PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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This is not just about about shader limits, the Microsplat you are using dictates what that block can be and only a few blocks (so far only Gravel) can ignore it. There is no xml override to use, any other block placed just takes whatever the splat dictated for that position. Just give us the option to tell a block to override the splat and modders will take it from there. This is severely limiting for anyone wanting even a slightly different world. I am not sure why you are so unwilling to see that your new awesome system destroyed a lot of modding design-space and creative potential..
Seconded.

I know y'all aren't ready to hear modding issue, but it seems to me that when you are ready, it would have been a lot easier to fix/change early on.

 
You DO realize that spamming steam reviews with multiple positive reviews from one user is just as appalling and pathetic as the ones who do it for negative ones right?
How old are you? May want to look up the term brigading. That sort of thing can backfire big time.
Got to agree on this one. Especially the backfire part. Once you start manipulating data you lose face and trust.

 
So sit idle and let a few jackasses hurt our business? Less money = less guys kicking ass = lower quality final product.
...really...

If I was so inclined, I could now say "the developers are begging for positive reviews, the game is that bad! All they care about is money, not making a good game!"

...really gotta watch what you say homie. :)

So yes, sit idly by and let the awesomeness of your product do the work for you.

36k playing. Nuff said.

 
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TBH the double barrel should be the T1 shotgun, Like What even is the blunderbuss, I main shotguns in every build and have never even fired a blunderbuss.
The blunderbuss is actually kinda amazing.

Strength and blunderbuss is pretty much my go to now for every game I play.

 
Some players are clearly very attached to the 3 or 4 dirt blocks. /shrug


First, you cannot tell me that the workbench is a gate at the time you would be crafting a T5 item.

Are you saying that the iron crossbow that you crafted was gated by a book? If so, that's a bug.
I think he probably meant compound crossbow

 
Yes but it doesn't really work that way. At some point the real struggle ARE the horde nights and as such you need a specialized weapon to face the horde. If I'm gonna resort to using my AK I might aswell just spec into FORT and thus machine guns. The odd dude in the wild is easily dispatched with a decent sledgehammer anyways.
Don't get me wrong I think anything can be improved but if you get to a point when you have enough ammo to run a machinegun all the time then you can get a Grandpa's elixir and reset your skill points.

I think all they need is to add a T3 shotgun to help make it on par with the M-60 and leave everything alone and that will help it compete for a horde night weapon. Give it a huge crippling bonus or incendiary round or something.

Shotguns do have a little bit more CC than an AK right now however, which is why I think I like it so much to run around with it. It's easy to shoot a groups legs out and stop them. Really nice for a pack of dogs, 1 shot can get a bunch of them. Saves ammo.

 
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The blunderbuss is the gimmick item that you only use one or twice for the sake of using it, like the night vision goggles. :p
I mean, I get that, But it's also legitimately the T1 shotgun in game, Which makes early shotgunning just... Bad until you get a double barrel which is still... Just bad. Manageable with perks until you get the Pump, but I feel like that's not what a t2 weapon should be. your t2's should be your bread and butter, you want to hang onto them until you find or manage to get the parts for a t3 to replace it Not barely manageable if you focus on maxing the perks for it.

I've never once crafted a shotgun slug because of how much they cost to make.
I should also note I have Used slugs That i have found and they are AWESOME from a damage perspective and do exactly what you want as an "AP" Shotgun round, I just feel that the UI for ammo switching is too clunky to swap in a situationally and slugs are too costly to craft enough to use exclusively. I'd honestly rather slugs be cheaper and less powerful so I can actually justify using them when I could make 2-4 of another type of round instead.

 
The blunderbuss is actually kinda amazing.
Strength and blunderbuss is pretty much my go to now for every game I play.
I'm not gonna say you are lying I just have trouble wrapping my head around that. are you saying you prefer the blunderbuss to later shotguns or just that you like it as a T1. I guess I can see the latter I just can't see Regularly using a gun that blows it's load on 1 shot even if it hit like a freight train. Reloading in a bad situation is death, Especially early on. I'd rather have a pistol or SMG (both of which I personally find are much easier to acquire far earlier than a pump shotgun) Where I can kill more than one (or two because of AOE on the buss) Zombies with a clip before I gotta reload. It's actually the same problem I have with the double barrel but it still gets 2 shots and reloads twice as fast.

I guess my problem with the shotgun progression Is that it really feels like there is a lack thereof. the Double barrel Feels only marginally better than the Blunderbuss and then the pump Sits in line with most of the t2 weapons instead of the t3's it's supposed to match.

 
I don't know if I hate that or people who leave negative reviews for games they've spend thousands of hours on more. I mean with that amount of time they've already gotten their money's worth and obviously enjoyed it enough to spend a lot of time on it, so why leave a bad review?
Almost as pointless imo as the negative reviews that go something like, "I was downloading this game but my Internet crashed. Downvote." Like... why? And yes, I've seen my fair share of those.

 
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Whose says were not multi-tasking? ��
Can confirm. :) I'm listening to a podcast while eating cereal and toast while getting dressed and singing opera, meanwhile I'm on the toilet at my office desk. No wasted movement, no wasted moments. It's all about maximum efficiency and adventure.

 
I'm not gonna say you are lying I just have trouble wrapping my head around that. are you saying you prefer the blunderbuss to later shotguns or just that you like it as a T1. I guess I can see the latter I just can't see Regularly using a gun that blows it's load on 1 shot even if it hit like a freight train. Reloading in a bad situation is death, Especially early on. I'd rather have a pistol or SMG (both of which I personally find are much easier to acquire far earlier than a pump shotgun) Where I can kill more than one (or two because of AOE on the buss) Zombies with a clip before I gotta reload. It's actually the same problem I have with the double barrel but it still gets 2 shots and reloads twice as fast.
I guess my problem with the shotgun progression Is that it really feels like there is a lack thereof. the Double barrel Feels only marginally better than the Blunderbuss and then the pump Sits in line with most of the t2 weapons instead of the t3's it's supposed to match.
I mean I kinda feel you on the other shotguns and stuff, but yeah, I do really like the blunderbuss.

It is easy to make, and the ammo is pretty cheap too. It can 1 shot a basic zombie without much investment. It actually has okay range, and kinda works better at a little range going for a headshot... not really far, but yeah.

So early game you can spec into it, get ammo and do lots of fetch quests, strip the POIs of paper and have lots and lots of ammo for it.

If you invest in shotguns, have bandolier and also invest in run and gun, its reload isn't that big of an issue.

The real reason I like it is because of how cost effective it is. A lot of people will blow through all this ammo on horde night, but the blunderbuss ammo is cheap and can 1 shot... who cares about the reload if you are spamming shots from your ledge on horde night. 500 blunderbuss ammo means you can probably kill around 450 zombies cheap on horde night lel.

 
EDIT: TL;DR, I think the required bow parts involved in crafting bows might be bugged. In my game, the required bow parts goes up with the quality bow I can craft. T5 requires 3 times more bow parts to craft than a T1, in my game.
This is not a bug. What is missing from the GUI is a method to craft weapons of a lower quality to prevent craft deadlocks because you level the perk faster than you find parts.

Incidentally that would have been another reason in A17 to suicide :cocksure:

Steam should make it so that you need a min of X amount of hours in order to write up a review. I hate seeing bad reviews from players that have less than 25 hours in game.
Not that easy. There are games you can finish in 20 minutes and have no replay value.

 
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I mean, I get that, But it's also legitimately the T1 shotgun in game, Which makes early shotgunning just... Bad until you get a double barrel which is still... Just bad. Manageable with perks until you get the Pump, but I feel like that's not what a t2 weapon should be. your t2's should be your bread and butter, you want to hang onto them until you find or manage to get the parts for a t3 to replace it Not barely manageable if you focus on maxing the perks for it.

I should also note I have Used slugs That i have found and they are AWESOME from a damage perspective and do exactly what you want as an "AP" Shotgun round, I just feel that the UI for ammo switching is too clunky to swap in a situationally and slugs are too costly to craft enough to use exclusively. I'd honestly rather slugs be cheaper and less powerful so I can actually justify using them when I could make 2-4 of another type of round instead.
I know its not really ideal, but you could carry two shotguns, one with slugs one with normal shells

 
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