PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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The AI would target your half blocks and it would create a weird exploit.
A half block would take half(ish) the resources of a full block, the same way a single-thick wall takes half the resources of a double-thick wall. So I don’t see what the “weird exploit” would be if zombies prefer to attack the latter, all else being equal. :)

What we have now looks like an exploit. You can build a column of single full blocks or double half blocks or quadruple quarter blocks, and they’ll look identical but have 1x, 2x, or 4x the HP. And zombies may avoid certain walls in a POI simply because there are decorative trim blocks on one side, which no human would give a second thought to, but they have the same HP as full wood blocks.

I get that addressing this wouldn’t be easy, but I don’t get how it would be worse in terms of exploits.

 
If you lower the game stage you lower the quality of loot. Not something most people would want. Turn down the difficulty if you don't like the higher game stages.
Why not just have biomes with higher difficulty and better loot.

 
Is there a auto run button in alpha 18? i have been asking since alpha 10 and im just wondering if one of the people making the game has the skills to implement such a complicated but elite option to the game.
im not asking for myself my pinky finger is wondering as he is developing arthritis from holding down the key on these long runs back to base after questing, looting and destroying zombies!
https://www.macrocreator.com/

I have \ bound to press w and shift down but not up. Pressing those keys again will register the up and stop the button press. Have to use this with a few games to counter missing features like auto run. A work around for sure for something that really should be in but it works all the same if the devs never implement auto run at all.

Better yet, it works as auto walk as well, just hit the shift key.

 
Alt is third person.
Holy crap, this game has a third person. LOL, never noticed that. At least not when on foot.

If you lower the game stage you lower the quality of loot. Not something most people would want. Turn down the difficulty if you don't like the higher game stages.
I think the idea is to have an impact on the game world. Something like go here and clear out a zed nest = less overall zeds for some amount of time. Interesting idea IMHO but not sure if it is a good idea :D

I don't really like to upgrade them and the extra line of defense mystery hit points to destroying a block isn't that great of a design. I'd prefer a block show various models at hitpoint thresholds rather than you kill a 5k hitpoint block only for another 3k hit point block to appear.
It also opens up some pretty powerful exploits. Any block takes time to repair as you only repair x hp per unit time. With upgrades that is not true though. You can build a steel block, wait for the zeds to break it down to crete and then instantly add another 10K hp to the block by upgrading it back up to steel. Better if it just was steel with whatever total hp it would have had with breaking.

Frames aren't needed, a grace period of changing your structure is. Under a land claim we could be pretty generous as to what that is.
I would respectfully disagree here. Not sure if scaffolding would be able to handle the same task but I use hundreds of frames for many of the reasons that ripclaw already pointed out. I only needed to mistake my 300 block bunker floor plan by one block one time and had to destroy a dozen crete blocks before ensuring ALL my major builds are totally planned with frames first. They are also really handy for temporary structural integrity if I have to move a main support. I would hate to have to be on a timer to replace those or have to beat the temporary structures out to remove them. They have a plethora of uses outside building as well.

Not sure what the gain would be for removing them though. If viability is the issue then are we not talking about using a sledge hammer to hit a nail? Fix the display problem with the frames rather than removing them.

I showed my friend a pic of the decapitated bear in the A18 stream yesterday. Her reaction was, "Oh no! They have giant moles in A18?!"... Yes there's a striking resemblence:rofl:View attachment 28754View attachment 28755

Giant Madmole confirmed for A18.
LOL. We need one of those, just for those forum rats that would know where it came from. :D

Big boss zed for the shotgun messiah factory :D Or water works, makes more sense there as the 'treasure' room is under ground.

 
A half block would take half(ish) the resources of a full block, the same way a single-thick wall takes half the resources of a double-thick wall. So I don’t see what the “weird exploit” would be if zombies prefer to attack the latter, all else being equal. :)
What we have now looks like an exploit. You can build a column of single full blocks or double half blocks or quadruple quarter blocks, and they’ll look identical but have 1x, 2x, or 4x the HP. And zombies may avoid certain walls in a POI simply because there are decorative trim blocks on one side, which no human would give a second thought to, but they have the same HP as full wood blocks.

I get that addressing this wouldn’t be easy, but I don’t get how it would be worse in terms of exploits.
How about giving each block a static variable for pathing cost, possibly modified by the percentage of HP lost, instead of trying to mangle block HP and the pathing system together?

 
After watching the recent stream, i noticed that when examining an item in their inventory the key for scrapping is &lt;delete&gt; instead of &lt;S&gt;

I know this has been discussed many times about accidentally scrapping something, problem solved!

The M60 is awesome and looks like a complete feature already! I think the ADS for that gun is better than any of the automatics hands down! I was afraid the reload would be horrible being chain fed, but the animation and time looked great.

I also enjoyed the lock pick reveal, i do have a few questions about it. Once you initiate the lock pick, can you move at all or do you have to stay perfectly still?

 
On the subject of the M60, if it becomes OP, which it kinda looks like already, add a requirement to the ammo since it's chain fed, it should require a metal of some sort to make the links to form the ammo. That would separate the early game use of 7.62 VS late game?

 
LOL. We need one of those, just for those forum rats that would know where it came from. :D
Big boss zed for the shotgun messiah factory :D Or water works, makes more sense there as the 'treasure' room is under ground.
Would be fun to have Giant Madmoles show up underground in just the radiated and wasteland biomes:lol:

 
How about giving each block a static variable for pathing cost, possibly modified by the percentage of HP lost, instead of trying to mangle block HP and the pathing system together?
Well that would make the system more robust for designers, which I'm never opposed to. In fact that variable may already be implemented, since doors are weighted differently than other blocks.

But in practice, I don't see why HP and path weight wouldn't be coupled. Zombies take the path of least resistance, and generally their only mechanism to get past an obstruction on that path is to destroy it. Ergo, the amount of resistance is the hit points of the blocks involved.

 
You would have about a 30 second grace period to pick up a block then it becomes permanent. We could keep wood frames or have scaffolding blocks. Nobody is using frames any more, everyone uses cobblestone because you can clearly see the rotation it is in (frames are hard to tell), it doesn't need immediately updated to offer some protection.
Really the only thing good about frames is you can pick it up and block something out. So if we do away with frames, allow a grace period to pick it up again, and add scaffolding blocks for building high structures I think we have a better system. Then allow contextual upgrade material on a hammer so you can upgrade wood straight to reinforced concrete by setting the material to concrete. No more clunky upgrading and wasting tons of materials to reach the best material. No more accidentally upgrading a block to steel and wasting an hour tearing it out. No more breaking a 10000 hit point block only to see one with 5000 take its place.
I use them all the time to layout building plans and they stay in place a damn sight longer than 30 seconds before I pick them back up. 30 seconds wouldn't even let me get one room laid out.

 
I use them all the time to layout building plans and they stay in place a damn sight longer than 30 seconds before I pick them back up. 30 seconds wouldn't even let me get one room laid out.
You would still use them that way. What you describe is exactly the function frames would have. They wouldn’t upgrade to wood blocks any longer. He means that very few make wooden structures by upgrading frames to wood blocks. Most build with flagstone and use frames to mark, flatten, plan, and assist in mobility while building. This functionality would remain and even improve if frames become like scaffold blocks from Minecraft.

Not only that but it would be the flagstone blocks you could pick back up again right away if you made a mistake in placement. You can’t do THAT a damn bit right now... :)

 
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Prime when vultures kept coming after him

china-il-ive-got-friends.jpg


 
You would still use them that way. What you describe is exactly the function frames would have. They wouldn’t upgrade to wood blocks any longer. He means that very few make wooden structures by upgrading frames to wood blocks. Most build with flagstone and use frames to mark, flatten, plan, and assist in mobility while building. This functionality would remain and even improve if frames become like scaffold blocks from Minecraft.
Not only that but it would be the flagstone blocks you could pick back up again right away if you made a mistake in placement. You can’t do THAT a damn bit right now... :)
I still use upgraded wood frames as roofing.

 
So like a "timer" on a newly places block, to pick it up again like a frame when misplacing it (3 seconds should be enough)

 
But do you really have to plan out the entire roof first? By time you get to the roof you know how the blocks need to be placed and you’ll be able to immediately pick up any wedges that are placed incorrectly.

 
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