another person would pick it up and add that data to their own map.

Having said that, this solves a problem that is a minor inconvenience at most. If it's not trivial to implement, then I'd rather TFP spend their time on other things.

 
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I agree that this is a little odd gameplay-wise but it makes sense from a "realism" perspective. It would be odd if a player you've never met in person (in-game) somehow gave you the ability to give you a map to places they've been.
Who says they never met? When you play as an group, you often have a community base.

If someone has created a map he can pass it on in reality. To illustrate the principle in the game it would be imaginable that someone creates a map object that contains the information at the time of creation. The recipient of the card then reads it and receives all the information the creator has deposited. This is how road maps work in reality.

 
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Who says they never met? When you play as an group, you often have a community base.
If someone has created a map he can pass it on in reality. To illustrate the principle in the game it would be imaginable that someone creates a map object that contains the information at the time of creation. The recipient of the card then reads it and receives all the information the creator has deposited. This is how road maps work in reality.
Even better! You can duplicate your map and be an explorer in an online server. With custom markings and stuff! :D I'd love this... buuuut not enough to take away devtime.

 
Even better! You can duplicate your map and be an explorer in an online server. With custom markings and stuff! :D I'd love this... buuuut not enough to take away devtime.
It might be a feature for the time after the game has gone gold.

 
Regarding map copying, we can already share waypoints and there are coordinates provided. All the info necessary to point them to a poi, the rest is just a picture. Unless they also added the ability to post maps on walls, the copying feels a little empty to me. Don't quote this as some feature begging from me though. That feels like a mod thing.

@TFP: I am really excited about upcoming changes, especially the block selection for building. Will we able to add existing/modded blocks to existing groups? Also, will it possible to define new groups and their blocks in modlets? Thanks!

 
I think that their main mistake is that they do not yet have a "main/base game", on the basis of which you can make a "game for the masses". Firstly need to earn the respect/trust - and then squander it.

If it wasn't for "Morrowind", no one would have bought "Skyrim".

Only 7DTD2 can be "for everyone" because 7dtd1 - it is not yet a "Title".

 
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I think that their main mistake is that they do not yet have a "main/base game", on the basis of which you can make a "game for the masses".Only 7DTD2 can be "for everyone".

7dtd it is not yet a "title".
They do not yet have a main/base game ? What do you think are you playing now ? You have expectations way aside from their plans and as many of us, just wait for the Steam Workshop, which is not even in.

Guppy did said very right, we are in a win/win situation. No mistakes were made by far.

Its a complicated process, not checking a forum posts franticlly and implement something just to get a new player.

 
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