Blue
New member
So, moving from one version of a game to another can sometimes see features be added and others removed. Many games, see sweeping changes sometimes, like Stellaris (Who basically completely remade their own game with a different tone in a recent patch) and of course, 7 days to die, who also made large changes making how we play a stark difference to how we used to.
Some changes can be seen as 'making sense' to fit with the new systems put in place (like the skill point system) and others you have to truly scratch your head over.
The following thread will be for us discussing the features that have over the years been cut in favor for new systems and also those we wish to see make a return.
I will list a couple examples to get us started.
1. Explosions no longer seem to harm the world like they used to. (Cops, Cars, Rockets, Other Bombs)
Myself I find this to be a negative change. Infected Cops don't seem like a threat anymore, as you can actually let them explode without too much damage actually occurring. The same goes for rocket launchers, I would love to be able to shoot at a building and take out a sizable chuck of it. But that has seemingly been removed, with rockets barely even hurting zombies anymore either (and explosion dismemberment being locked behind a skill perk. Which is beyond silly. How can I get better at making explosions do different kinds of damage. An explosion is an explosion regardless of my skill. This itself is my biggest gripe with the skill system they added as it locks many functions that should occur naturally behind skill point pay walls).
2. They removed burning barrels as an obtainable/craft-able/place-able object. I used to use these exclusively to light up areas outside my base walls without the need to build frame towers with torches on them. Zombies would destroy them sure, but It was still a nice feature. (EDIT Someone in this thread says they are still there, I';ll have to look again.)
3. Random Dismemberment due to your attacks. (This has been locked behind skill point pay walls).
4. The wasteland biome.
5. Rolling hill ranges and huge mountains in Random Gen. It feels like the new random gen doesn't allow hills to get very big (giant slopes that raise elevation over a large area) and mountains seem non-existent.
What cut content, (from any previous version) do you miss?
Some changes can be seen as 'making sense' to fit with the new systems put in place (like the skill point system) and others you have to truly scratch your head over.
The following thread will be for us discussing the features that have over the years been cut in favor for new systems and also those we wish to see make a return.
I will list a couple examples to get us started.
1. Explosions no longer seem to harm the world like they used to. (Cops, Cars, Rockets, Other Bombs)
Myself I find this to be a negative change. Infected Cops don't seem like a threat anymore, as you can actually let them explode without too much damage actually occurring. The same goes for rocket launchers, I would love to be able to shoot at a building and take out a sizable chuck of it. But that has seemingly been removed, with rockets barely even hurting zombies anymore either (and explosion dismemberment being locked behind a skill perk. Which is beyond silly. How can I get better at making explosions do different kinds of damage. An explosion is an explosion regardless of my skill. This itself is my biggest gripe with the skill system they added as it locks many functions that should occur naturally behind skill point pay walls).
2. They removed burning barrels as an obtainable/craft-able/place-able object. I used to use these exclusively to light up areas outside my base walls without the need to build frame towers with torches on them. Zombies would destroy them sure, but It was still a nice feature. (EDIT Someone in this thread says they are still there, I';ll have to look again.)
3. Random Dismemberment due to your attacks. (This has been locked behind skill point pay walls).
4. The wasteland biome.
5. Rolling hill ranges and huge mountains in Random Gen. It feels like the new random gen doesn't allow hills to get very big (giant slopes that raise elevation over a large area) and mountains seem non-existent.
What cut content, (from any previous version) do you miss?
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