What kind of dance?(swearing is bad for your health), i just tested that in a18... the zombie did climb a ladder to dance with me on a roof...![]()

What kind of dance?(swearing is bad for your health), i just tested that in a18... the zombie did climb a ladder to dance with me on a roof...![]()
Really bad idea, worse than level gating in a game. Like many suggestions for improvement is fine as a specialist MOD for single player or even a small coop game but a nightmare for PvP ( which I don't even play) .This approach will make it logical to increase the skills of the character, and will add interest to this part of the game. Also, teachers will be able to give quests, and as a reward increase some level of attribute or perk.
What do you think about it? I think it's very good idea... may be for A19 )))
Well, maybe it would be possible to leave attribute pumping as it is, but pumping perks is definitely worth giving to teachers) And, it seems to me that your opinion is not very objective, you did not even try to think about how this could work in the game)Really bad idea, worse than level gating in a game. Like many suggestions for improvement is fine as a specialist MOD for single player or even a small coop game but a nightmare for PvP ( which I don't even play) .
TFP have got the right attitude to Vanilla, Hopefully they will stay focused on optimization and re-balancing the perk system.
The main menu options now allow players to adjust game play more to their style of play and XML allow for easier Modding for those that want a more narrow or focused version game.
New and casual players want a fun, entertaining game with a smooth experience, that is what hooks the majority to continue playing the game once experienced with the flow and workings, that is when they look to make changes , want more complex and in depth experiences, so seek out Mods or add ons.
Personally I enjoy A17.4 but I'm really looking forward to A18 as it sounds more like what A17 should have been.
Yeah I agree, I would not like it early, but it could provide good incentive late game to explore bigger parts of map to get late game recipes/perks. Actually I think it would be pretty kickass, if rank 5 of every perk had some powerful effect, like sex T-rex has now (+50 stamina on kill), but you would need to find a trainer, that would teach you.I like the idea, but I don't think I would want it in the beginning of the game. Things like this to get into some really specialized stuff during the late game would be nice though. -- a little something to do, new little goals to achieve when you would otherwise be twiddling your thumbs in between moments of same old.
Change management is a difficult topic. I guess there's indeed more people promptly writing a negative review when a change doesn't fit them than there is people writing a positive one as soon as they notice a change they like. But then again, A17.0 was quite frankly a hot mess, and totally uncomparable to A17.4, I guess it reflects.It shows that when steam gives incentives to write reviews so that EVERYONE does it instead of just the angry people, you get a clearer picture of the overall feeling of the overall player base instead of a single slice of those who were married to the past.
Take a closer look at the positive reviews. Most of these players apparently started with Alpha 17 when you look at their playing time. That's why they never got to know the LBD system and you can't miss what you never had.Wait... a...minute. Very positive reviews WITHOUT "learning by doing" . So many people here have told us THAT was the reason of the mixed/negative reviews. LBD must be back in? I mean, the LBD crowd couldnt have been wrong so it must be back.![]()
#saltinwounds
Ditto. I wanted to put a block on the tunnel I was using set up a farm at bedrock and was dismayed that no block allows sunlight to travel through it completely. Not sure if it is a technical problem or not though as light quite literally flows in the same manner that water does but to a much larger area (I think water is something like 3 blocks and light is 8 off the top of my head).Yesterday, to my utmost dismay, I noticed that placing a block of bulletproof glass above the solar array pivot point renders the whole contraption totally and completely powerless. I was utterly flabbergasted, since the very description of glass block says "Glass is a wonderful invention that lets light in while keeping the cold wind out." (to be honest, I think that was for another type of glass, though, but still, as they say, Glass is Glass). Is this intentional? I genuinely worry for the climate of the new post apocalyptic dystopian world of alpha 18, and would hate it if my attempts to curb the Navezganian warming were hampered by some turd burglar shooting at my 192000 dukes worth solar bank to pieces from ground level just because I could not protect it with sturdy bulletproof glass blocks every block of the way. Please pinps, think of the environment! :miserable:
And here we go with phrases like "most of these players".... which was determined by one guy with a biased opinion looking at a few pages of steam reviews. #FakeNewsTake a closer look at the positive reviews. Most of these players apparently started with Alpha 17 when you look at their playing time. That's why they never got to know the LBD system and you can't miss what you never had.
There were problems with the pathfinding.Why is the mobile prison door no longer available?
But this is exactly why it is such good news. Most of the critics claimed over and over again and again that the perk system was just objectively bad and ruined the game. So it’s great to hear from so many that think the game is not ruined at all just the way it is.Take a closer look at the positive reviews. Most of these players apparently started with Alpha 17 when you look at their playing time. That's why they never got to know the LBD system and you can't miss what you never had.
School starts around mid August here.Joel, on your interview you guys said you'd like to have alpha 18 back before school starts.
For us in Australia... What does that mean as we are not used to your system. What 'rough' time frame are we looking at? 4 wksish? 12 weeksish?
Not sure, I need to get well acquainted with electricity on a play through to really decide if it needs balancing or that would be a good mod.Madmole,
Welcome back - a question if I may, have the Pimps considered large "fuel tanks" that can be attached to generators. It was a question posed in the Pimp Dreams forum, and I think a good one at that. In short, a way to just throw copious amounts of fuel at a generator to reduce the frequency by which it needs to be topped up. A good chance for another book to.
I think he was being sarcastic. I'd go for a silent hill creepy alarm horn sound though.PASS
- if you find a recipe -You can create a medicine if you find a recipe, it is logical. You will not be able to learn how to make medicines if you just cut wood and kill zombies, and this is also logical. What you want is not logical, but it's easier) Why then play? Where is the survival?
That we got for night announcement, sounds cool >:3I think he was being sarcastic. I'd go for a silent hill creepy alarm horn sound though.
I'd never noticed it, but that must be because there was only 1 actor that made the mocap.I was just looking at the Steam page due to the comments above and was looking at the screenshots. I didn't realize all zombies lean to the left... Looks pretty bad actually. I mean, I didn't really notice it before so it can't be all that bad, but in a screenshot, it really stands out.
I feel like your approach would box players in more. You can have some in all attributes now, but it's not efficient. Most builds will have 2 attributes pretty strong IMO and cherry pick a few lower tier ones from others.@Madmole
Just wanted to say that I’m loving the direction you are going with the perk system. I do have some questions and thoughts on it though.
1 - Are you adding professions into the game at some point (I believe this was talked about at some point)?
2 - I think you might be boxing yourselves in by making the perks have specific categories and essentially creating 5 or 6 character builds. You could really open up different builds by having a general perk list and pair it with professions that pre-select a few perks to start with. Then you could add perks and professions infinitely (to a point). Maybe your character starts with “x” perk points to spend at character creation? I don’t like comparing or referencing other games, but, I really think you should look into how Project Zomboid does their perk system. It’s not far off what you’re doing, but doesn’t have as many limitations.
Thanks taking the time to read our comments and suggestions!
Cheers,
Loc