Just called the big manOnly God knows. Why don't you ask him?
A half block would take half(ish) the resources of a full block, the same way a single-thick wall takes half the resources of a double-thick wall. So I don’t see what the “weird exploit” would be if zombies prefer to attack the latter, all else being equal.The AI would target your half blocks and it would create a weird exploit.
Why not just have biomes with higher difficulty and better loot.If you lower the game stage you lower the quality of loot. Not something most people would want. Turn down the difficulty if you don't like the higher game stages.
https://www.macrocreator.com/Is there a auto run button in alpha 18? i have been asking since alpha 10 and im just wondering if one of the people making the game has the skills to implement such a complicated but elite option to the game.
im not asking for myself my pinky finger is wondering as he is developing arthritis from holding down the key on these long runs back to base after questing, looting and destroying zombies!
Holy crap, this game has a third person. LOL, never noticed that. At least not when on foot.Alt is third person.
I think the idea is to have an impact on the game world. Something like go here and clear out a zed nest = less overall zeds for some amount of time. Interesting idea IMHO but not sure if it is a good ideaIf you lower the game stage you lower the quality of loot. Not something most people would want. Turn down the difficulty if you don't like the higher game stages.
It also opens up some pretty powerful exploits. Any block takes time to repair as you only repair x hp per unit time. With upgrades that is not true though. You can build a steel block, wait for the zeds to break it down to crete and then instantly add another 10K hp to the block by upgrading it back up to steel. Better if it just was steel with whatever total hp it would have had with breaking.I don't really like to upgrade them and the extra line of defense mystery hit points to destroying a block isn't that great of a design. I'd prefer a block show various models at hitpoint thresholds rather than you kill a 5k hitpoint block only for another 3k hit point block to appear.
I would respectfully disagree here. Not sure if scaffolding would be able to handle the same task but I use hundreds of frames for many of the reasons that ripclaw already pointed out. I only needed to mistake my 300 block bunker floor plan by one block one time and had to destroy a dozen crete blocks before ensuring ALL my major builds are totally planned with frames first. They are also really handy for temporary structural integrity if I have to move a main support. I would hate to have to be on a timer to replace those or have to beat the temporary structures out to remove them. They have a plethora of uses outside building as well.Frames aren't needed, a grace period of changing your structure is. Under a land claim we could be pretty generous as to what that is.
LOL. We need one of those, just for those forum rats that would know where it came from.I showed my friend a pic of the decapitated bear in the A18 stream yesterday. Her reaction was, "Oh no! They have giant moles in A18?!"... Yes there's a striking resemblence:rofl:View attachment 28754View attachment 28755
Giant Madmole confirmed for A18.
How about giving each block a static variable for pathing cost, possibly modified by the percentage of HP lost, instead of trying to mangle block HP and the pathing system together?A half block would take half(ish) the resources of a full block, the same way a single-thick wall takes half the resources of a double-thick wall. So I don’t see what the “weird exploit” would be if zombies prefer to attack the latter, all else being equal.![]()
What we have now looks like an exploit. You can build a column of single full blocks or double half blocks or quadruple quarter blocks, and they’ll look identical but have 1x, 2x, or 4x the HP. And zombies may avoid certain walls in a POI simply because there are decorative trim blocks on one side, which no human would give a second thought to, but they have the same HP as full wood blocks.
I get that addressing this wouldn’t be easy, but I don’t get how it would be worse in terms of exploits.
Would be fun to have Giant Madmoles show up underground in just the radiated and wasteland biomes:lol:LOL. We need one of those, just for those forum rats that would know where it came from.![]()
Big boss zed for the shotgun messiah factoryOr water works, makes more sense there as the 'treasure' room is under ground.
Giving biomes more meaning would be more interesting than just ore location for sure.Why not just have biomes with higher difficulty and better loot.
Well that would make the system more robust for designers, which I'm never opposed to. In fact that variable may already be implemented, since doors are weighted differently than other blocks.How about giving each block a static variable for pathing cost, possibly modified by the percentage of HP lost, instead of trying to mangle block HP and the pathing system together?
I use them all the time to layout building plans and they stay in place a damn sight longer than 30 seconds before I pick them back up. 30 seconds wouldn't even let me get one room laid out.You would have about a 30 second grace period to pick up a block then it becomes permanent. We could keep wood frames or have scaffolding blocks. Nobody is using frames any more, everyone uses cobblestone because you can clearly see the rotation it is in (frames are hard to tell), it doesn't need immediately updated to offer some protection.
Really the only thing good about frames is you can pick it up and block something out. So if we do away with frames, allow a grace period to pick it up again, and add scaffolding blocks for building high structures I think we have a better system. Then allow contextual upgrade material on a hammer so you can upgrade wood straight to reinforced concrete by setting the material to concrete. No more clunky upgrading and wasting tons of materials to reach the best material. No more accidentally upgrading a block to steel and wasting an hour tearing it out. No more breaking a 10000 hit point block only to see one with 5000 take its place.
You would still use them that way. What you describe is exactly the function frames would have. They wouldn’t upgrade to wood blocks any longer. He means that very few make wooden structures by upgrading frames to wood blocks. Most build with flagstone and use frames to mark, flatten, plan, and assist in mobility while building. This functionality would remain and even improve if frames become like scaffold blocks from Minecraft.I use them all the time to layout building plans and they stay in place a damn sight longer than 30 seconds before I pick them back up. 30 seconds wouldn't even let me get one room laid out.
I still use upgraded wood frames as roofing.You would still use them that way. What you describe is exactly the function frames would have. They wouldn’t upgrade to wood blocks any longer. He means that very few make wooden structures by upgrading frames to wood blocks. Most build with flagstone and use frames to mark, flatten, plan, and assist in mobility while building. This functionality would remain and even improve if frames become like scaffold blocks from Minecraft.
Not only that but it would be the flagstone blocks you could pick back up again right away if you made a mistake in placement. You can’t do THAT a damn bit right now...![]()