PC Alpha 17 Stable B240 bug reporting thread

Congrats on getting stable out guys, enjoy your Christmas break.

This NEEDS to AT LEAST be added to known issues to be looked at soon though, I and many others still can't play A17.

This is like the 3rd or 4th time I've reported it, but I'll just post it again here:

Summary: Significant constant ground stutter/jitter

Version: Stable 240

Platform: PC

OS/Version: Windows

Game mode: sp NAV

Did you wipe old saves? Y

Did you start a new game? Y

Did you validate your files? Y

Are you using any mods? N

EAC on or off ? off and on

Status: NEW (it might have already been reported but I cant find any "jitter" or "stutter" keywords in this thread.

Bug Description: Movement causes significant stutter/jitter, specifically on the ground. When looking upwards, the stutter isnt there. It's just evident when looking at the floor

Reproduce steps:

Just run the game, it's most evident on high framerate monitors (120hz+)

Result: Performance is a lot better for me in A17, but I can't play because of this issue

Video:

ebumxsd
 
Last edited by a moderator:
Summary: Hidden mouse cursor exists when inventory is closed

Version: A17 B240 stable

Platform: PC

OS/Version: Linux

Any game mode

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? no

EAC on or off ? both

Status: NEW

Bug Description: If you move your mouse over your toolbelt, then close the inventory screen, the tooltip will still show for the highlighted toolbelt item. If you move your mouse around, other items get highlighted as if the cursor is running over them. Video example: https://gfycat.com/FlashyVapidArcticfox

This seems to only happen on linux.

 
Summary: The global preview generation takes too much time trying to connect to a server

Version: A17 Release

Platform: PC

OS/Version: Windows

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV): mp client

Did you wipe old saves? (yes/No) Yes

Did you start a new game? (Yes/No) Yes

Did you validate your files? (Yes/No) Yes

Are you using any mods? (yes/No) No

EAC on or off ? On

Status: Still persists.

Bug Description: It takes a long time to try to connect to a server, the load takes much time, more than 2 minutes on one computer and in the other more than 15 minutes

Reproduce steps: Main Menu -> World Preview Gen -> Hit Generate -> Wait

Actual result: Long loading times (5 mins+)

Expected result: Loading times sub minute (its a preview, I'm not playing the game).

First Computer :

CPU : AMD FX-6300 Six-Core Processor (Maximum waiting time, 4 minutes)

Graphics : AMD Radeon R7 360 Series 2GB DDR5

RAM : Kingstone 8GB RAM DDR3

SYSTEM : WINDOWS 8.1

Second Computer : "On this computer I managed to connect only once after waiting 15 minutes. later never more than ever connect"

CPU : AMD Phenom II x2 555BE

Graphics : Radeon r7 250 1GB DDR5

RAM : Kingstone 4GB RAM DDR3

SYSTEM : WINDOWS 10 PRO N

 
Stable!!!!!!!!!!!!!!!!!!!!!!

You can delete me but does this mean maps don’t need reset?!

I mean that when next a17 comes out don’t need reset map.

 
Last edited by a moderator:
Summary: Items in secure chest are deleted when leaving chest UI with item from chest being 'held' by cursorVersion: A17 Stable

Platform: PC

OS: Windows 10

Game Mode: RWG

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

Status : NEW

Bug Description: Items in secure storage chests vanish if you leave the chest UI while the item is currently 'attached' to your cursor after left clicking it.

Repro : Put an item in chest, left click and HOLD click down like you are going to drag it into your backpack. Then leave the chest UI while its still attached to the cursor. It will then vanish.

Actual result: items lost

Expected result : Items should go to my backpack when performing this behavior.

Please Fix this soon as I have a habit of not quite finishing my drag and drops before leaving the UI and its deleting valuables :(
I reported this issue in the experimental forum. Hopefully it is added the list and fixed soon.

 
Summary: Multiplayer bicycle animation/model incorrect

Version: b240

Platform: (PC)

OS/Version: Windows

Game mode: mp client RWG

Did you wipe old saves? (No)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (yes) - Simple UI modlets (60 backpack, compass, toolbelt)

EAC on or off ?

Status: NEW

Bug Description: Multiplayer visual error in animation. Other player vehicle (bicycle verified, not yet to level to check motorcycle/4x4) is incorrectly displaying when they are riding.

Reproduce steps: Each time we ride anywhere together.

https://steamuserimages-a.akamaihd.net/ugc/956351359769329164/26DD57F633061E41AA60997EDBA9C445DEE87052/

https://steamuserimages-a.akamaihd.net/ugc/956351359769330660/368EE87801F1AA36375C079E01472C44199F4EEC/

Actual result: Animation shows slanted bicycle with wheel turned constantly

Expected result: player bicycle model to be at least upright with wheel straight or heading direction of travel

 
Summary: Multiplayer/Shared Quest errors

Version: b240

Platform: (PC)

OS/Version: Windows

Game mode: mp client RWG

Did you wipe old saves? (No)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (yes) - Simple UI modlets (60 backpack, compass, toolbelt)

EAC on or off ? on

Status: NEW

Bug Description: Shared quest would not initiate due to not recognizing other quest members in zone.

Reproduce steps: We have not yet worked on a quest again yet. Issue did not resolve until quest host logged out and in.

https://steamuserimages-a.akamaihd.net/ugc/956351359769349521/6615ED478E3F179510FBFA14794D68DFC32EA8B6/

Actual result: Warning notification that (other quest members) not in area.

Expected result: Quest to begin without erroneous warning.

 
Summary: prefab coloring glitch with placed items

Version: b240

Platform: (PC)

OS/Version: Windows

Game mode: mp client RWG

Did you wipe old saves? (No)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (yes) - Simple UI modlets (60 backpack, compass, toolbelt)

EAC on or off ? on

Status: NEW

Bug Description: Placing a wooden frame (have not tested upgrading frame or any other item) in a specific area of skyscraper_04 (Joes Bros builders I believe) causes coloring of blocks on at least 3 locations.

Reproduce steps: Placed more frames to determine the extent that the discoloring would go.

https://steamuserimages-a.akamaihd.net/ugc/956351359769367031/ADBEC11BB779944472F8E456C56C5EA689BD1967/

https://steamuserimages-a.akamaihd.net/ugc/956351359769371489/7C105F3AA86692DD4D269BB8BC51834231B55621/

https://steamuserimages-a.akamaihd.net/ugc/956351359769373345/C2045B6AD209FA6A031D4135B4BED4F4A2F52986/

Actual result: Yellow wooden frames

Expected result: Normal colored wooden frames.

***************************************

 


(edit added comment by QA Tester-unholyjoe)


 


verified. not restricted to wood frames, i used different blocks and all turned yellow and also a LCB turns yellow. prefab is skyscraper_04


 


is now reported.


 


thanks
:)

 


***************************************





 
Last edited by a moderator:
I was able to run the previous alpha just fine, the new alpha just lags too much even on low settings. It's unplayable unless something is done about the graphics.

 
Strip down to your skivvies and go stand in 58F weather for a few hours. You'll start to get symptoms of exposure. Your body will try to conserve heat by restricting blow flow to the extremities (ie. fingers, toes, ears, nose) to save it for your core. Tingling, stiffness, and pain in the extremities comes first.

https://www.ccohs.ca/oshanswers/phys_agents/cold_health.html

Summary: Temperature (cold) very harshVersion: B240

Platform: PC or Mac)

OS/Version: Windows/Linux/mac

Game mode, MP Client - RWG

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? Yes - Khaines KHA17-60BBMFW

EAC on

Status: NEW

Bug Description: Cold effect/penalties very harsh.

Reproduce steps: Go into cold biome.

https://imgur.com/a/PwWYIwj

Actual result: Very harsh penalties at least for cold - temperature at 58 degrees.

Expected result: Penalties shouldn't start till about 40 or maybe 45 degrees.
 
Summary: Block reset back to default once game start.

Version: B240

Platform: PC

OS/Version: Windows

Game mode: SP

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? Yes

EAC on or off Yes

Status: NEW

Bug Description: Previously I went back to base I build earlier and close the game. Once I continue back my base missing and all block reset back to default. My bed, chests, all items missing.

Reproduce steps: stay back in based before close the game. restart the game and everything missing.

Actual result: All the items, blocks, base I've builded missing and the land restore back to original.

Expected result: items, blocks, bed, base... all still there.

Suspected Error Causing this:

2018-12-23T10:19:38 93.096 ERR chunk sleeper volumeId invalid -814026240

2018-12-23T10:19:38 93.096 ERR chunk sleeper volumeId invalid -2115500800

2018-12-23T10:19:38 93.096 ERR chunk sleeper volumeId invalid -117440512

2018-12-23T10:19:38 93.096 ERR chunk sleeper volumeId invalid -2144926464

2018-12-23T10:19:38 93.098 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=2):Failed to read past end of stream.


StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0



at PooledBinaryReader.ReadInt32 () [0x00000] in <filename unknown>:0



at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0



at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0



at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0


Full output pastebin url: https://pastebin.com/9BUySZYw

Sorry this happened to you. Can you give me any more details ? POI name/ debugshot of the location?


Does this happen continuesly or was it a one off ? A savegame / repro would be great.


 


Thank you,



-Hated

 
Last edited by a moderator:
TFP, I know us Mac OS gammers are a minority, and not important to the gaming community as a whole but I am wondering if you are working on the Mac crash issue? I know these things can be tricky (I work in software development) so I won't ask for an estimate on when you think this issue may be fixed but the crashing makes it so that the game is no fun to play in multiplayer. Every time the game crashes and we log back on we have to get re-invited into our party and then catch up with everyone. Please at the very least let us know where this defect ranks on the priority list (Aka Backlog if you scrum)

Hello Afnav.


I will be working with Alloc on this, to hopefully get this resolved for A17.1, as long as it is no Unity's fault and out of our hands.



Are you using Mojave aswell ? Since I updated to Mojave I can reproduce this error on my mac aswell.



Next thing on my todo list, is to test this with a Unity debugging build.


 


Happy holidays,



-Hated

 
Last edited by a moderator:
Summary: Zombie count exceptionally higher than set in the xml

Version: B240

Platform: Dedicated Linux Server?

OS/Version: CentOS 7 Server

Game mode: MP

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? Yes

EAC on or off: ON

Status: NEW

Bug Description: I host a very popular vanilla server - feel free to PM me if you want the specific server info. The server has over 35 players on right now and we're getting zombie spikes up into the 250+'s. Fortunately, I have a beast of a server and it's crushing it, however we're getting under 20 server FPS with 35 players, 250 zombies and 300 entities. Not sure if I've set something wrong or what, but I figured it was worth at least coming here and letting you guys know.

Reproduce steps: Get 35 players in your server.

Actual result: 250+ zombie spikes

Expected result: Not much more than the 65 I set it to - no it wasn't a blood moon night.

Suspected Error Causing this: Hell if I know.

Just a note: The game is designed for 8 players, not 35.


~Sylen


 
Last edited by a moderator:
Playing a NAV map on a new save in this Alpha. Got a treasure map - when I went to get the treasure, it had spawned under a small lake. I tried digging at the edge of the lake a bit (not close enough for the indicator to flash red), and after digging a few times, the quest failed on its own.

 
in steam there is no stable alpha 17 is still coming out the non-stable version, how is this possible if you have already announced that b240 is stable ?

2qlxtef.jpg


 
Last edited by a moderator:
Back
Top