PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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We're raising it to 25% XP penalty for dying. That should curb his appetite for broken glass.
Any word on that XP cap? I'm not complaining or anything, but if it takes 500k to get from level 80-81, then getting to level 300 is *almost* impossible, unless you play for months and months on end, and even then... :p

(If I were to vote on an XP cap (between levels), it would be 1 million XP at the highest.)

 
Yeah I love it. I had to sit and watch a glorious 4x4 and gyro go bye by as I knew I had too much work to do, to chase pipe dreams.
You must be glad no one saw it :p

For the last 3 days I managed to play dead is dead with 2 fellas, we tweaked days to 40 mins ingame day, bloodmoon every night, no mods, but on nightmare. It was mental. We did tll day 5. A limit that`s yet to be explored further by us and everyone of us.

We all thank you Pimps.

 
Any word on that XP cap? I'm not complaining or anything, but if it takes 500k to get from level 80-81, then getting to level 300 is *almost* impossible, unless you play for months and months on end, and even then... :p
(If I were to vote on an XP cap (between levels), it would be 1 million XP at the highest.)
you sure a17's xp cap was 21.4 million xp and that was fine im sure tfp staff will balance it

 
You can sell a stack of lead for 2400, arguably easier than what you mentioned.
Hmm maybe, The reason it feels wrong is how much junk turret ammo you can get out of Iron; But I guess it is limited by the amount you can sell.

 
you sure a17's xp cap was 21.4 million xp and that was fine im sure tfp staff will balance it
Don’t get your hopes up. I don’t think they expect anyone to get to level 300. I doubt very many people will make it to 200

 
Don’t get your hopes up. I don’t think they expect anyone to get to level 300. I doubt very many people will make it to 200
I don't really care if I do or don't a lvl 40 character is already really powerful the slow lvling balances it

 
Any word on that XP cap? I'm not complaining or anything, but if it takes 500k to get from level 80-81, then getting to level 300 is *almost* impossible, unless you play for months and months on end, and even then... :p
(If I were to vote on an XP cap (between levels), it would be 1 million XP at the highest.)
Honestly a lvl cap right now would do more hurt then good. Especially since balancing is still happening and there is a setting to adjust XP gain. Probably best to leave it the way it is until tight before gold.

 
Thanks for the tip MM! :)
Edit: Btw I love the boat avatar. When you come in an reply to several posts back to back its like your riding in smacking everyone around then sailing off into the sunset with a grin until the next time around lol....
I read that boating avatar of his as confirmation of motorboat vehicles for a19. ;)

 
Maybe it's been mention but compressing the loading images (lossy format) to save a few MB's doesn't look too good as the text is harder to read in A18. Could you revisit this and look to improve legibility of text on load screen tips?
Those screens/tips will be gone soon. We'll load tips from localization and you can press space to read next tip, or something like that in the future.

 
They just need to legitimately treat it as "near death". When you collapse show someone dragging you away instead of the zombies eating you. Then when you respawn you get the xp penalty AND you still have all your same conditions PLUS half your money is gone (he ain't a good samaritan after all). That way eating glass isn't a cure for anything.
Actual death should be the end of the game. Near death (which the penalty is actually called) shouldn't absolve you of hunger, health, broken legs, infection, etc.

Now does everyone regret me posting something?
I'd like some hardcore death options.

ONe of my favorite mods is Skyrim's Death alternative. You die and instead of loading a save game there is a random scenario. You can be captured by bandits, left for dead and they took your stuff, if an animal beat you, a thief comes along and takes a bunch of your valuables and you can track him down later, etc.

 
Regarding removal of blood draw kits for said cheesing mechanic, how about something like you're not allowed to use the blood draw kit until the first debuff dissipates - and you can't use it with the "near death" debuff active? I think that'll completely block the cheese mechanic.

If not, what about just getting rid of the bags period and adding another already in-game material to craft? Like first-aid bandages and a painkiller or something of the sorts (antibiotics, perhaps a defibrillator since it sounds like one anyway and Int can craft electric stuff).

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I'd like some hardcore death options.
ONe of my favorite mods is Skyrim's Death alternative. You die and instead of loading a save game there is a random scenario. You can be captured by bandits, left for dead and they took your stuff, if an animal beat you, a thief comes along and takes a bunch of your valuables and you can track him down later, etc.
Dude, that sounds completely sick. I may have to try that one day.

 
True, but scrap iron is only useful for a handful of items, most of them being scrap armor and mines. The only notable recipes that I can see are junk turret ammo, barbed wire fence, timed charges, and spotlights.
I think it's fine the way it is, but one would have to be crazy to sell lead over scrap iron. :p
I think its way easier to get a stack of lead than scrap iron. I'm always out of iron and have loads of lead. 1 tip is all you need for one bullet, so one stack lasts quite a while. All my bars and spikes at my base need iron, doors, hatches etc. I hang on to my iron.

 
Thanks for the tip MM! :)
Edit: Btw I love the boat avatar. When you come in an reply to several posts back to back its like your riding in smacking everyone around then sailing off into the sunset with a grin until the next time around lol....
Now I'm waiting for an animated gif of that :)

 
You must be glad no one saw it :p
For the last 3 days I managed to play dead is dead with 2 fellas, we tweaked days to 40 mins ingame day, bloodmoon every night, no mods, but on nightmare. It was mental. We did tll day 5. A limit that`s yet to be explored further by us and everyone of us.

We all thank you Pimps.
Thats insane.

 
Any word on that XP cap? I'm not complaining or anything, but if it takes 500k to get from level 80-81, then getting to level 300 is *almost* impossible, unless you play for months and months on end, and even then... :p
(If I were to vote on an XP cap (between levels), it would be 1 million XP at the highest.)
I suggested at level 60 it stays at whatever xp that is.

 
Regarding removal of blood draw kits for said cheesing mechanic, how about something like you're not allowed to use the blood draw kit until the first debuff dissipates - and you can't use it with the "near death" debuff active? I think that'll completely block the cheese mechanic.
If not, what about just getting rid of the bags period and adding another already in-game material to craft? Like first-aid bandages and a painkiller or something of the sorts (antibiotics, perhaps a defibrillator since it sounds like one anyway and Int can craft electric stuff).

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Dude, that sounds completely sick. I may have to try that one day.
It is a must have mod ever since I tried it. Sometimes you just don't get your crap back, at least not right away. So much better than loading a save game.

 
Can't agree more there, it sounds awesome. I have been thinking it's been some years since I've played, and I saw one mod that lets you pick alternate starts or something of the sort, the one you mentioned and that one may be fun to pair up.

 
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