While I don't really mind the repair kit changes in a nutshell, I think the bigger picture you have to see here is that this dumbing down, this simplification is becoming a trend that is affecting the soul, the uniqueness of 7DTD one bit at a time, but at a steady rate over the last iterations. I totally do not agree with the fact that the 1-600 levels was an "unnecessary number crunch" compared to a 1-6 system. Here's why :- the low granularity of the new system doesn't provide enough room for steady and constant progress. As I stated, as soon as I finish the starting quest, I can dump 4 points in Intelligence and all of a sudden I craft every tool/weapon in Q3. Does this make sense ? Does this feel rewarding ? How am I gonna find better tools in the loot if it's that easy to just craft better gear ?
- the low granularity doesn't allow you to have repair degradation (you lost quality with each repair) cost for obvious reasons. This was removed because apparently "it was a chore", all I see is that a justification was to be found for a system that is no longer supported by the new system
- the low granularity doesn't allow you to combine objects to gain a bit of quality. Again, nothing major anyways right ?
- progression is plateau'd very often. You reach Q3 ? Alright, you just know you'll be stuck here for a while because you need to spend the next 10 points in something else. There's a very slim chance you'll find a better tool by looting anyway at this gamestage, so basically you know this won't evolve anytime soon. Before, you'd find tools with +10 or +20 quality compared to what you had, it was a small change but hell, it was something !
What exactly did the new system provide that couldn't be done before ? Mod slots couldn't have been added with a 1-600 system, each slot being unlocked every 100 quality ?
I know quality is being worked on for A18, that each "category" of item will have a different crafting quality depending on its respective perk level etc. Wait and see I guess, but past iterations have shown me that I better not get my hopes up too high regarding how well-thought & well-implemented these ideas might end up being once released.
Where you see "simplifications of the process" I see "overcomplexity in the thinking". Most these things weren't troublesome to begin with, overthinking working stuff to try to make them better instead of focusing your attention on yet-to-be-implemented stuff feels reverse to me. What ain't broken doesn't need fixing, it's what ain't there yet that needs thinking.