LuckyStar
New member
Careful now.How much damage should the flat end of a spike cause in your opinion?
You're getting dangerously close to a "Realism" argument there.
You don't want to be one of those people do you?

Careful now.How much damage should the flat end of a spike cause in your opinion?
Calling it an exploit is my personal opinion.As to why: because the flat side was being used to make it easy to damage the zeds while also retain an easy line of sight and firing line (instead of the bobbing that would & should occur placing them correctly with the pointy part that should have been the only side to cause damage). So folks would place them point down to have nice lazy, easy lines of sight for automated weapons, traps, and their own attacking, while also still being able to inflict spike damage. Spike damage should have only come from the tip/spike part, and any build that used spikes otherwise was indeed exploiting a flat surface causing damage.Could someone help me out on this...why was flipping the spike an exploit? How do they behave differently upside-down? The Zs could walk on the flats or the points. I think the only thing I recall about the upside down placement was that it was a easier to loot corpses because they didn't fall down around the buried spikes. I'm probably forgetting something?
Not talking about graphical fidelity.The new textures are definitely cleaner and clearer. Plus we have things like wainscotting now.
Not all of them, thoughLumberjacks are still in snow biomes.
Seeing it as punitive is a matter of perspective, I guess. I loved the "Oh ♥♥♥♥ I still got meat"-moments when hiding somewhere at night and suddenly gathering a small horde of Zs banging on the walls, followed by the "put it away, put it away!"-panic.I hope they NEVER bring it back. It was pointlessly punative and inconsistent.
Ah neat, didn't see them there yet. I suspect it's going to be a legacy thing though, as they aren't generated into the world anymore.You can actually still buy these from the trader occasionally, lol.
Fair enough, but to be fair, it had zero effect on automated weapons. I had a kill pit with auto-shotguns and they would get headshots while the zombies were falling. The "bobbing" would have no effect on that.Calling it an exploit is my personal opinion.As to why: because the flat side was being used to make it easy to damage the zeds while also retain an easy line of sight and firing line (instead of the bobbing that would & should occur placing them correctly with the pointy part that should have been the only side to cause damage). So folks would place them point down to have nice lazy, easy lines of sight for automated weapons, traps, and their own attacking, while also still being able to inflict spike damage. Spike damage should have only come from the tip/spike part, and any build that used spikes otherwise was indeed exploiting a flat surface causing damage.
Yeah the new magainzes are garbage and I sell them all to the trader. I mean, You can't even use them until you are the right level and skill level... so 90% of them sit in my box unused.Making room for 47 next-to-useless perk magazines for example.Eh, there's a lot of cool new blocks and items too.
I miss big cities as well. I havent seen a single skyscraper/construction yard since I started A17. Whats with that????Cities. Like... I like that they are more organic now... I truely do. But they never get as big as the old ones. And even if they were, there is SOOO MUCH GREEN INBETWEEN I sometimes still feel like im in the forest. I want a huge city god dammit!.
I used to bury my spikes so the tips were level with the ground. I don't recall the "bobbing", but I'll take your word for it. I used to pretty much shoot straight down, so it's possible I never noticed it. I do remember the corpses being hard to reach (particularly if there were multiple rows of spikes) when they'd fall down into the trench with the spikes. Thanks!...the flat side was being used to make it easy to damage the zeds while also retain an easy line of sight and firing line (instead of the bobbing that would & should occur placing them correctly with the pointy part that should have been the only side to cause damage)...
I heard somewhere on the grapevine that they are still in the xmls but are just disabled, maybe you could find them and just enable them again? send me a pm if you do to tell me where they are and ill put em back in too lol, never used thst upside down crap. annoying that everyone should lose them just because some exploited it =(I didn't mind them one bit.
I really like spikes and so what if they got turned upside down?
I think I'll just mod in a spike CUBE and be done with it.
See how TFP like them apples!
They are.I heard somewhere on the grapevine that they are still in the xmls but are just disabled, maybe you could find them and just enable them again? send me a pm if you do to tell me where they are and ill put em back in too lol, never used thst upside down crap. annoying that everyone should lose them just because some exploited it =(
Alpha's 10 and 11 (the game I currently play).After seeing what has become of RWG I miss RWG that had all 7 biomes and they would each be surrounded by a river and had a road going north to south and east to west cut through it and they would have a poi spawn in the middle like a city with city blocks, cross roads poi's or little towns and little wilderness pois scattered around the biome. We had real cliffs, canyons, rivers and mountains then. Ah the good old days. I think A12 maybe
This would be only true if you had enough points to max out everything. Naturally they can't be used to buff the perks you are already strong in. But maybe you didn't take the trader perk but want to do a lot of selling and buying at one point. Or as a scavenger you skimped on miner69/mother lode but need to do some digging for horde night.Yeah the new magainzes are garbage and I sell them all to the trader. I mean, You can't even use them until you are the right level and skill level... so 90% of them sit in my box unused.
Missing skyscrapers seems to be a bugI miss big cities as well. I havent seen a single skyscraper/construction yard since I started A17. Whats with that????
I'm glad that I'm not the only one who had this thought. My only complaint is that they take up a lot more 'bag space' than most RPG potions.Frankly it is like potions in RPGs. They are actually useful but you always keep them for the right moment which never comes or simply forget them every time you start a big combat.
I'm glad that I'm not the only one who had this thought. My only complaint is that they take up a lot more 'bag space' than most RPG potions.
You have enough points to max everything. In fact you end up with more points than you can spend in the end.This would be only true if you had enough points to max out everything.
Sounds decent in theory – Too bad you can only raise a perk by 1 with a magazine buff, which in a lot of cases does not make much of a difference. (Most perks seem to have noticable impact after 2 or 3 levels put in rather) And nope, you can't read more than one mag of the same type to stack the effect. In fact if you try you'll just lose the magazine, as it poofs into the ether.Naturally they can't be used to buff the perks you are already strong in. But maybe you didn't take the trader perk but want to do a lot of selling and buying at one point. Or as a scavenger you skimped on miner69/mother lode but need to do some digging for horde night.
You're right. They're like potions. Or magical scrolls, if we're looking for fitting fantasy RPG idioms maybe..Frankly it is like potions in RPGs. They are actually useful but you always keep them for the right moment which never comes or simply forget them every time you start a big combat.
I would suggest: When at your base think about whats your plan for the next half hour and pick a perk that isn't maxed out but useful. It's impossible that all are at max.
which in turn seems counterproductive to the whole idea that death is supposed to have consequences and make you not want to die. And no, "losing" a piece of paper is not much of a consequence. But yeah that's the one useful application of them as of now.And after you died use the magazines that actually buff your best perks!!
Yup!!!!FOOTSTEPS!!
That's something I forgot that I miss! Footsteps!
I started playing in I think A9, and I remember crouching in an attic or underground mining and absolutely peeing myself hearing the whispering grass against the feet of a horde. Oh my god it was terrifying.
I don't like the silent zombies we have now.
Then tell then what reason have removed the biome "plains" and others?Wonky for pathing. Redundant for purpose.
Ugly for zombie/spike interaction.