OkariDraconis
Refugee
I wanted to start off saying I hated a17 at first, but after giving it a chance it is actually more fun than a16.. But I'll give a fuller summery later.
I'm playing at default difficulty...fyi
Right now, I feel you Fun Pimps have nailed the perfect difficulty of Zombies for the most part... Entering a POI a group of 4-5 zombies is actually a threat. Throw in Zombies that drop from the rafters on occasion and the occasional runner, I don't feel safe. Which I believe was an original design goal, and its a good goal... When I'm not in my base and roaming around, I should feel the tension of not feeling safe.
However, Horde night zombies are a different issue. At default of 8 zeds on night 14 they destroyed my tower base of upgraded cobblestone. I had wooden spikes around everything (like 100+) and once they took out the 3rd pilar my base fell apart at that point... I had Iron bars in the floor and was defending the pillars but couldn't take them out intime.
I survived the collapse, riding the wave of falling debris (This was quite fun actually), but I lost all my saved items. Eventually running out of stamina and dying to the remaining horde. Since I lost my bed I had spawned across the map.
So now, its a blood moon, hunter zombies are out, and i'm Naked after respawning... I died 2 more times since sneaking is useless, and I can only run for so long. This isn't fun. I lost my stuff and my base, (partly my fault I know). But Dying on a blood moon, and having to survive with hunter zombies with the debuff is NOT Fun..
The High and Lows of dying on a blood moon, and the thrill of trying to survive my collapse of a building, was Fun...
TLDR : To summarize my points
I'm playing at default difficulty...fyi
Right now, I feel you Fun Pimps have nailed the perfect difficulty of Zombies for the most part... Entering a POI a group of 4-5 zombies is actually a threat. Throw in Zombies that drop from the rafters on occasion and the occasional runner, I don't feel safe. Which I believe was an original design goal, and its a good goal... When I'm not in my base and roaming around, I should feel the tension of not feeling safe.
However, Horde night zombies are a different issue. At default of 8 zeds on night 14 they destroyed my tower base of upgraded cobblestone. I had wooden spikes around everything (like 100+) and once they took out the 3rd pilar my base fell apart at that point... I had Iron bars in the floor and was defending the pillars but couldn't take them out intime.
I survived the collapse, riding the wave of falling debris (This was quite fun actually), but I lost all my saved items. Eventually running out of stamina and dying to the remaining horde. Since I lost my bed I had spawned across the map.
So now, its a blood moon, hunter zombies are out, and i'm Naked after respawning... I died 2 more times since sneaking is useless, and I can only run for so long. This isn't fun. I lost my stuff and my base, (partly my fault I know). But Dying on a blood moon, and having to survive with hunter zombies with the debuff is NOT Fun..
The High and Lows of dying on a blood moon, and the thrill of trying to survive my collapse of a building, was Fun...
TLDR : To summarize my points
- Current Difficulty while exploring and loot = Perfect
- Difficulty of Blood Moon (before death) - needs its difficulty reduce by like 20-30%
- if there is a way to make it so Blood Moon zombies have reduced health (with out affecting exploring difficulty) would be fun. Killing more zombies is always fun.
- Dying on Blood Moon - Should stop the blood moon for that player