PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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is this bug fixed in 17.3?
Fixing the clipping might be as easy as lowering the nearClipPlane in the camera projection matrix. But that could cause other problems such as z-fighting for objects in the distance...

 
and Tomahawks do throw VERY well ;)
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Practically a gun with very expensive ammunition. :cocksure:

As cool that it is to have zombies breaking out of the wall closets (most flood out the house with one gun shot anyways) I don't quite see the logic why they be in wall closets to begin with.
Rationalization: When zombies get no food they hibernate in small dark places, like animals. it's just instinct

 
I miss the old POIs. I like the new dungeon POIs, but not the way it currently is. Makes no sense really, sure some places being like that is fine. I think it's silly for 90% of the POIs to be like that though, since many folks would simply run away from the zed zones. I see the dungeon POIs as a place that was once inhabited by survivors who gathered together, and put traps and blockades to stop/slow zombies. We come along to find everyone has been turned or died, and so we clear it out and get all the loot we can carry. The old POIs were like homes and places that were abandoned in a mad dash rush for military protected shelters. Then there's bomb shelters and bunkers, which were hidden from plain sigh to avoid detection. Underground government facilities, cant forget those. These places werent really a maze to get into, just really well barricaded. Unfortinately, the survivors within died. Maybe illness, maybe someone who hid their infection until they turned on the others?
I just feel that a careful mixture of non-dungeon and dungeon style POIs is something to look forward to, for immersion. I already know why survivor camps have no survivors lol! The zombies walked in through the giant holes in their walls, they should have blocked up the crossbars on the side.
I thought I did too. Then I looted an old apartment building.

It is amazing how empty and basic the old prefabs feel now. They are boring to go through.

 
I thought I did too. Then I looted an old apartment building.
It is amazing how empty and basic the old prefabs feel now. They are boring to go through.
They are boring not because they are not dungeons. They simply dont have the same level of detail as the new dungeon POIs.
The new POIs look like a lot more work went into them (and had a lot more options for visual variations abailable).

But that aproach would also improve the classic non restrictive buildings.

 
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Yeah sure, tell that to the millions of grandma's that tell us to bundle up or we'll catch a cold. A runny nose from being in lower temperatures can happen, and you have germs on your hand you wipe your nose and boom, infected. So while the temperature isn't directly related to catching a cold, the runny nose from being cold opens up the gateways to catching stuff.
Yep. All temperature sways do is lower the body's immune system to allow things like a cold to really take hold. A cold is a virus and doesn't just appear.

What you could do is make us more susceptible to getting ZOMBIE infected in the cold climates, and that could be done via buffs with the current system... if cold then infection chance is +10 or something. =)

 
Yep. All temperature sways do is lower the body's immune system to allow things like a cold to really take hold. A cold is a virus and doesn't just appear.
What you could do is make us more susceptible to getting ZOMBIE infected in the cold climates, and that could be done via buffs with the current system... if cold then infection chance is +10 or something. =)
Lower temperatures also cause some viruses to reproduce more rapidly. Such is the case with rhinoviruses, which are related to common colds.

https://healthcareinamerica.us/can-cold-weather-give-you-a-cold-1c3f1abbbf4e

 
Something I have been 'researching' - how I feel about LBD. (I believe it's possible to just get used to something, and not feeling 'good' about changes...)

To that end, I have been playing Enderal. Enderal is a total rewrite for Skyrim. If A16 and earlier are Skyrim, then A17+ are Enderal. Enderal has no LBD, all skills (perks) MUST be purchased by buying books. (Meaning all experience is pooled, and you decide how you want to 'spend').

I think they both have positives and negatives, and play just fine. It's just managing expectations.

Like the expectation for the next release.

And, I won't ask for anything, just letting you know - I'M DYING HERE WAITING!

(And I would never resort to hyperbole or rhetoric...)

; - )

 
I'm over all really happy with how far you all have grown, and look forward to the next product you all release. I just float ideas, suggestions, and just rely how I see it. I will always want more, more, more, but even I know at some point you need to move on to the next big thing.


Just from my perspective.. In the beginning I will use anything to get me going, I don't really focus on a preferred style. It's not till after the first day7 event that I really try to RP and spec a role for the game I'm playing.
That's not a big deal currently, but if we did bring back LBD, it would be a big problem not being able to level heavy metal until you find a club, or whatever skill you want to focus on. Also those perks points are sitting there I kind of want to try out different weapons to see if I like the handling before I buy a perk, so stone version allows that.

 
Yep. All temperature sways do is lower the body's immune system to allow things like a cold to really take hold. A cold is a virus and doesn't just appear.
What you could do is make us more susceptible to getting ZOMBIE infected in the cold climates, and that could be done via buffs with the current system... if cold then infection chance is +10 or something. =)
No, please don't make living in the snow biome even harder, lol. Then again, this does beg the question of perhaps having the biomes have different distinct advantages and disadvantages to make the survival portion of the game even more relevant. So it could go like this:

  • Forest biome: Fair weather with a somewhat large amount of zombies. POI's are generally good with loot.


  • Snow biome: Cold weather with zombies that are more resistant to damage. Then the added chance of being more supceptible to getting infections or debuffs. POI's are generally better with loot but again at the risk of having to deal with tougher zombies.


  • Burnt biome: Just due to its weather, the player is permenantly affected by the smoke and has a debuff that makes stamina

    regen slower. Zombies in this area though are less resistant to damage, but POI's are lacking in loot.


  • Desert biome: Hot weather. POI's have lots of loot just due to the fact that survivors naturally do not like going into biomes that require a constant state of having water on them. However, there substantially more zombies in said POI's.


  • Wasteland biome: Nothing. It's just nothing but zombies and that rare unicorn POI such as a bunker that has a lot of loot.

 
The difference between a schematic and a barrel is immersion. FTFY
So, are we seeing the emergence of a new throwing weapon class? Spears? Throwing knives and axes? Loving that idea. How about a slingshot as a low tier projectile weapon? Lots of rocks around for ammo.

Thanks for all the teasers.
Yes, its the perception guy's melee weapon. Can't really add it to knives or anything else, right click is power attack. Not 100% sure we'll keep throwing the spear, but we're going to try it out.

 
@madmole
I am really excited for A18! I am reading the three tier weapons for different classes but Iآ’m concerned about blades weapons. Iآ’ve always been a fan and using a machete seemed really fun in 7 days to die but it just seems really lack luster. I also know that the axe counts as a blades weapon too and I could use that but I would hope for something more powerful but also badass like a Scythe or something. No matter what happens though I am still hyped.
We'll continue to balance things and address any shortcomings.

 
I know you want people to pick a play style and allow people to specialize in it. However, my concern with the books is you'll be able to be a kack of all trades, again. Would you consider only allowing the player to use a certain amount of books to unlock, so we would have to be strategic with which ones we unlock?

 
So can we assume that the spear will have a thrust and alternative throwing action? In that case it should be non breaking when thrown (just wearing off, and stick like the arrows), and make the splayer stand empty handed.
In reality, spears would be pretty overpowered compared to most other melee weapon. In contrast to movies, they where a primary weapon, with sworts serving as backups and status symbols.
Well just remember when you throw it you are unarmed until you pick it up. Reality and random perception of how it should be vs how we do it are two different things. Its nice to ground in reality as much as you can, but at the end of the day it has to balance out somehow. I envision it as having really great range and doing decent damage, but the perception guy doesn't get any health or armor or stamina so it might be the strongest out of the box melee weapon, but attack speed might not be that great.

 
Since you can add content much easier now. Can you add a trophy holder or something can display items in wall? I really want to display my rare gun and other achievement items in my base or build a store with many displays A18 or feature Aplhas.
No all the fallout haters would rage if we add one more thing Bethesda does good :)

 
I like to think that zombie spawn placement would be logical and that some would be in rooms baracaded up like.
As cool that it is to have zombies breaking out of the wall closets (most flood out the house with one gun shot anyways) I don't quite see the logic why they be in wall closets to begin with.

Unless there was a mass end of the world hide and seek challenge going on. Hahahaha
Someone hid in a closet while infected or bled out and awoke as a zombie? Its a cool mechanic.

 
No, please don't make living in the snow biome even harder, lol. Then again, this does beg the question of perhaps having the biomes have different distinct advantages and disadvantages to make the survival portion of the game even more relevant. So it could go like this:

  • Forest biome: Fair weather with a somewhat large amount of zombies. POI's are generally good with loot.


  • Snow biome: Cold weather with zombies that are more resistant to damage. Then the added chance of being more supceptible to getting infections or debuffs. POI's are generally better with loot but again at the risk of having to deal with tougher zombies.


  • Burnt biome: Just due to its weather, the player is permenantly affected by the smoke and has a debuff that makes stamina

    regen slower. Zombies in this area though are less resistant to damage, but POI's are lacking in loot.


  • Desert biome: Hot weather. POI's have lots of loot just due to the fact that survivors naturally do not like going into biomes that require a constant state of having water on them. However, there substantially more zombies in said POI's.


  • Wasteland biome: Nothing. It's just nothing but zombies and that rare unicorn POI such as a bunker that has a lot of loot.
Yes, exactly; give biomes REAL pros/cons so that players choices mean more. Cold biome, you get sick more easily but zombies run slower. Make 5 to 10 pros/cons for each biome and call it a day. Right now the only differences in biomes are the mining resources, right? And I'm probably wrong about that. &lt;shrug&gt;

- - - Updated - - -

Someone hid in a closet while infected or bled out and awoke as a zombie? Its a cool mechanic.
It is, but it seems almost EVERYONE, in almost EVERY house, hid in rafters or in closets. It kinda breaks the spell. =)

 
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