We're not flooding thousands of voxels with this tech. Knocking down a small building is hazardous to the framerate I can only imagine entire water tables moving and huge floods with voxels putting the minimum pc requirements to 2150 computers.
Then perhaps instead of raising the whole water table, adopt a ‘giant rain drops’ model. The game makes ray casts down from the sky and adds water blocks individually, and/or propagates from existing water blocks. Performance should be okay, because even a few blocks per second would be enough to significantly change your surroundings. The result: real puddles after a storm that you don’t get in other, non-voxel games. New sources of water, driving hazards outside, and drowning hazards in confined spaces.
Just something to consider since, as far as I know, the water system we have is still unfinished and changes will come at some point.
I think not cutting weather would
have to involve water in some way. If it just amounts to temperature changes, then I worry that would lose sight of the underlying goal: to be fun. Globally uniform weather, especially, doesn’t sound interesting if the gameplay impact is simply, wear a coat or else it will be sucky everywhere today. Gronk’s idea of moving to avoid a storm at least serves to
add gameplay, whereas staying inside on a rainy day because you don’t have the right clothes is, if anything, reducing gameplay. I don’t think scenarios where it’s best to not do anything are fun.