Blake_
Captain Obvious
Thx for the tip. Yes I am able to code that and when the boredom hits they are cool and fine even for a vanilla purist like me.Not to “tarnish” your argument about the need for scaling brass drops for busy servers, but in reality the xml files are like a slightly more complicated settings menu. The admin of a popular server should probably adjust the settings of the game for his server by increasing percentage of brass and amount of brass. I don’t think it would be difficult to add a scrap brass drop to destroyed stone so that it can be harvested in the wasteland. Just look at the xml code for stone which drops a single iron ore and copy that property to destroyed stone and find the name for scrap brass to replace iron ore. And voila.
These are basic edits that can be learned quickly and are just a small step above changing settings in an options menu. More complicated than toggling through percentages in the game menu but not as complicated as full on modding. You might even say that the xmls have been provided to us as the most glorious options menu ever seen. Pages and pages of options.
Wasteland destroyed stone dropping a little brass like the bits of iron from ordinary rock? Man that makes sense. Rubble with metal debris in the most difficult biome. Nice. Also, Let's make it a suggestion for vanilla!