On servers the XP multiplier is mostly x3 or x5, and loot abundance 200% or 300%. But in A16/A17 I got into the "I have all" state earliest above level 100, now I reached it with level 70. So where is the advantage of the new system?>Only plays the game on 200% loot>Actually makes a post complaining that the loot is too dang high
SMH
I think the loot tables should be rebalanced too (though honestly not sure if this is already the case).Maybe instead of finding rounds there are mostly just the resources for crafting ammo inside the loot boxes. That would help the crafting game. So you find bullets, casings, and gunpowder (and not necessarily all together). Then you have to craft your own ammo. It would also help those specializing and only really needing one type of ammo as they could use all the mats to produce what they primarily need.
I do not understand. XP multiplier x3 and 200% loot are stupid parameters. Don't play on these servers, open yours if you can't find a good one. These settings must be associated with others, like zombies sprinting all the time, the high difficulty level, the blood moon every night, but never with the standard settings.On servers the XP multiplier is mostly x3 or x5, and loot abundance 200% or 300%. But in A16/A17 I got into the "I have all" state earliest above level 100, now I reached it with level 70. So where is the advantage of the new system?
I'm not convinced of this. To me most people would think it's the server that's messed up not the game.Most people will...
Balanced and broken as in you had everything you needed by day 3 and zero challenge from zombies / survival and zombie AI that consisted of, "if player in sight: spin_in_circles()" and crafting 9,000,000 stone axes to craft better steel pickaxes ? Lol come on manThat's because the game is very broken and out of balance at this point.
A16 was much more balanced and not broken.
I wonder how many have legit complaints that do have loot set at default % yet are dismissed and jokes are made at there expense because people "assume" they must have loot turned up. I guess with this logic anyone who complains must have there loot turned up.... Everyone has an opinion and all opinions should be respected and not dismissed just because another does not agree.I wonder how many complain without disclosing their loot %
I will hereby leap to the defence of A16 here.You said A16/17 was a good balance difficulty wise but I found it too easy. .
This is a perfect example of whats wrong with 7d2d defenders.Balanced and broken as in you had everything you needed by day 3 and zero challenge from zombies / survival and zombie AI that consisted of, "if player in sight: spin_in_circles()" and crafting 9,000,000 stone axes to craft better steel pickaxes ? Lol come on man
It still had a better pace it it, bro - big timeI will hereby leap to the defence of A16 here.
A16 had one major balance problem in that gamestage increased too slowly. This meant the player always hit "max firepower, max base" state much earlier than the zombies hit a GS strength that could cause threat. It was an arms race the zombies would always lose. This gave A16 the reputation for being too easy, and players would quit maps convinced they had "won" - often as early as day 80 or 100*. In fact they were often only at GS 1500 (out of max 6000 back then), so nowhere near actual endgame. For those that persevered with A16 beyond this point (GS 4000 was roughly day #250), an absolutely marvelous, balanced and challenging game awaited. Sadly, few people saw it.
* it tickles me to have typed that players used to quit maps early in A16.....on day 80. LOL. A17 and A18 I'm sure are very jealous and would LOVE to be able to entertain the average player beyond day 80. Sadly they cannot. The game gets shorter with each new alpha as far as challenge is concerned. When A17 came out, it was a dumbed down A16 in terms of difficulty, and I didn't think the game could get much easier. Then A18 dropped...
People disclosing their loot % would solve all those issues Mister Aggressive Pants. I wasn't dismissing anyone's feedback. The point is to disclose your settings when giving feedback. How can there be an argument against disclosing settings when offering feedback when disclosing settings just makes the feedback even better?I wonder how many have legit complaints that do have loot set at default % yet are dismissed and jokes are made at there expense because people "assume" they must have loot turned up. I guess with this logic anyone who complains must have there loot turned up.... Everyone has an opinion and all opinions should be respected and not dismissed just because another does not agree.
I wonder what the % is of people that dismiss others opinions because they do not agree is...
If I'm not in control of when the server wipes I prefer an accelerated (although not THAT much) ascent to mid game. Plus cities on servers with really high player counts are often raided already so higher loot drops are kind of evened out by the fact that most of the stuff you come across is empty. Half the time you make it to the end of a (non quest) dungeon crawl POI someone has already just broken into the room and grabbed everything and skipped out anyway.When I see all those servers that list 300% loot 500% xp (or whatever), I vomit a little in the back of my throat. Just saying.
Very good point and yeah, sorry that was a little agressive I do apologize. My approach was uncalled for. I'm very passionate about defending peoples rights to have opinions and sometimes it can cloud my.....actions towards others. Sorry about that.People disclosing their loot % would solve all those issues Mister Aggressive Pants. I wasn't dismissing anyone's feedback. The point is to disclose your settings when giving feedback. How can there be an argument against disclosing settings when offering feedback when disclosing settings just makes the feedback even better?
(I mean how can there be an argument for a reason other than that you're in the mood to be argumentative, of course...)
I remember this. I was going to post it but I held back because I can't actually remember just how they fixed it (was it diminishing returns?). Either way Atomic is correct. Spam-crafting was dead long before LBD was removed from the game.I've long accepted the fact that LBD is gone forever.What I cannot accept is the bringing up of the stupid crafting of axes.
They fixed that during A16. I'm not sure exactly when, but it was fixed by A16.4... and over a year before LBD removal. Yet, it's the go to argument for its demise.