PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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Thanks for the information, I need to work on my phrasing. Probably I forgot to mention that I was standing on the middle of the three trigger plates.
when I get the chance to play again, I am almost done building the next little bird cage adaptation. I will post a video on it. took some inspiration from Laz. still need to gather mats for concrete tho.

bird cage with the lowe half opened and ramped with blade trap at the base of the ramp electric fence down the side hallways to slow them down and 3 trigger plates down each the left and right hallways for the dart traps. a second interior cage for using the shotgun on anything that makes it through. I will have a use for the double barrel.... maybe

 
Any plans to give the jar back when cooking things like corn? I mean seriously, where is the jar going? Might explain all the food poisoning when theres some glass cooked into your food.

 
Loss is part of the game, and makes it better. Replacing lost stuff gives you a sense of purpose. Stop cheating you might have a lot of fun dealing with issues instead of playing I dream of Jzeanie.
Back pack glitched? Role play someone took it, tough ♥♥♥♥ dude. Scrapped your modded gun? Well you might want to pay attention better, not paying attention IRL and in a fake zombie apocalypse is dangerous. Not paying attention because your trusty Jzeanie is there to grant your wishes lowers the adrenaline and reduces the intensity of moments, robs you of sense of loss, revenge and satisfaction rebuilding that loss and overcoming adversity.
Don't have a problem with loss and challenge in the game never once cheated back something I lost because of game play. Do it for things that are crazy buggy, it's honestly a very rare thing, like 1-2 times in a 180 day play through with 30+ odd deaths. Y'know like with the minbikes in A16? was it, phasing through the ground, the first one we remade, the 4th one I cheated back because it wasn't fun to lose another minibike to an ongoing bug, again. or in a17 when a bird glitched through a solid wall for me and destroyed our storage chests on horde night. there is a point where loss because of a broken game is frustrating not fun for me and I'd rather fix that then play it out.

And please don't take offense to that, 7days is probably my favorite game ever. but it IS in alpha which means there are gonna be points where stuff is broken, sometimes really really badly, I'll use creative to smooth out the occasional unintended gamebreaking bug.

That said one of my favorite moments of this game was me and my BF both getting infected day 2 and spending almost the whole first 7 day trying to find antibiotics for both of us instead of letting ourselves die to clear it up. That ♥♥♥♥s fun, so is rebuilding my base after a really nasty horde night. (would still kill for steel bars on my windows though :p ) or rushing through a dozen quests recklessly to get the money for that bike in the shop before it's gone and then realizing we ♥♥♥♥ed up because we have no medical supplies left for horde night.

 
Just trying out Alpha 18 stable - I am playing on a dedicated server and noticed that when I'm on foot, everything is working just fine, but whenever I'm riding a vehicle (doesn't matter which one) adjacent chunks are not loaded. I am bounced back when I'm about to enter a new chunk and have to exit the vehicle, so the new chunk is loaded. Then I can board the thing again and go on, until the next chunk wants to load.
Just to clarify: I can stand on the next chunk's border while riding a vehicle and wait there just fine, but the chunk still won't load. It will only load when I'm on foot.

A friend of mine, who is playing on the same server, says he doesn't have that issue, so I'm assuming it must be connected to one of my settings, but I'm at a loss determining which one. Tried every setting, no change. I thought it would be connected to the viewing distance, but no, that's not the case, apparently.

Is this a bug, or can one of you guys recommend something to me which I could try?
Check the network connection. Your ping is shown in the group tab of the game. Another problem could be if lots of network packets get dropped, either because of faulty equipment (network chip, router) or because your provider and the servers provider have a congestion point inbetween.

One of our players in co-op gets thrown out of the game once every two hours on average. He is the only one using the local cable-TV provider for internet access so we suspect that provider is the problem here.

 
I have very little experience with the shotgun so I can't give any opinion. I've brought it up to gazz and he argues vehemently that the shotgun is OP already, dealing the most DPS, devastating cripple/knockdown and has full ranged abilities with slugs.
I had a good shotgun build going (only had a db) and had to restart so now I'm on fortitude again, but I will drink the elixer once I find a decent shotgun and see how it compares to a fresh fort build.
I find that the shotty DOES deal a ton of damage, the problem is DPS needs to account for the fact you need to reload it 2-3 times as often as any other gun at that tier. too much downtime + the armor bonus to enemies means buckshot doesn't feel like it's keeping up mid-late game, ESP. on horde nights and slugs are really just too expensive to use, even if their price is justified by their power, if I wanted to use them with any regularity I'd never be able to do anything but gather resources to make them and cherry on top lower firing rate makes missing (even partially because buckshot) *much* more punishing Especially with the double barrel. In A18 i've yet to find any slugs in loot or the trader (77 days in, 3 traders and level 4 better barter), and maybe even just making them more common in loot/quest rewards/shops might help.

I just know that I felt like I was lagging behind in weapon power and functionality until I decided to swap to a machine gun build. Even if the shotgun is technically stronger/better than other builds, it doesn't feel stronger and that's the problem.

 
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Madmole, how about this, add these weapons and the legendary ones, the A18 brought weapons and people love them and responded positively to them, it's a zombie game and people love weapons to kill them, what do you think?

Armas010_Pلgina_1.jpg

Armas010_Pلgina_2.jpg

Armas010_Pلgina_3.jpg

The missing levels already have the game in some weapons so I did not put it in this example

 
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i wonder if we will see like a Barret 50 cal sniper rifle or the dragunov that would be an interesting sniper addition
I would bet for the .50 cal, It would be super weird to find a Dragunov laying around in USA.

 
Yes I wear nerd goggles with a cigar for lower entry level to what I need.
Speaking of glasses and the cigar.

Almost every attribute has a piece of clothing that gives you +1 in that attribute as long as you wear it.

Only for fortitude there seems to be nothing that gives you +1 in fortitude. Was that forgotten or is there something planned ?

 
I think, it would be a good idea that zombies affected by bleeding through cuts would visually show it. Maybe by spilling blood or clothes being soaked by blood. So you could change your target and let time do its work. More effective combat :cocksure:

 
Speaking of glasses and the cigar.
Almost every attribute has a piece of clothing that gives you +1 in that attribute as long as you wear it.

Only for fortitude there seems to be nothing that gives you +1 in fortitude. Was that forgotten or is there something planned ?
Answer: Sham Chowder.

 
I think, it would be a good idea that zombies affected by bleeding through cuts would visually show it. Maybe by spilling blood or clothes being soaked by blood. So you could change your target and let time do its work. More effective combat :cocksure:
+1 I'm currently playing a Agility guy, and this would be very welcomed. :)

 
Speaking of glasses and the cigar.
Almost every attribute has a piece of clothing that gives you +1 in that attribute as long as you wear it.

Only for fortitude there seems to be nothing that gives you +1 in fortitude. Was that forgotten or is there something planned ?
Yeah I just haven't thought of something cool yet. Hats could work.

 
nl7LoF8.png


Place your bets, folks. How long will I survive?

 
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Today is the day I do it. I do the impossible. Or at least, I attempt to survive it. Stipulations: Zombies always run on Nightmare speed, the difficulty is set to Insane, 10 minute days, horde night every night.
U dead boi

 
Yeah I just haven't thought of something cool yet. Hats could work.
Hats take away head armor though so probably better to stick with other articles of clothing. First thought was a jock strap and have it add a bit more damage reduction, then I realized it would only work for half the characters...so maybe something like a mouthguard instead might cover all the bases while also making you choose between + STR and + FORT kinda like you gotta do with the eyewear

 
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