Sirillion
Active member
I like this idea, +1 to a random airdrop choice in the game options. And by random I mean random by both day and time. No planning for a airdrop hunt when the clock close in on mid day. #freetheairdropIn regards to player spawn state (naked) and airdrops, you guys are looking way too deeply into things. Spawning naked is a simple mechanic that gives the player a sense of progression as far as getting some gear together. Plant fiber should have more downsides though, like an itchy buff that makes you stop and scratch every now and again to encourage the player to either take some anti-histamines or to find some dead guy's Wranglers.
Airdrops are an event that makes the player stop what they are doing to go after a sudden goal. Airdrops in my opinion, should be randomly based as far as time of day goes (Imagine having an airdrop spawn in the middle of the night, suddenly you have to weigh risk vs reward. That's good) and the gear inside should be a lot more varied.
I also like the waking up in the middle of nowhere, GO! deal. It will kind of depend on the storyline for the game but I do like it. I would however like to see a change to the current encumbrance system and have the perk for that removed and replaced by a system that adds slots based on the type of clothes you wear and clothing mods you add. I wouldn't mind starting the player off with just 10ish inventory slots off the get go and then as you craft and wear clothing the inventory slots would add on. Say you get 4 for the plant fiber pants and 6 for the shirt. Then you find a coat that adds 10 and you have 30 slots. That way the current encumbrance system makes a bit of sense as it can be described as you being encumbered because you have to carry things in your hands and not having a "proper" slot for it will bog you down.
A system like this balanced well would eventually unlock all the encumbrance slots.