Two observations..
One, with two people starting out on nomad, the difficulty difference between adventurer and it is amazingly high.
With under double digit kills for two players and the first clear quest, we ran into feral military guys and wights! That was day two, again under 10 kills each. Either nomad needs to be turned down a notch or two, or there needs to be another difficulty between nomad and adventurer.
On my sp game, I *really* miss the capability to replace ground with other biome ground. That game has been 90% in burning lands, and while I can plant trees to green it up, being able to place forest grass would really be nice.
Blocks are blocks so there shouldn't be any significant performance impact, and maybe a ground helper can be made for the different ground types? Its just a quality of life thing to improve the diversity of the look of our bases.