PC Alpha 17.2 B27 bug reporting thread

QA Tester-unholyjoe The lighting from the headlights of vehicles is disgusting. It’s hard to see at night. Add this to Known Issues, let the developer fix it.

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(edit added comment by
QA Tester-unholyjoe)

 


on my vanilla game in our latest test builds i am seeing it rather dark (but it is still do-able), maybe there will be mods later to compensate (like high beams low beams type or clear glass mod for light).


 


i submitted a report for dev's investigation.


 


thanks
:)

 


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The lighting from the headlights of vehicles is disgusting. It’s hard to see at night. Add this to Known Issues, let the developer fix it.
Have a play of A14 / A15, that light was nice, but it was nerfed. Same with head lamps.

 
Not sure if this is known as well.

When playing solo, if you deal with your horde on the blood moon (no more spawn after the initial rush) then leave the game. Enter your game again the blood moon horde appears to reset and acts as if you didn't just do your horde. Easy XP and loot farming if intended.

Another is how glass works with a light source behind it.

Here is an image of what the scene looks like at night...

2wp2jgx.jpg


Here is the same viewpoint from inside my base, looking through glass with a torch in the background...

2elfbzq.jpg


I shouldn't be able to see better through the glass as I do. My gamma is set to 52.

 
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Summary: Broken textures on offset blocks.

Version: 17.2 b27

Platform: (PC)

OS/Version: Windows

Game mode, mp host (NAV)

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? No

EAC off

Status: NEW

Bug Description:All the offset type blocks in game have broken textures. The texture remains broken after painting it as well.

Reproduce steps:

1 - Take out some offset blocks from the creative menu.

2 - Adjust it so that the block lays flat on the ground.

3 - See that the texture looks normal in the preview, but when you actually set the block down, the texture look broken.

Actual result: Broken textures on offset blocks.

Expected result: Expected normal textured blocks.

Video of me showing what I mean.

 
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Summary: Favorite servers are shy

Version: 16.4, 17, 17.1, 17.2 (and maybe other versions)

Platform: PC

OS/Version: Windows

Game mode, mp client (RWG)

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? no

EAC on or off ? off

Status: NEW

Bug Description: "Favorite" servers sometimes don't show up in the favorite server list. Going back to the main menu and clicking Join A Game again will eventually fix it (usually right away).

Reproduce steps:

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1) Favorite a server that is online;

2) Start 7d2d

3) Click Join a Server

4) Switch to favorites tab

Actual result: *sometimes* the favorited server will not show up

Expected result: favorited server will always show up

 
Summary: game crashes to a gray screen forcing me to restart my pc after playing for around 30 minutes

Version: all versions after A17E

Platform: PC

OS/Version: Windows

Game mode, sp both RWG and NAV

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on

Status: NEW

Bug Description:

after about 30 minutes of playing my game will crash towards a gray screen forcing me to restart my entire pc. this happends on any map.

 
Summary: Helmet light broken by water purifier on iron and steel helmet

Version: 17.2 b27

Platform: (PC)

OS/Version: Windows

Game mode, MP dedi server(NAV)

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? Yes

EAC on

Status: NEW

Bug Description: When using the iron or steel helmet with a helmet light and then add the water purifier the helmet light no longer functions.

Reproduce steps:

1 - Take a iron or steel helmet with a helmet light mod and verify that when wearing you can turn the light on and off.

2 - install water purifier mod on to the helmet

3 - wear the helmet and turning the light on or off has no effect

4 - remove the water purifier mod and the light now works again

Actual result: helmet light gets disabled by water purifier

Expected result: helmet light should work with all helmet mods

 
a query why can not I run and jump at the same time? I am in the stable 17.2 b27

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(edit added comment by
QA Tester-unholyjoe)

 


hi Ayrton,



here's my video that shows i can run and jump at same time:


 


as i show in my video i can run and jump as long as i have stamina... do you have any mods that may affect this or in game ailments or items that may cause an issue?


 


any and all info can help but you offered none.


 


thanks
:)

 


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Summary: Insta-complete queue in concrete mixer

Version: A17.2 B27

Platform: (PC or Mac) PC

OS/Version: Windows 7 Ultimate

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) RWG mp client

Did you wipe old saves? (yes/No) No

Did you start a new game? (Yes/No) No

Did you validate your files? (Yes/No) Yes

Are you using any mods? (yes/No) No

EAC on or off ? Off

Status: NEW

Bug Description:

Accidentally found out how to insta-complete concrete mixer crafting

Reproduce steps:

Queued up several stacks, in my case I had ~200 concrete mix left in 3 mixers each. Queued another 999 twice in each mixer. Had cement left over and decided to re-balance the load and cancelled the first order in each queue and distributed what I had left between all mixers. When I opened each mixer a few seconds later (probably after the first item in the next stack had been made) all mixers had completed all stacks, ~2.5k in each mixer. Haven't tested yet if that works in other queues.

Update: Ok, verified that this works for workbenches too:

Queued 5 iron spikes and then 50 iron spikes. Cancelled the order of 5. Closed workbench. Waited until craft time for one spike had passed, opened workbench, all 50 spikes completed.

 
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a query why can not I run and jump at the same time? I am in the stable 17.2 b27



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(edit added comment by
QA Tester-unholyjoe)

 


hi Ayrton,



here's my video that shows i can run and jump at same time:



it's very strange that I can run but not jump and when I stop if I can jump

 
a query why can not I run and jump at the same time? I am in the stable 17.2 b27



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(edit added comment by
QA Tester-unholyjoe)

 


hi Ayrton,



here's my video that shows i can run and jump at same time:



problem solved, it was my keyboard, I changed it last week because I did not work the S key and then I changed my keyboard gamer for another

Thanks for the help

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(edit added comment by
QA Tester-unholyjoe)

 


thanks for confirming your fix.


 


:)

 


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<set xpath="/items/item[@name=gunHuntingRifle]/property[@class=Action0]/property[@name=Sound_start' and @value='sniperrifle_fire]/@value">hunting_rifle_fire</set>
I think you accidentally have Sound Start for Sniper Rifle at the Hunting Rifle. I changed it to the original soundnode again for myself.

 
Summary: Orientation changes strutural integrity

Version: 17.2 b27

Platform: PC

OS/Version: Windows

Game mode:sp NAV

Did you wipe old saves?

Did you start a new game? Yes

Did you validate your files?

Are you using any mods? No

EAC on or off ?

Status: NEW?

Bug Description: For a metal beam with wood attached, orientation changes strutural integrity. In one direction it supports less than a wood beam. In the other, it supports more than a wall.

Reproduce steps:

1) Build a pillar w/wood, build another pillar 5 blocks N/S and a beam over them w/ metal.

2) Attach wood to the beam, it collapses with 8 blocks.

3) Same construction, but with pillars in direction E/W.

4) Attach wood to the beam, it supports +45 blocks.

5) Same as 1, but all wood. It supports 11 additional blocks, regardless direction. Result as expected (weight 16·5=80, capacity 2·40=80).

6) Same as 1, but with a wall (no holes below metal). It supports 40 additional blocks, regardless direction. Result as expected (weight 40·5=200, capacity 5·40=200).

Actual result: Structural integrity depends of the orientation

Expected result:

1) Structural integrity should not be controlled by orientation.

2) A beam should not have more structural capacity than a wall.

 
If you logout with encumbrance penalty, the next login you must empty your inv to where you do not have enc penalty, and then reconnect.

When playing on a server, reproduction:

1. Logout with full inventory (enc penalty)

2. login, empty your inventory (empty to where you should not have enc penalty)

3. notice encumbrance error occurs

4. reconnect and encumbrance error is gone because of step 2

 
Summary: Upgrade path on Flagstone arch

Version: 17.2 b27

Platform: (PC)

OS/Version: Windows

Game mode: Single

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on

For some reason, I can't upgrade the flagstone arch block. Other blocks seems fine. Can anyone test this?

 
Summary: upon crash vehicals became frozen to anyone.

Version 17.1 stable and 17.2 stable

Platform: (pc)

Os/Version:Windows

Game mode: Pve Dedicated server?

Did you wipe old saves? no

Did you start a new game? no

Did you validate your files? yes

Are you using any mods? no

EAC on

member in our group has been locked out of two motorcycles in 17.1 and a 4x4 in 17.2 after being kicked back to desk top. Upon relog no one can interact with his vehicles. We have even dug under them and they float in the air, as pictured below.20190310175409_1.jpg

20190310175443_1.jpg

20190310175427_1.jpg

 
Summary: Horde Night Sound plays on 7th day, with random bloodmoon setting.

Version: 17.2

Game mode: MP Dedi Client RWG

Did you wipe old saves? y

Did you start a new game? y

Did you validate your files? y

Are you using any mods? CPM - For server management only

EAC on or off ? on

Status: NEW

Bug Description: With random bloodmoon setting turned on, the bloodmoon night music/sound effect still plays on 7*days, even tho it's no longer bloodmoon night.

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(edit added comment by
QA Tester-unholyjoe)

 


verified and reported


 


thanks
:)

 


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Summary: upon crash vehicals became frozen to anyone.Version 17.1 stable and 17.2 stable

Platform: (pc)

Os/Version:Windows

Game mode: Pve Dedicated server?

Did you wipe old saves? no

Did you start a new game? no

Did you validate your files? yes

Are you using any mods? no

EAC on

member in our group has been locked out of two motorcycles in 17.1 and a 4x4 in 17.2 after being kicked back to desk top. Upon relog no one can interact with his vehicles. We have even dug under them and they float in the air, as pictured below.View attachment 27946View attachment 27947View attachment 27948
Anytime we had something like this happen on our servers (prior to 17.2, so far we haven't had this problem with a fresh map), we would have an admin teleport the vehicle, and it would be accessible again.

I take it back, we've recently had this happen a few times. The teleport worked almost every time. (so far only once hasn't worked)

 
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Every 7 Days plays Red Moon sound even if it isnt adjusted red night

Summary: (Music Plays Every Red 7th Night even if it isnt Red Moon with adjuster)

Version: A17 b27

Platform: (PC)

OS/Version: Windows

Did you wipe old saves? (Yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (No)

EAC on

Status: NEW

Bug Description: Red Moon music plays even if adjusted red night isnt a 7th night

Reproduce steps: Blood Moon Frequency adjustment of 7

Blood Moon Frequency adjustment of 7 days to add a possible 0 to 7 days for new random blood moon night.

Regardless of which new night the red moon comes on, every 7th night it plays the blood moon music.

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(edit added comment by
QA Tester-unholyjoe)

 


known issue and already reported


 


Thanks
:)

 


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Summary: (Killed by Zombies, hunger at 65 (stamina) rebirth persists with same hunger meter)

Version: A17 b27

Platform: (PC)

OS/Version: Windows

Did you wipe old saves? (Yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (No)

EAC on

Status: NEW

Bug Description: Killed by Zombies, hunger at 65 (stamina) rebirth persists with same hunger meter

Reproduce steps: Any amount of hunger less than 100 stamina when you die via zombies and re spawn, your,meter does not go back to 100


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(edit added comment by
QA Tester-unholyjoe)

 


my test on getting killed while stamina is low does come back to 99% when i respawn... i showed this twice on the video.


 


your stamina will not go back to 100% it will/suppose to go to 99% (i cant explain why but maybe a dev will explain).


 


you specified your stamina was low and on respawn it was still low.


 


are you using any found in game mod items or have any perks. you did not specify any info as level of character... in game mods used



(i/we need more info please)


 





 


thanks
:)

 


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