Bipolar Bear
New member
For me, the whole journey to endgame IS the game. I love being gimped to hell in a world that hates me when starting out and having to slowly but surely claw my way up. In that regard A17 is starting to feel a bit like the "Better than Wolves" mod for Minecraft, though 7DTD's progression system is obviously completely different. I'm loving it. Hell, I'm even thinking about lowering the XP you get from killing zombies to slow progression even a bit more. Random respawns on death would also be nice to have but I don't think the world is quite big enough for that (yet? One can only hope).
As soon as I'm a self sufficient tank, (almost) safe from zombies in my big ass base I'm done. In any game I play, endgame is when boredom starts.
So yea, quite a different opinion
. Sure, it needs more balancing and I'm also still on the fence about a few things but for me A17 is a huge step in the right direction.
I also think (but I'm guessing here) that it's easier to mod out elements you don't like, like the level gating, than to mod them in. I know I will be doing some tweaking here and there myself. And that's the other thing that makes 7DTD so great, that it can so easily be modded out of the box with no special tools required. Just awesomesauce.
As soon as I'm a self sufficient tank, (almost) safe from zombies in my big ass base I'm done. In any game I play, endgame is when boredom starts.
So yea, quite a different opinion

I also think (but I'm guessing here) that it's easier to mod out elements you don't like, like the level gating, than to mod them in. I know I will be doing some tweaking here and there myself. And that's the other thing that makes 7DTD so great, that it can so easily be modded out of the box with no special tools required. Just awesomesauce.