PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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[…]I have never even thought about the graphics, physics, and animations. I was too immersed in the game having a great time![…]
Usually this, but, it has to be said, A17 made the world gorgeous, Navezgane rewards exploration with just drop-dead beautiful terrain. I'll sometimes just tramp around the countryside nice and slow, enjoying it.

 
He did comment, then he commented again, and again and I had enough. Saying the same bad argument over and over doesn't turn it into a good argument. So stop peasant, you don't know what you are talking about and I've had enough. This is my castle and there will be order in the court. I listened, I gave my professional opinion as a courtesy so he can sharpen his own game design skills, and then got disrespected when he kept beating the dead hOrse. I like Guppy, he's a great guy who supports our game, but that doesn't make him right. Gating wheel crafting even further would be a bad design decision. The method we create them now is perfectly acceptable, and grounded in reality. I wanted more uses for Acid, and its used to make tires, so what is wrong with that? Beats making a new workstation that takes away from having a proper industrial forge down the road. Beats taking dev time away from making bandits.
Yeah yeah, I work with the dude, so I know more than most how he can be. Just ask him sometime about accounting and vehicle travel expenses as they relate to profit margin... :)

BTW my offer in your PM still stands. I want to talk lifting programs with you sometime...

-A

 
Try slow negatives. It takes a good strong spotter (or two or even 3 for this). Use a weight you can't even handle much, like 250 or even 300. Help them press it up as much as you can but clearly they are lifting the weight. Then lower it as slow and as controlled as you can, take at least 2 seconds to lower the weight. You will get used to handling this heavier weight and a lot of strength is actually built in the negatives if you perform them slow and controlled. This trick can help you gain a lot of strength.
Interesting I’ll give it a go, thx!!

 
The hostility and lots of snow flakes here.

Then again i'm in my late forties so rough around the edges people are what I grew up with.

I don't agree with everything but I still have faith where 7DTD is going and what I see form the A18 notes I like what I'm reading.

Also, it's a freaking tire, why spend time on how's it's made.

The beauty of the game is how moddable it is so you can make things deadly or complicated (healing a bite in true survival A16 comes to mind).

 
You mean polymer + acid. And there are more types of polymers than just plastic.
Mmm, did I? :)

Because pectin, wool, and DNA are polymers - but you wouldn't use them to make tires.

But yeah, I was using the old game verbage of "plastic" instead of "polymers" as a slip of the tongue - my bad.

-A

 
Yes INT will be my next play through, they are fun. I take them on dig quests to watch my back because some wandering horde always comes when I'm doing a simple dig quest.
Omg....I never considered this use case. Junk turrets will help prevent ever getting sneaked on by a wandering horde of wolves when gathering/mining. Yesssssssssssss!

 
I just looked at the steam reviews and there's a staggering amount of people who negatively reviewed the game only because of the now removed LBD system. I don't understand, I get that people might not want to kill zombies for xp all the time--but isn't that the whole point of this game at the end of the day? No one seems to give the perk system further analysis than "now i kill zombie to learn to cook grrr"

Maybe my bias is showing because I much prefer perks and skill trees to grinding away, but I seriously don't get it. Maybe A17's perks were just that poorly implemented? I am going to be flabbergasted if there are still a significant portion complaining about no LBD on A18's released.

Side note, there's a debate on the 7DTD forums about the LBD system, everyone's calling the perk system grindy... Right after giving anecdotes about how they sprinted around in their base and hit stuff for no reason to level up their skills in A16... What???

 
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According tho this rough overview, we require at least 200 new items and 7 unique workstations for a tire:
Sounds good. A solid design is very important.

Maybe my bias is showing because I much prefer perks and skill trees to grinding away, but I seriously don't get it. Maybe A17's perks were just that poorly implemented? I am going to be flabbergasted if there are still a significant portion complaining about no LBD on A18's released.
There are a lot who greatly prefer the game telling them exactly what to do over doing what they want and developing their character the way they want. ;)

 
I just looked at the steam reviews and there's a staggering amount of people who negatively reviewed the game only because of the now removed LBD system. I don't understand, I get that people might not want to kill zombies for xp all the time--but isn't that the whole point of this game at the end of the day? No one seems to give the perk system further analysis than "now i kill zombie to learn to cook grrr"
Maybe my bias is showing because I much prefer perks and skill trees to grinding away, but I seriously don't get it. Maybe A17's perks were just that poorly implemented? I am going to be flabbergasted if there are still a significant portion complaining about no LBD on A18's released.
I actually miss the LBD (i was originally ok with it changing) so i use mods that add it back in (Darkness Falls).

 
I don't understand, I get that people might not want to kill zombies for xp all the time--but isn't that the whole point of this game at the end of the day?
No, it's survival and crafting. Killing zombies should only be a (small) subset of the survival aspect, and unfortunately it dominates it. Not what I signed on for, but hopefully I can mod it to my liking later on.

-A

 
Sounds good. A solid design is very important.


There are a lot who greatly prefer the game telling them exactly what to do over doing what they want and developing their character the way they want. ;)
The game didn't tell you what to do. It just rewarded you based off what you did with something specific tied to what you did. You are really dismissive of other people play styles at times. TFP has decided LBD isn't the way they want their game to play? Fine. I like games with it and I like some games without it. But there is no reason to be so consistently condescending about it.

 
ok this is my last public response here lol.I'm impressed by the wisdom you have shown in ever statement you just made (shocked). I salute you, its very rare that one sees this kind of well articulated response on the internet these days. I have really injoyed reading your thoughts, opinions and ideas on verious subject matters that you, along with a few others in this section of the forums have shared.

Bravo for reading every single post my dude, that is not easy. I've been doing it for what, last 2 months or so I have been active and its not easy. I find myself having to every day make an effort not to just explode at some of the stupid, idiotic, unfounded and combative posts I see =).

This is why I prefer "lurkin" on the forums.

Not including the bug reporting threads, i'll always post there when needed, that are created with every update. Just reading posts is a lot easier than being part of the talk and exercising self restraint. #Lurkin' #ForumStealthMode

7000 hours damn, I'm only at maybe 3000. Did not actually start devoting 80-100 hours a week playing until about A15. The game is still kinda feels new for me since I had a late start. I agree with your entire post, it was perfectly stated. *fist bump*

I wonder if the majority of those who are knowledgeable and speak with wisdom, we know who they are, here on this forum all have thousands of hours clocked.

EDIT: *strokes beard while thinking* It would be fascinating to see the results of a statistical analsis.

*dips out for good now* lol
He'll be back...😁

 
I just looked at the steam reviews and there's a staggering amount of people who negatively reviewed the game only because of the now removed LBD system. I don't understand, I get that people might not want to kill zombies for xp all the time--but isn't that the whole point of this game at the end of the day? No one seems to give the perk system further analysis than "now i kill zombie to learn to cook grrr"
Maybe my bias is showing because I much prefer perks and skill trees to grinding away, but I seriously don't get it. Maybe A17's perks were just that poorly implemented? I am going to be flabbergasted if there are still a significant portion complaining about no LBD on A18's released.

Side note, there's a debate on the 7DTD forums about the LBD system, everyone's calling the perk system grindy... Right after giving anecdotes about how they sprinted around in their base and hit stuff for no reason to level up their skills in A16... What???
The issue was that you could in the past, craft 1000 stone axes and then buy perks that would open up making concrete.

It was incorrectly labeled "level by doing", and although the REAL issue (being able to buy perks to make concrete because you spammed stone axes) was never really addressed, they found it easier to scrap "lbd" entirely.

...which is why a lot of us poke fun that they'd rather remove a system than fix it.

The irony is that now it's "kill 1000 zombies and unlock concrete". :) .

/History lesson

 
I just looked at the steam reviews and there's a staggering amount of people who negatively reviewed the game only because of the now removed LBD system. I don't understand, I get that people might not want to kill zombies for xp all the time--but isn't that the whole point of this game at the end of the day? No one seems to give the perk system further analysis than "now i kill zombie to learn to cook grrr"
Maybe my bias is showing because I much prefer perks and skill trees to grinding away, but I seriously don't get it. Maybe A17's perks were just that poorly implemented? I am going to be flabbergasted if there are still a significant portion complaining about no LBD on A18's released.

Side note, there's a debate on the 7DTD forums about the LBD system, everyone's calling the perk system grindy... Right after giving anecdotes about how they sprinted around in their base and hit stuff for no reason to level up their skills in A16... What???
I liked LBD and I miss it, felt good to see you rank up when you've been running or mining etc.

But at the same time, A18 looks like it is improving the A17 skill system and will be creating unique builds and play styles, so I may ultimately end up preferring the A18 system

 
For A18 I'm gonna try Roland's 0xp mod. Zombies should not be hunted for xp, they should be an obstacle, a threat. Roland's idea seems good on paper, I hope it plays great.

 
Yes polymer is a very generic material, we spent hours deciding on the proper words so we an abstract as many recipes as we can from it. People who keep asking about paper, the better shells are now crafted from polymers.
So, there are 2 different shotgun shells?

What about the slugs?

 
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