Before replying to your points I'd like to say that yes, magazines are somewhat underwhelming, especially compared to the stuff previously found in bookcases. But really, "in A16 this was different" is a non-argument, only "in A16 it was better" would be an argument. But books in A16 were not that good either, too easy to find and useless after you find the first one. A17 magazines work sufficiently for the time being (except for stackable issue), other parts are not finished as well at the moment.
But:
Will more than 1% of players ever play to level 300 and beyond? And what does it matter if by then magazines are useless? There are lots more stuff that is useless by then. Some people already protest about having nothing more to do at level 100 :fat:
Magazines are probably supposed to be found easy and often and they have quite a long duration. Apart from that being a backpack problem (yes, the biggest problem of magazines) they then shouldn't give big boni. What you propose (raising to maximum) is too powerful in higher levels, even if recipe perks were excluded.
Sure, the effect is small. It isn't small though when you know how to use them. For example if ...
1) you need 2 hits to get blocks down to 1 hp and another hit for JUST this one HP (happened to me with wood blocks in a recent game). For half a day this enervating condition is no more.
2) you need to put in a half day of wood chopping or mining and a magazine of mother lode would give 1 strength+ 1 mother lode.
3) Horde night arrives and you as a miner suddenly have 1 more point perception and one point in your weapon perk, ** for the whole horde night! **
Point 2. Ok, granted. But not something that would give me sleepless nights.
And why don't you object that steroids are useless at level 300?
But:
Factually wrong all the way up to ~level 270. Until level 19 you have just 24 perk points available and exactly 99 perk levels you could put points into. Until level 29 you have 34 perk points available and about 125 perk levels you could put points into And this continues ALL the way up to somewhere around level 270.You have enough points to max everything. In fact you end up with more points than you can spend in the end.
Will more than 1% of players ever play to level 300 and beyond? And what does it matter if by then magazines are useless? There are lots more stuff that is useless by then. Some people already protest about having nothing more to do at level 100 :fat:
If we compare to potions or scrolls, those have a lot more variety in power, sure. But in AD&D you could have a scroll of bless. Even for a lvl 1 character a rather marginal effect. And they didn't stack either.Sounds decent in theory – Too bad you can only raise a perk by 1 with a magazine buff, which in a lot of cases does not make much of a difference. (Most perks seem to have noticable impact after 2 or 3 levels put in rather) And nope, you can't read more than one mag of the same type to stack the effect. In fact if you try you'll just lose the magazine, as it poofs into the ether.
Now if they would raise the perk to whatever maximum possible to unlock, corresponding to the gating attribute this concept would actually be worthwhile bothering with.
(Example: You got to a point where you have 10 INT, you spec'd into hammer 'n'forge and grease monkey. You wanna do some trading now though and have the better barter magazine lying around. Read it and better barter would jump straight to 5.)
Magazines are probably supposed to be found easy and often and they have quite a long duration. Apart from that being a backpack problem (yes, the biggest problem of magazines) they then shouldn't give big boni. What you propose (raising to maximum) is too powerful in higher levels, even if recipe perks were excluded.
Sure, the effect is small. It isn't small though when you know how to use them. For example if ...
1) you need 2 hits to get blocks down to 1 hp and another hit for JUST this one HP (happened to me with wood blocks in a recent game). For half a day this enervating condition is no more.
2) you need to put in a half day of wood chopping or mining and a magazine of mother lode would give 1 strength+ 1 mother lode.
3) Horde night arrives and you as a miner suddenly have 1 more point perception and one point in your weapon perk, ** for the whole horde night! **
Point 1 is a non-issue, what do magazines have to do with A16 books? Nothing.You're right. They're like potions. Or magical scrolls, if we're looking for fitting fantasy RPG idioms maybe..
1. why do they have to be the replacement for learning material. And 2. aren't there enough "potions" in form of new and old drugs and food already? Does it really need to be extra complicated?
Point 2. Ok, granted. But not something that would give me sleepless nights.
Correct me if I'm wrong, but steroids already have drawbacks, addiction issues, right? That's ok, more powerful but with a drawback. Magazines weak but useable carefree.Do we need a magazine for the "pack rat" perk, while we can just inject steroids that work like 5 "pack rat" perks and boost strength at the same time? And those can be stacked too, so you can carry more than 1 in a slot and re-inject yourself on the go if the buff runs out. Easier to use, more useful. That's how all drugs could work. Sure, give them some drawbacks if it's too OP; but both from an immersion as well as practical pov, drugs are way better than some magical scroll.
And again, it's very much possible to max everything. The mags would only fill the missing perks, until you're level 300 and then be almost completely useless, with just the exception you posted yourself:
And why don't you object that steroids are useless at level 300?
Last edited by a moderator: