madmole
Fun Pimps Staff
We can do anything. We just can't do everything.Are you saying we're the same person? Finkle is Einhorn, Einhorn is Finkle!
So is there a chance we will seem some of these?
We can do anything. We just can't do everything.Are you saying we're the same person? Finkle is Einhorn, Einhorn is Finkle!
So is there a chance we will seem some of these?
The low poly is real from that angle.Great! Now I can throw my spear at Xerxes, rip those nasty ass rings of his cheek and die like a true of spartan.
Dude...Arlene's arms look a bit deformed don't you think?
Maybe.Will you guys ever put in a push or kick action or even a shotgun but hit to the head! So we can get the zeds aways enough to shoot them in the head!
totally up for that... hell, you could just move it to a low newbie level quest offered from trader to follow the footsteps of Robin Hood.Could just nuke the bow from the starter quest. Club is enough to get started. If that becomes a problem.
I would say make the starter quest completely optional and reform it into a longer tutorial questline and give people the chance to go straight to the whiteriver questline once the factions are in.The shorter the starter quest the better!
Nothing says "gentleman" like dismembering your opponent with a hand-held industrial cutting tool while trying to subjugate their free will.A light-saber would be the Gentlemans choice.
You have to give them permission to use the commands. There was a thread somewhere else that covered it.I love command gfx pp enable 0 in A17.3 It was first time ever, when I have reached 79fps today. That game is awesome with high fps. I am running a server while we are playing with friends. I told them to also type the command to achive huge performance improvement, but there was information in the console, that their command is denied. It means that only server can type that command and it will affect all players on the server, or there should be different command for users on a server, or this is just a bug?
Same. I like the Survival aspect, but I don't want that to be the core focus of the game. There are other survival games I would rather play if I wanted such a simulated life experience. The unique selling point of this game is freedom, fun, and voxels that don't look like ♥♥♥♥ minecraft graphics. 7 Days does this better than any other game.
That would be cool.. easy tasks with 0 pathing like using workstations or mounted turrets.they can do the hard work.Is it possible to rent survivors from the trader who will work for you for a few in game days to do tasks like work your forge or tend the garden? Would be a nice way to spend excess dukes since after a certain point they are well kinda useless.
Is it possible to rent survivors from the trader who will work for you for a few in game days to do tasks like work your forge or tend the garden? Would be a nice way to spend excess dukes since after a certain point they are well kinda useless.
I sense another “Get off your ass and do it instead of asking for features that will do it for you” remark brewing from the Mole...That would be cool.. easy tasks with 0 pathing like using workstations or mounted turrets.they can do the hard work.
I think Xyth is doing something like thatI sense another “Get off your ass and do it instead of asking for features that will do it for you” remark brewing from the Mole...![]()
A series that provides bonuses to construction or mining skillsSounds like a new volume of books.
Sounds good, the perk bonus can be crafting speed related.A series that provides bonuses to construction or mining skills![]()
If the bandits are in, I could see the opportunity to use the ai and assets to simulate allied NPCs then, that hang out near your base as long as there is enough food and water in some "community chest".Is it possible to rent survivors from the trader who will work for you for a few in game days to do tasks like work your forge or tend the garden? Would be a nice way to spend excess dukes since after a certain point they are well kinda useless.
If you want to be simplistic, use one sphere collider per casing, they bounce a bit and then merge them together with close ones, so you only have a handful (5-10?) of active casings on the ground at any time. Move away or leave the area and they merge to one or get deleted. When you pick one up you get the total of all the casings merged into it.I don't know, some low-poly casings could do the trick. I mean we already have items that kind of have physics, they don't lag out the game. Maybe @faatal could give some insight if this is a realistic idea.