Hate to be that guy, but the crossbow is my favorite weapon in the game and would ditch it in a second if I had to hit reload after every firing. Your warning about it being dangerous in close quarters is 100% accurate however and I have been overwhelmed many times. My take is that I just got careless and sometimes the cards just don't fall in your favor. I try to have a shotgun on standby for those times though. Do you not feel the same about the bow reloading automatically? I don't really see the difference and I know the bow is popular.I'm using the crossbow in my current game, after never using since like A15. I can see why no one likes it anymore and it boils down to this:
It reloads automatically which makes it a death trap. Even when perking into the Archery Tree (faster aim and reload) it still makes it super dangerous to use, especially in tight POIs and higher game stages when you get runners.
This is the top reason no one uses the crossbow and blunderbuss. Automatic reload should be taken off of every weapon. It's just a weird mechanic.
He's saying that tfp is responsible for the content in the game, so whatever people's opinions are, it's their burden to have.aaaammmm.....no.
I say you should just explain earlier that explained just now. That would help to avoid confusion...
Because, it was already known before and was not an unknown factor for devs.
or
....(Say the right things at the right time).
and
....(explain what is not obvious)
or
....not to confuse people by saying that biomes will be absent, but they will be present.
or
....to muddy the water in the pond
.... :chuncky:
just, devs had to say that, biomes will return!
Gup!!!
I'm being screwed!![]()
Whining doesn't get results, intelligent compelling reasons do. What purpose does a big flat open field serve other than variety? Its bad for game play and visually sucks. All its good for is frame rate but those who can't have good fill rates suffer from the sea of grass. Go play your modded plains then and shut up about it, nobody cares. Its a 1% fringe feature. All anyone really cares about is getting a good solid RWG not a crappy one with 88 biomes.I'm talking about the fact,that, they themselves to blame for the fact that people whine and complain.I saw everything in the resources of the game for a long time and knew this state of affairs. I already made the return of the plains biomes a long time ago...
Yes, all automatic reloading should be taken out. It wouldn't be so bad except for 2 things: The movement penalty for reloading and fact that you can't change weapons while reloading. The bow is less noticeable as it take way less time to reload, but still should be taken out.Hate to be that guy, but the crossbow is my favorite weapon in the game and would ditch it in a second if I had to hit reload after every firing. Your warning about it being dangerous in close quarters is 100% accurate however and I have been overwhelmed many times. My take is that I just got careless and sometimes the cards just don't fall in your favor. I try to have a shotgun on standby for those times though. Do you not feel the same about the bow reloading automatically? I don't really see the difference and I know the bow is popular.
I used the plains biome to make my massive building projects, it just seemed perfect for that kind of thing. I guess we can do that everywhere though. To me it was a "builders" biome.Whining doesn't get results, intelligent compelling reasons do. What purpose does a big flat open field serve other than variety? Its bad for game play and visually sucks. All its good for is frame rate but those who can't have good fill rates suffer from the sea of grass. Go play your modded plains then and shut up about it, nobody cares. Its a 1% fringe feature. All anyone really cares about is getting a good solid RWG not a crappy one with 88 biomes.
Doesn't a good solid RWG equal one with compelling visuals and variety, not seeing the same assets/pois over and over again? I know the plains in A16 were not that great, but having more biomes at your disposal only creates a better RWG, not a worse one, it all boils down on how you use them. In A16 they were not used that well at all and then instead of doing something to make it better A17 made it worse by removing them, fixing the world into a small square. Now you want to be able to have more control over sub-biomes to get back that variety, but you could already accomplish that and far more by adding in new biomes. You could have 10 forest biomes, one dense, one more pine, one more grassy etc and have those make up the same one biome you use now for that. You will get a visually more compelling world and do not even need to re-invent the wheel. All it would is some different ground textures and some variety in plants/grasses and maybe some other props like varied broken trees/stumps to make the world even more compelling..Whining doesn't get results, intelligent compelling reasons do. What purpose does a big flat open field serve other than variety? Its bad for game play and visually sucks. All its good for is frame rate but those who can't have good fill rates suffer from the sea of grass. Go play your modded plains then and shut up about it, nobody cares. Its a 1% fringe feature. All anyone really cares about is getting a good solid RWG not a crappy one with 88 biomes.
*raises hand*On the bright sight , we will have thousands of hours more in this game than now. Who can complain of that ? Whooo ?
Zombies in circus acrobat leotards! Brilliant! They'd be a lot more distinctive/identifiable than the current spiders. You should make this happen, Madmole.Maybe they all were acrobats in their past lives
Fewer biomes make the game look crappier, not more biomes. Sorry, but you're wrong.Whining doesn't get results, intelligent compelling reasons do. What purpose does a big flat open field serve other than variety? Its bad for game play and visually sucks. All its good for is frame rate but those who can't have good fill rates suffer from the sea of grass. Go play your modded plains then and shut up about it, nobody cares. Its a 1% fringe feature. All anyone really cares about is getting a good solid RWG not a crappy one with 88 biomes.
Imagine everyone starts whining about why zombie acrobats should exist.... Madmole will literally murder us.Zombies in circus acrobat leotards! Brilliant! They'd be a lot more distinctive/identifiable than the current spiders. You should make this happen, Madmole.![]()
Agreed, thankfully you said it since if other say it "we are whining and need to shut up."Fewer biomes make the game look crappier, not more biomes. Sorry, but you're wrong.
Each biome used to serve a purpose, but now the only real differences are body temperature buffs.
I know it's a moot argument, you're hell bent on optimization so extras have to go, AND it's mostly moddable, but saying it visually sucks and nobody cares is incorrect.
..is gonna be proud of you*raises hand*
.. my wife?
lol.Honeymoon’s over.
It could even be done in such a way that some biomes are a chance they might appear on the map. One game you have plains on it, but missing burnt. The next map you have burnt but no desert. They could still have may biomes but only have 3 (or whatever number you wanted) be selected per map, with the forest being a mainstay. Different seed = different biomes selected.Fewer biomes make the game look crappier, not more biomes. Sorry, but you're wrong.
Each biome used to serve a purpose, but now the only real differences are body temperature buffs.
I know it's a moot argument, you're hell bent on optimization so extras have to go, AND it's mostly moddable, but saying it visually sucks and nobody cares is incorrect.
I think that is true only if the biomes are large enough. 5-8 different biomes all next to each other would look horrible. But if they were large enough so they couldn't all be seen at once then that would be fine. The question is how big can they be on the maps the game is able to render?Fewer biomes make the game look crappier, not more biomes.
Genius idea. Having 8 biomes and each map only selects randomly from that amount would be really cool-- especially since as Guppy stated the only real difference between them is temperature. The first 20 -30 hours of playtime would be generating seeds trying to get the mix of biomes you like... lolIt could even be done in such a way that some biomes are a chance they might appear on the map. One game you have plains on it, but missing burnt. The next map you have burnt but no desert. They could still have may biomes but only have 3 (or whatever number you wanted) be selected per map, with the forest being a mainstay. Different seed = different biomes selected.
I don't know. I mean if you have it so that not more than one biome can touch another biome, you could use a lot of biomes as a way to transition with little notice. Example... Desert Mesas -> Desert Plains -> Plains -> Forest -> Burnt Forest -> Deep Forest -> Snow Forest -> Snow Plains -> Snow MountainsI think that is true only if the biomes are large enough. 5-8 different biomes all next to each other would look horrible. But if they were large enough so they couldn't all be seen at once then that would be fine. The question is how big can they be on the maps the game is able to render?.
That is what dynamite or rockets are for, and from what I've seen, now that explosions are fixed they do a hell of a job like they used to in early alphas.How about POI demoition?![]()