PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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He does have a good point though. In what other game out there penalizes the player for grinding XP? Would it make more sense to tie GS to how many skill/perk points are spent? And then have death cause a temporary debuff to GS instead?
Edit: A guy with 100 skill points spent should be more prepared for a higher GS stage imo. 😎
Every game with XP gets harder as you level, or exposes you to harder content.

 
But to try and answer your question, builder focused playstyles would be at a disadvantage. The world around you grows more dangerous while you're mostly keeping to yourself and have day length set to minimum. Doesn't seem like a fair metric alone for scaling difficulty.
In the default settings the game should be made in a way that has to be played holistically. I don't know when this "xxx-focused playstyles" shenanigans started, but it's unfathomable to design the game starting with them - it's like missing the forest for a bloody tree.

As for the scaling, personally I don't like it, but if it has to stay, it should be more subtle and less dependent on level or days-alive-pampering, by adding more factors, like, I don't know, global time with a slightly logarithmic scale, seasonal/weather factors, or some kind of a random event value which will change for a time period.

 
Id like to try tying gamestage solely to day #. That way u can get ahead of the curve or fall behind... etc.
Go back to alpha something, thats how it was back in the old days. A certain horde day was nastiest.

 
lol. You guys don't do small. :)
It would also have to be a very small Alpha indeed to get it all in before Christmas.
It might just get labled "The Christmas Update" and not a full on Alpha ___

 
This isn't true. Here is what is different that I know of (and there may be more)
1) Higher the difficulty --&gt; Higher the HP of enemies

2) Higher the difficulty --&gt; Faster gamestage progresses

3) Higher the difficulty --&gt; Higher the chance for zombies to rage.

If there is more to it than that Gazz or faatal will have to reveal it but there are at least those three differences. The first two are true of A17 and the third will take effect for A18.

Also there are other sliders you can toggle to create additional difficulties.
Difficulty does not change entity HP, but rather you do more or less damage to entities and they do more or less damage to you.

The zombie rage (speed boost) percents per difficulty are:

0, .15, .3, .35, .4, .5

 
Nope you guys are getting farm boxes, we're in content lock so nothing is getting changed.
If you had one planned feature that you couldn't get in on time that you wish you had, what would it be?

 
AI noise investigation does not use the breadcrumb system like you think. It does not follow it.
Previously if AI heard you make a noise it would path to your position. Now if you make a noise, it picks a position from 0 to x meters back on your breadcrumb trail and paths to that single position. That means it is easier for you since the AI is less accurate at determining where your noise came from.
Ohh, nice. Thank you for clarifying. Do you think that same framework would be hard to also use if/when a smell system is ever introduced? It just seems like a decent framework to apply to that.

 
Vehicles, and a bigger wasteland. Disable fast travel.

Remove pc voice, go back to text so you can role play more. MY guy has an Arnold voice or is a gen 1 synth.

Restore attribute based dialogue choices: (Strength) How about I life you over my head and toss you to the ghouls?

TBH, googles new ai assistant tech has such believable vo, Imagine they implement that, and then all the voices are CG. Then modders could make quests with authentic endless new VO.

Allow scrapping and building anything and nearly anywhere, not designated camps

Build the default game on survival mode, and then optional classic mode where you don't need to eat/drink/sleep.

Enhance followers to have a wide range of morals, and allow player to be a proper bandit from the start, hang out with bandits, raid towns if you want. Kill anyone like new vegas.

Add karma or relationship stuff back in so you feel like a badass when your reputation precedes you, or a goody type if that is your role play.
Nice, nice. Dude you basically created it with your game. All you need are a few things. Fallout 3 was my favorite game for a while, until I found this one.

 
Ohh, nice. Thank you for clarifying. Do you think that same framework would be hard to also use if/when a smell system is ever introduced? It just seems like a decent framework to apply to that.
Since the breadcrumb is just a trail, any system could use it for whatever. Smell would probably need some logic to deal with the trail overlapping itself. Basically just skipping part of it if it overlaps.

 
It might just get labled "The Christmas Update" and not a full on Alpha ___
Hell ya, a few gifts (books, etc) for the players. Maybe add in something "special"

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It might just get labled "The Christmas Update" and not a full on Alpha ___
I like the sound of that. Would you bring back the Santa Hat, please? Since it gave +25 cold tolerance which was a huge help, especially since it may not get fixed until A19/A20. Once I found that festive headgear I was finally able to more comfortably explore Perishton and all of it's POI glory.

 
Vehicles, and a bigger wasteland. Disable fast travel.

Remove pc voice, go back to text so you can role play more. MY guy has an Arnold voice or is a gen 1 synth.

Restore attribute based dialogue choices: (Strength) How about I life you over my head and toss you to the ghouls?

TBH, googles new ai assistant tech has such believable vo, Imagine they implement that, and then all the voices are CG. Then modders could make quests with authentic endless new VO.

Allow scrapping and building anything and nearly anywhere, not designated camps

Build the default game on survival mode, and then optional classic mode where you don't need to eat/drink/sleep.

Enhance followers to have a wide range of morals, and allow player to be a proper bandit from the start, hang out with bandits, raid towns if you want. Kill anyone like new vegas.

Add karma or relationship stuff back in so you feel like a badass when your reputation precedes you, or a goody type if that is your role play.
♥♥♥♥ yes. Give me a 3D fallout with the Fallout 1/2 RPG system, an OPTION for the turn-based combat (Just because I know some folks like the real-time aspect) and the text-based speech.

I'd absolutely buy that.

 
@MadMole, very late question but this has to do with you guys removing the fur shader from animals, why did you guys remove that? Honestly animals don't look that great without them, they look too smooth and kind of bland. If it was for performance issues, why not have it toggle able? I'm sure many people liked that, and I hope to see it back sometime.
We hired a graphics programmer who did all that. He left, and our programmers said his code was pretty shoddy and has been holding us back for years and causing endless bugs. So we're slowly removing everything he did and moving towards a native Unity shader system at which time we'll be able to use shader graph and HDRP and do some amazing visuals that don't break on linux, mac, console, etc.

 
We hired a graphics programmer who did all that. He left, and our programmers said his code was pretty shoddy and has been holding us back for years and causing endless bugs. So we're slowly removing everything he did and moving towards a native Unity shader system at which time we'll be able to use shader graph and HDRP and do some amazing visuals that don't break on linux, mac, console, etc.
Ouch.

 
If you had one planned feature that you couldn't get in on time that you wish you had, what would it be?
Gold release. But seriously probably raging bull which was going to leverage a knockback system for normies and raging bull guys would get knockdowns and ragdolls.

 
Nice, nice. Dude you basically created it with your game. All you need are a few things. Fallout 3 was my favorite game for a while, until I found this one.
We won't have rich npcs and some other stuff, but yeah I kind of apply my wish list to other games to 7 days where we can and it makes sense.

 
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